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Rune colours


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`666
AlliedModders Donor
Join Date: Jan 2006
Location: UK
Old 06-15-2009 , 11:40   Rune colours
Reply With Quote #1

I set render colour of every rune in source to 255,255,10 & recompiled it, but I still get some runes that different colour, do I need edit something else?

Examples of what i done:

Code:
RegisterPlugin("SteelBootsName","SteelBootsDesc",{255,255,10},API_BADRUNE+API_USELANGSYSTEM)
Code:
	RegisterPlugin("FeatherName","FeatherDisc",{255,255,10},API_SPEEDCHANGE+API_NEWROUND+API_ROUNDSTARTED+API_USELANGSYSTEM+API_EVENTCHANGEWEAPON)
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`666
AlliedModders Donor
Join Date: Jan 2006
Location: UK
Old 06-15-2009 , 16:56   Re: Rune colours
Reply With Quote #2

Looks like it is only bad runes that get other colours, they dont accept set colour for some reason
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`666
AlliedModders Donor
Join Date: Jan 2006
Location: UK
Old 06-16-2009 , 12:53   Re: Rune colours
Reply With Quote #3

Ok, after experimenting I found out how to make bad runes glow same colour as good runes.

in runemod_base find
Code:
		if(g_RuneFlags[RuneIndex] & API_BADRUNE)
		{
			Color[0] = random_float(25.0,250.0)
			Color[1] = random_float(25.0,250.0)
			Color[2] = random_float(25.0,250.0)
		}
and change it to this

Code:
		if(g_RuneFlags[RuneIndex] & API_BADRUNE)
		{
			Color[0] = float(g_RuneColor[RuneIndex][0])
			Color[1] = float(g_RuneColor[RuneIndex][1])
			Color[2] = float(g_RuneColor[RuneIndex][2])
		}
If you know more efficient way to edit it please let me know.
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Old 06-15-2011, 04:09
princeli
This message has been deleted by Exolent[jNr]. Reason: Spambot
Old 03-21-2012, 06:55
maarin
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