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AMX Match Deluxe (Current Version: 8.11)


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AIA-Shogun
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Join Date: Jul 2006
Location: France
Old 05-28-2007 , 04:43   Re: AMX Match Deluxe (Current Version: 8.02)
Reply With Quote #661

Here is the différents plugins that are loaded on my server WAR

[ 1] Admin Base 1.76d AMXX Dev Team admin.amxx running
[ 2] Admin Commands 1.76d AMXX Dev Team admincmd.amxx running
[ 3] Admin Help 1.76d AMXX Dev Team adminhelp.amxx running
[ 4] Slots Reservation 1.76d AMXX Dev Team adminslots.amxx running
[ 5] Multi-Lingual System 1.76d AMXX Dev Team multilingual.am running
[ 6] Menus Front-End 1.76d AMXX Dev Team menufront.amxx running
[ 7] Commands Menu 1.76d AMXX Dev Team cmdmenu.amxx running
[ 8] Players Menu 1.76d AMXX Dev Team plmenu.amxx running
[ 9] Teleport Menu 1.76d AMXX Dev Team telemenu.amxx running
[ 10] Maps Menu 1.76d AMXX Dev Team mapsmenu.amxx running
[ 11] Admin Chat 1.76d AMXX Dev Team adminchat.amxx running
[ 12] Anti Flood 1.76d AMXX Dev Team antiflood.amxx running
[ 13] Scrolling Message 1.76d AMXX Dev Team scrollmsg.amxx running
[ 14] Info. Messages 1.76d AMXX Dev Team imessage.amxx running
[ 15] Admin Votes 1.76d AMXX Dev Team adminvote.amxx running
[ 16] Pause Plugins 1.76d AMXX Dev Team pausecfg.amxx running
[ 17] Stats Configuration 1.76d AMXX Dev Team statscfg.amxx running
[ 18] Restrict Weapons 1.76d AMXX Dev Team restmenu.amxx running
[ 19] StatsX 1.76d AMXX Dev Team statsx.amxx running
[ 20] CS Misc. Stats 1.76d AMXX Dev Team miscstats.amxx running
[ 21] CS Stats Logging 1.76d AMXX Dev Team stats_logging.a running
[ 22] Admin Voice Comms 0.2 AMXX DoD Communi amx_adminvoice. running
[ 23] AMX Match Deluxe 8.02 Infra amx_match_delux running
[ 24] Anti-Silent Plant 1.5 SubStream antisilentplant running


And Modules :
[ 1] AMX Mod X RUN - amxmodx_mm_i386. v1.76d ini ANY ANY
[ 2] WebMod RUN - w_mm_i386.so v0.48 ini Start Never
[ 3] SBSRV RUN - sbsrv_mm_i386.so v3.4 ini Start Never
[ 4] LogMod RUN - logmod_mm_i386.s v0.8.0.0 ini ANY Pause
[ 5] Fun RUN - fun_amxx_i386.so v1.76 pl1 ANY ANY
[ 6] Engine RUN - engine_amxx_i386 v1.76 pl1 ANY ANY
[ 7] FakeMeta RUN - fakemeta_amxx_i3 v1.76d pl1 ANY ANY
[ 8] CStrike RUN - cstrike_amxx_i38 v1.76 pl1 ANY ANY
[ 9] CSX RUN - csx_amxx_i386.so v1.76c pl1 ANY ANY
[10] MySQL RUN - mysql_amxx_i386. v1.76b pl1 ANY ANY

Here is my SQL.CFG :
amx_sql_host "sql.verygames.net"
amx_sql_user "server1669"
amx_sql_pass "mine password"
amx_sql_db "server1669"
amx_sql_table "admins"
amx_sql_type "mysql"

And all the table that was in my phpmyadmin :
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mitza_draku
Junior Member
Join Date: Jul 2006
Old 05-28-2007 , 10:53   Re: AMX Match Deluxe (Current Version: 8.02)
Reply With Quote #662

Quote:
Originally Posted by Infra View Post
@mitza_draku: It's not a bug...that's what's supposed to happen. The plugin fails if it can't connect to the mysql server.
but thats not alright, because in some cases the mysql server could be down and you cant start it (because its not on your computer) and you have to make e match right then ... you could make a cvar or something so you can enable/disble the connection to mysql. or you can make it not exit if cant connect to mysql server ... its a bit annoying to have the plugin crashed at the middle of a match ...
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Uzi
New Member
Join Date: Nov 2005
Old 06-22-2007 , 15:03   Incomplete HLTV demo
Reply With Quote #663

Ran few matches with AMXD 8.02, I noticed a huge issue: the 2nd half demos is incompleted! In fact, they're all as short as 30 seconds or less. So I dig into the code and found out the problem: the delayed HLTV command to stop recording in demo_stop function:
Code:
set_task(get_cvar_float("amx_match_hltvdelay"), "demo_stop_hltv")
Now let's walk thru a classic situation when the first half ended and amx_match_hltvdelay was set to 30s. The server tells HLTV to stop recording after 30s and enters the warmup time. Right after that, the admin start the 2nd half by saying "/start" and, like in the 1st half, the server tells HLTV to record a new demo for this 2nd half. So just a few seconds after the server scheduled to stop recording the 1st half demo, it command HLTV to record the 2nd half demo!!! Now that's the odd part when after 30s, the scheduled task run and command HLTV to stop recording, which was intended to be the 1st half demo, but in fact, the 2nd demo was already being recorded. So, the 2nd half demo is always stopped after no more than 30s.
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Infra
Senior Member
Join Date: Aug 2004
Location: California
Old 06-24-2007 , 13:54   Re: AMX Match Deluxe (Current Version: 8.02)
Reply With Quote #664

New release:

8.10: (semi-major release) - Sunday, June 24, 2007
added multi-lingual support to menu headings
---
changed the sql functions to only log an error when they failed to connect to the sql server, rather than fail the plugin
changed picking of teams after a knife round to a vote, rather than say commands
changed pug style games to change to next map in the mapcycle rather than to a default map (i.e. only to dust2)
---
fixed hltv delay bug where second half demos were being cut off after only 30 seconds or so
fixed bug in knife round where users could still fire one shot with the pistol before being forced to switch to knife
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wzf828
Junior Member
Join Date: Dec 2004
Old 06-24-2007 , 22:45   Re: AMX Match Deluxe (Current Version: 8.10)
Reply With Quote #665

use // Editor

// #define AMXMD_USE_SQL

5398 Mistakes .
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Infra
Senior Member
Join Date: Aug 2004
Location: California
Old 06-25-2007 , 01:43   Re: AMX Match Deluxe (Current Version: 8.11)
Reply With Quote #666

Thanks for the headsup up, wzf828.


New release:
8.11: (minor release) - Sunday, June 24, 2007

fixed bug in stats_log where plugin would not compile with SQL stats disabled
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Infra
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Old 06-30-2007 , 18:12   Re: AMX Match Deluxe (Current Version: 8.11)
Reply With Quote #667

I will be porting the plugin to SourceMod now that all of the CS1.6 requests have been fulfilled...

Please bare with me as I learn SourcePawn...hehe
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AddX
Junior Member
Join Date: Jul 2007
Location: Poland :)
Old 07-13-2007 , 18:37   Re: AMX Match Deluxe (Current Version: 8.11)
Reply With Quote #668

Hi! Great job with that! Want to have own piece in these so here you go. I've filled some blank positions in polish translation ;)


Quote:
[pl]
ADMIN_ONLY = Tylko admin
ADMIN_STARTS_MATCH = Admin rozpocznie mecz, gdy bedzie to potrzebne (przez powiedzenie ^"/start^")
ALLOW_OVERTIME = Zezwol na dogrywke
ALLOW_SHIELDS = Zablokuj tarcze (podczas meczu)
ALL_PLAYERS = Wszyscy gracze
ALWAYS = Zawsze
ALWAYS_SCREENSHOT = Zawsze rob screenshoty
AMX_LIVE = LIVE LIVE LIVE!!!
AMX_MATCH_CONFIG = Konfiguracja Amx Match Mod
AMX_MATCH_IN_EYES = Dema graczy
ARENT_READY = nie sa gotowi!
ARE_NOW_READY = sa teraz gotowi
ARE_READY_WAITING_FOR = sa gotowi. Oczekiwanie na
AUTO_SWAP = Automatyczna zmiana druzyn
BACK_TO_WARMUP = Powracamy do rozgrzewki.
BOTH_TEAMS_ARENT_READY = Obydwie druzyny nie sa gotowe.
BOTH_TEAMS_READY = OBYDWIE DRUZYNY GOTOWE
CHANGE_HOSTNAME = Zmiana nazwy serwera
CHANGE_PASSWORD = Plugin zmienia haslo
CHANGING_TO_2ND_MAP = Trzymajcie sie, zmieniamy na druga mape meczu...
COMMAND_NO_AUTH = Nie masz dostepu do tej komendy.
CONFIGS = PLIKI KONFIGURACYJNE
CONFIG_FILE_DNE = Ten plik konfiguracyjny nie istnieje.
CONFIG_FILE_LIST = Oto lista dostepnych plikow konfiguracyjnych:
CONSOLE_HLTV_HELP = Aby prawidlowo nagrac dema przy uzyciu HLTV, HLTV musi byc podlaczone do serwera przed kazda polowa i musi miec ustawione haslo admina (uzyj adminpassword <haslo> w konsoli HLTV aby je ustawic).^n* Teraz musisz wpisac haslo admina z HLTV tutaj.^n Uzyj amx_matchhltv <haslo> aby je ustawic.^n* Jezeli tego nie zrobisz, dema z HLTV nigdy nie zostana nagrane.
CONSOLE_HLTV_NO_DEMO_RECORD = Dema z HLTV nie sa nagrywane w czasie tego meczu.
CONSOLE_HLTV_RCON_SET = Haslo admina do HLTV ustawiono na ^"%s^"
CONSOLE_HLTV_TESTING = Testowanie HLTV
CONSOLE_HLTV_TESTING_HELP = Jezeli HLTV cos powiedzialo, jest OK. W innym wypadku haslo admina do HLTV nie jest poprawne :/
CONSOLE_MATCH_NEED_TO_BE_STARTED = Mecz musi byc zaladowany przed ustawieniem hasla admina do HLTV.
CS_MATCH_IN_PROGRESS = Mecz CS w trakcie
CVARS = CVAR-y
DEMOS_AUTORECORDED = dema nagrywane automatycznie
DISPLAYING_MENU = Pokazuje AMXX Match Menu
DONT_CHANGE_TEAM = NIE ZMIENIAC DRUZYN!
DONT_USE_TAGS = Nie uzywaj tagow klanowych
DRAW_MATCH_SCORE = NIKT!!!^nRemis z wynikiem
END_TYPE = Typ koncowki
ENTER_WARMUP = Rozpoczynanie rozgrzewki...
EXECUTING_FFA_CONF = Wykonywanie pliku konfiguracyjnego FFA
EXECUTING_MATCH_CONF = Wykonywanie pliku konfiguracyjnego meczu
EXECUTING_OVERTIME_CONF = Wykonywanie pliku konfiguracyjnego dogrywki
FIRST_HALF_FINISHED = 1. polowa skonczona
FIRST_HALF_START = Rozpoczyna sie 1. polowa
FORCED_HALF = wymuszono start polowy
FORCE_START = Wymus rozpoczecie polowy
GOING_LIVE = Zaczynamy gre, 3 resy - potem LIVE!!
HALF_ALREADY_RESTARTED = POLOWA JUZ ZRESTARTOWANA!
HLTV_CONFIGURED = HLTV prawidlowo skonfigurowane
HLTV_CONFIGURED_CORRECTLY = HLTV prawidlowo skonfigurowane do integracji z AMXMD =)
HLTV_CONNECTION_FAILED = Nie udalo sie polaczenie z proxy HLTV
HLTV_DELAY = Opoznienie HLTV
HLTV_ENTERED_GAME = HLTV weszlo do gry
HLTV_FILE_DNE = hltv.ini nie istnieje. Uzywam domyslnego hasla.
HLTV_LEFT_GAME = HLTV opuscilo gre
HUD_GO_BACK_FFA = Wrocmy do FFA
HUD_HALF_STARTED = ROZPOCZAL POLOWE
HUD_HALF_RESTARTED = ZRESTARTOWAL POLOWE
HUD_MATCH_RESTARTED = ZRESTARTOWAL MECZ
HUD_MATCH_STOPPED = ZATRZYMAL MECZ
IF_NOTREADY_SAY_NOTREADY = Jezeli nie jestes gotowy: powiedz notready
IF_TEAM_NOTREADY_SAY_NOTREADY = Jezeli Twoja druzyna nie jest gotowa: powiedz notready
INVALID_DEMO_TYPE = Nieprawidlowy typ dema
INVALID_SECOND_MAP = Nieprawidlowa druga mapa
ISNT_READY = nie jest gotowy
IS_NOW_READY = jest teraz gotowy!
KNIFE_SAY_CT_OR_T = Twoja druzyna wygrala; teraz wpisz '/ct' lub '/t' zeby wybrac strone rogrywki pierwszej polowy...
KNIFE_ROUND = Runda na noze

LENGTHS = DLUGOSCI
LIVE = LIVE !!! GL & HF
MAP_FILE_DNE = Domyslny plik map nie istnieje!
MAP_NOT_FOUND = Mapa o podanej nazwie nie znaleziona lub ma niewlasciwy format
MATCHTYPE_NOT_SUPPORTED = Ten typ meczu nie jest obslugiwany :/^n* Obslugiwane typy to maxround: mrXX, timelimit: tlXX, lub winlimit: wlXX.
MATCH_ALREADY_STARTED = Mecz juz sie rozpoczal! O_o
MATCH_CAN_BEGIN = Mecz moze sie rozpoczac. ^n3 resy i GO!
MATCH_FINISHED = Mecz zakonczony. GG.
MATCH_IN_PROGRESS = Mecz w trakcie.
MATCH_LOADED = Mecz zaladowany
MATCH_STARTS_WHEN_ALL_READY = Mecz rozpocznie sie, gdy wszyscy beda gotowi
MATCH_STOPPED = Mecz zatrzymany.
MATCH_TYPE = Typem meczu jest
MATCH_WAS_ENDED_BY = MECZ ZAKONCZONY PRZED CZASEM PRZEZ
MAX_ROUND = MaxRound
MENU = MENU
NEEDED_READY_PLAYERS = Wymagana liczba gotowych graczy
NEED_TO_BE_ADMIN = Musisz byc adminem, aby zaczac mecz
NEVER = Nigdy
NOW_ON_CT = Jestes przerzucany do CT
NOW_ON_T = Jestes przerzucany do T
NO_CT_CLANTAG_FOUND = Nie znaleziono taga CT :/
NO_HLTV_CONNECTED = Brak HLTV podlaczonych do serwera
NO_MAPS_IN_LIST = Nie ma map na liscie!
NO_MATCH_LOADED = Brak zaladowanego meczu
NO_MATCH_TO_RESTART = Nie ma meczu do zrestartowania.
NO_MATCH_TO_STOP = Nie ma meczu do zatrzymania.
NO_T_CLANTAG_FOUND = Nie znaleziono taga T :/
ONE_PLAYER = Jeden gracz
OVERTIME_CONFIGS = Pliki konfiguracyjne dogrywki
OVERTIME_LENGTH = Dlugosc dogrywki
OVERTIME_NO_PLAYOUT = Wynik glosowania: NIE gramy dalej (tak ^"%d^") (nie ^"%d^")."
OVERTIME_PLAYOUT = Wynik glosowania: Gramy dalej (tak ^"%d^") (nie ^"%d^").
OVERTIME_QUESTION = Gramy dalej?
OVERTIME_VOTE = %s zaglosowal
OVERTIME_VOTE_START = Rozpoczelo sie glosowanie...
PASSWORD = Haslo
PASSWORD_SET = Haslo serwera zostalo ustawione przez plugin
PASSWORD_SET_TO = Haslo serwera zostalo ustawione na
PLAY_OVERTIME = Zagrajmy DOGRYWKE.
PLUGIN_SETTINGS = Ustawienia pluginu
PUG_FILE_DNE = pug.ini nie istnieje. Nie mozna rozpoczac rozgrywki typu PUG...
PUG_START = Rozgrywka typu PUG rozpoczeta
PUG_STOP = Rozgrywka typu PUG zatrzymana
PUG_STYLE = Rozgrywka typu Pick-Up-Game
RANDOMIZE_TEAMS = Wymieszaj druzyny
RANDOMIZING_TEAMS = Losowanie druzyn
READY = gotowi
READY_TYPE = Typ gotowosci
REALLOW_SHIELD = Zablokuj tarcze (po meczu)
RECORDING_HLTV_DEMO = Nagrywanie dema
RECORDING_INEYE_DEMO = Nagrywanie dema na Twoim komputerze
RESTARTED_HALF = zrestartowano polowe
RESTART_HALF = Zrestartuj polowe
RESTARTED_MATCH = zrestartowano mecz
RESTART_MATCH = Zrestartuj mecz
SAVE_CONFIG = Zachowaj konfiguracje...
SCORES = Wyniki
SCORES_DRAW = Liczba rund wygranych przez obydwie druzyny: %d
SCORES_IS_WINNING = %s wygrywaja %d do %d
SCORES_STEAMIDS = Wyniki & SteamID-y
SCORE_IS = Wynik:
SCREEN_SHOT = Screenshot
SECOND_HALF_START = Rozpoczyna sie 2. polowa
SECOND_MAP = Druga mapa:
SETTINGS_SAVED = Ustawienia zachowane
SHIELD_RESTRICTED = Tarcze zostaly wylaczone.
SHIELD_UNRESTRICTED = Tarcze zostaly wlaczone.
SHOULD_BE = powinno byc
SHOW_SCORE = Pokaz wynik
STARTED_MATCH = rozpoczeto mecz
START_MATCH = Rozpocznij mecz
START_OF_ROUND = Poczatek rundy
STATS = Zapisz statystyki
STATS_MYSQL = Loguje staty na MySQL
STOPPED_MATCH = zatrzymano mecz
STOP_MATCH = Zatrzymaj mecz
STOP_RECORDING_DEMOS = Zatrzymano nagrywanie dema.
SWAP_TEAMS = Zamien druzyny
SWITCHED_TEAM = zamieniono druzyny
SWITCHING_TEAMS = Zamienianie druzyn
TAG_SELECTED = Tag wybrany
TAKING_A_SCREENSHOT = Robienie screenshota... Usmiech!
TAKING_SCREENSHOTS = Robienie screenshotow... Usmiech!
TEAM_ALREADY_READY = Twoja druzyna jest gotowa. Przygotuj sie do gry! ^_^
TEAM_WASNT_READY = Twoja druzyna nie byla gotowa. Nie ociagajcie sie z przygotowaniami... -_-
TIME_LIMIT = Timelimit
TO_BE_READY = do bycia gotowym.
TO_MANY_CFG_FILE = Dodano zbyt duzo plikow konfiguracyjnych
TO_MANY_MATCH_TYPE = Dodano zbyt duzo typow meczu
TRY_USE_CONSOLE_CMD = Tagi nie sa uzywane. Sprobuj rozpoczac mecz z konsoli
USE_TAGS = Uzywaj tagow klanowych
VSMATCH_CAN_BEGIN = moze sie rozpoczac ^n3 resy i GO!
WAITING_F0R_TO_BE_READY = Oczekiwanie na gotowosc: %s
WAITING_FOR_BOTH_TEAMS_TOBE_READY = Oczekiwanie na gotowosc obydwu druzyn
WAITING_FOR_CT_TOBE_READY = Oczekiwanie na gotowosc CT
WAITING_FOR_T_TOBE_READY = Oczekiwanie na gotowosc T
WARMUP_CONFIGS = Config rozgrzewki
WARMUP_DEMOS1 = Dema automatycznie nagrywane na Twoim komputerze (Jezeli nie jestes spectatorem...)
WARMUP_DEMOS2 = Pamietaj, aby nagrac dema, jesli chcesz...
WARMUP_SCREENSHOTS = Screenshoty beda robione
WARMUP_SWAPTEAMS = Druzyny automatycznie zamienia sie miejscami po pierwszej polowie
WARMUP_TIME = Czas rozgrzewki
WHEN_READY_SAY_READY = Gdy jestes gotowy: powiedz ready
WHEN_TEAM_READY_SAY_READY = Gdy Twoja druzyna jest gotowa: powiedz ready
WINNER_IS = Zwyciezca mapy jest....
WIN_LIMIT = WinLimit
WITH_THE_SCORE_OF = z wynikiem
YOU_ARE_NOTREADY = Nie jestes gotowy. Nie ociagaj sie z przygotowaniami... -_-
YOU_ARE_READY = Jestes oznaczony jako gotowy. Przygotuj sie do gry! ^_^
YOU_WERE_N0TREADY = Nie byles gotowy. Nie ociagaj sie z przygotowaniami... -_-
YOU_WERE_READY = Byles juz gotowy. Przygotuj sie do gry!

Got question too about creating tables in MySQL, your help file i dont understand what means '-1' or '0' in example:


CREATE TABLE IF NOT EXISTS `amx_match_half` (
`half_id` int(10) NOT NULL auto_increment,
`team1_id` int(10) NOT NULL default '-1',
`team1_score` int(4) NOT NULL default '0',
`team2_id` int(10) NOT NULL default '-1',
`team2_score` int(4) NOT NULL default '0',
PRIMARY KEY (`half_id`)
) TYPE=MyISAM;

Last edited by AddX; 07-13-2007 at 22:30.
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Infra
Senior Member
Join Date: Aug 2004
Location: California
Old 07-13-2007 , 20:01   Re: AMX Match Deluxe (Current Version: 8.11)
Reply With Quote #669

They are the initialization values for those particular fields. The -1's mean that the fields can be zero for an actual value, while the 0's mean it doesn't matter what the initialization value is. In PHPMyAdmin, you can create the tables automatically, by going to the SQL tab and selecting the file to be uploaded and executed. Feel free to IM me with any other questions you have...
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lalaworld
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Join Date: Dec 2006
Old 07-17-2007 , 21:56   Re: AMX Match Deluxe (Current Version: 8.11)
Reply With Quote #670

i have a issue when i turn on the amx match deluxe it wont turn off!
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