Here is my file, it shows up in that visualization tool ok.
Do you see any issues?
It seems to get stuck at random maps, not the same one every time.
Code:
"rotation"
{
"start" "10"
"10"
{
"map" "ctf_mach4"
"default_nextmap" "20"
}
"20"
{
"map" "cp_steel"
"default_nextmap" "30"
"50"
{
"players_lte" "5"
}
"40"
{
"players_lte" "8"
}
}
"30"
{
"map" "pl_haywood_beta5"
"default_nextmap" "40"
"50"
{
"players_lte" "5"
}
}
"40"
{
"map" "arena_mach2"
"default_nextmap" "50"
}
"50"
{
"map" "pl_goldrush"
"default_nextmap" "60"
}
"60"
{
"map" "ctf_2fort"
"default_nextmap" "70"
"80"
{
"players_lte" "5"
}
"90"
{
"players_lte" "8"
}
}
"70"
{
"map" "cp_desertfortress"
"default_nextmap" "80"
"90"
{
"players_lte" "5"
}
}
"80"
{
"map" "arena_granary"
"default_nextmap" "90"
}
"90"
{
"map" "pl_badwater"
"default_nextmap" "100"
"110"
{
"players_lte" "8"
}
}
"100"
{
"map" "ctf_chaos"
"default_nextmap" "110"
}
"110"
{
"map" "cp_badlands"
"default_nextmap" "120"
"140"
{
"players_lte" "5"
}
"130"
{
"players_lte" "8"
}
}
"120"
{
"map" "ctf_moonwalk_v2"
"default_nextmap" "130"
"140"
{
"players_lte" "5"
}
}
"130"
{
"map" "arena_well"
"default_nextmap" "140"
}
"140"
{
"map" "cp_gravelpit"
"default_nextmap" "150"
"180"
{
"players_lte" "5"
}
"160"
{
"players_lte" "8"
}
}
"150"
{
"map" "ctf_Jinxed_b3"
"default_nextmap" "160"
"180"
{
"players_lte" "5"
}
}
"160"
{
"map" "arena_lumberyard"
"default_nextmap" "170"
"180"
{
"players_lte" "8"
}
}
"170"
{
"map" "ctf_crossunder"
"default_nextmap" "180"
}
"180"
{
"map" "cp_dustbowl"
"default_nextmap" "190"
"210"
{
"players_lte" "5"
}
}
"190"
{
"map" "arena_ravine"
"default_nextmap" "200"
"210"
{
"players_lte" "8"
}
}
"200"
{
"map" "cp_smbcastle2"
"default_nextmap" "210"
}
"210"
{
"map" "pl_goldrush"
"default_nextmap" "220"
}
"220"
{
"map" "ctf_turbine"
"default_nextmap" "230"
"265"
{
"players_lte" "5"
}
"250"
{
"players_lte" "8"
}
}
"230"
{
"map" "ctf_fishy_b4"
"default_nextmap" "250"
"265"
{
"players_lte" "5"
}
}
"250"
{
"map" "arena_mach2"
"default_nextmap" "260"
"265"
{
"players_lte" "8"
}
}
"260"
{
"map" "pl_hoodoo_b2"
"default_nextmap" "265"
}
"265"
{
"map" "cp_well"
"default_nextmap" "270"
"280"
{
"players_lte" "8"
}
}
"270"
{
"map" "ctf_impact2"
"default_nextmap" "280"
}
"280"
{
"map" "cp_steel"
"default_nextmap" "290"
"310"
{
"players_lte" "5"
}
}
"290"
{
"map" "arena_badlands"
"default_nextmap" "300"
"310"
{
"players_lte" "8"
}
}
"300"
{
"map" "ctf_toy_fort"
"default_nextmap" "310"
}
"310"
{
"map" "pl_badwater"
"default_nextmap" "320"
"350"
{
"players_lte" "8"
}
}
"320"
{
"map" "ctf_snofort_final"
"default_nextmap" "330"
"350"
{
"players_lte" "8"
}
}
"330"
{
"map" "cp_carpo_b2"
"default_nextmap" "340"
}
"340"
{
"map" "tc_hydro"
"default_nextmap" "350"
}
"350"
{
"map" "ctf_mach4"
"default_nextmap" "360"
"390"
{
"players_lte" "5"
}
"370"
{
"players_lte" "8"
}
}
"360"
{
"map" "cp_labor"
"default_nextmap" "370"
"390"
{
"players_lte" "5"
}
}
"370"
{
"map" "arena_lumberyard"
"default_nextmap" "380"
"390"
{
"players_lte" "8"
}
}
"380"
{
"map" "pl_cranetop_b3"
"default_nextmap" "390"
}
"390"
{
"map" "cp_granary"
"default_nextmap" "400"
"430"
{
"players_lte" "8"
}
}
"400"
{
"map" "ctf_launchzone"
"default_nextmap" "410"
"430"
{
"players_lte" "8"
}
}
"410"
{
"map" "cp_castle4"
"default_nextmap" "420"
"430"
{
"players_lte" "5"
}
}
"420"
{
"map" "arena_ravine"
"default_nextmap" "430"
}
"430"
{
"map" "pl_badwater"
"default_nextmap" "440"
}
"440"
{
"map" "ctf_mach4"
"default_nextmap" "450"
}
"450"
{
"map" "cp_steel"
"default_nextmap" "460"
}
"460"
{
"map" "pl_goldrush"
"default_nextmap" "470"
"485"
{
"players_lte" "8"
}
}
"470"
{
"map" "ctf_crossunder"
"default_nextmap" "480"
"485"
{
"players_lte" "8"
}
}
"480"
{
"map" "cp_warpath2"
"default_nextmap" "485"
}
"485"
{
"map" "ctf_well"
"default_nextmap" "490"
"510"
{
"players_lte" "5"
}
"500"
{
"players_lte" "8"
}
}
"490"
{
"map" "pl_toy_fort_2_v3b"
"default_nextmap" "500"
"510"
{
"players_lte" "5"
}
}
"500"
{
"map" "arena_mach2"
"default_nextmap" "510"
}
"510"
{
"map" "ctf_turbine"
"default_nextmap" "520"
}
"520"
{
"map" "cp_dustbowl"
"default_nextmap" "10"
}
}