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Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)


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Cho
Junior Member
Join Date: Aug 2008
Old 11-09-2008 , 08:30   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #81

Hi Again

I am Also getting this in rcon

[SM] Plugin returned error: Plugin is not runnable.
13:17:15 status

Not quite sure what to do from here so any help is a bonus .

Cheers

Cho
Cho is offline
arm5ky
Member
Join Date: Dec 2007
Old 11-09-2008 , 11:30   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #82

Quote:
Originally Posted by Cho View Post
Hi Again

I am Also getting this in rcon

[SM] Plugin returned error: Plugin is not runnable.
13:17:15 status

Not quite sure what to do from here so any help is a bonus .

Cheers

Cho
Fixed it for you cho!!!
arm5ky is offline
Cho
Junior Member
Join Date: Aug 2008
Old 11-09-2008 , 14:27   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #83

Thanks Arms

Cant believe i missed that one simple file tho daaaaaa must mean the brain has gone awol or atleast getting old....
Cho is offline
Hitman-
Junior Member
Join Date: Sep 2008
Old 11-10-2008 , 11:29   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #84

how does this plugin work if we change to a map not in rotation. Like with rock the vote or an admin changing to a map not in it?
Hitman- is offline
Cho
Junior Member
Join Date: Aug 2008
Old 11-11-2008 , 12:06   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #85

Quote:
Originally Posted by arm5ky View Post
Fixed it for you cho!!!
The plugin is showing as working Arm, However read this baby about 90 times now and still todate the rotation from the DMR is still not working going to unload the file and reload it up with a server reboot. then see if that makes a difference mate.
Cho is offline
Cho
Junior Member
Join Date: Aug 2008
Old 11-24-2008 , 16:08   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #86

Well i got the plugin working and the DMR file after serveral cock ups, however had a play with the DMR got it working a treat just how we like it.

Thanks Guys


Cho
Cho is offline
Cobra-Jet
Member
Join Date: Jul 2008
Location: Nebraska
Old 12-20-2008 , 18:32   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #87

I am using DMR with SM 1.1 and MS 1.7.
Nextmap is removed as instructed.

The map cycle will work for a few map changes then gets stuck on a map and it acts like the plugin isn't there anymore. "nextmaps" stops working at the same time.
Cobra-Jet is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 12-20-2008 , 18:45   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #88

When that happens it usually means your DMR file is configured wrong.
Jamster is offline
Cobra-Jet
Member
Join Date: Jul 2008
Location: Nebraska
Old 12-20-2008 , 19:16   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #89

Here is my file, it shows up in that visualization tool ok.
Do you see any issues?

It seems to get stuck at random maps, not the same one every time.

Code:
"rotation"
{
    "start"    "10"
    "10"
    {
        "map"            "ctf_mach4"
        "default_nextmap"    "20"
    }
    "20"
    {
        "map"            "cp_steel"
        "default_nextmap"    "30"
             "50"
            {
                "players_lte"    "5"
            }
             "40"
            {
                "players_lte"    "8"
            }

    }
    "30"
    {
        "map"            "pl_haywood_beta5"
        "default_nextmap"    "40"
             "50"
            {
                "players_lte"    "5"
            }
    }
    "40"
    {
        "map"            "arena_mach2"
        "default_nextmap"    "50"
    }
    "50"
    {
        "map"            "pl_goldrush"
        "default_nextmap"    "60"
    }
    "60"
    {
        "map"            "ctf_2fort"
        "default_nextmap"    "70"
             "80"
            {
                "players_lte"    "5"
            }
             "90"
            {
                "players_lte"    "8"
            }
    }
    "70"
    {
        "map"            "cp_desertfortress"
        "default_nextmap"    "80"
             "90"
            {
                "players_lte"    "5"
            }
    }
    "80"
    {
        "map"            "arena_granary"
        "default_nextmap"    "90"
    }
    "90"
    {
        "map"            "pl_badwater"
        "default_nextmap"    "100"
             "110"
            {
                "players_lte"    "8"
            }
    }
    "100"
    {
        "map"            "ctf_chaos"
        "default_nextmap"    "110"
    }
    "110"
    {
        "map"            "cp_badlands"
        "default_nextmap"    "120"
             "140"
            {
                "players_lte"    "5"
            }
             "130"
            {
                "players_lte"    "8"
            }
    }
    "120"
    {
        "map"            "ctf_moonwalk_v2"
        "default_nextmap"    "130"
             "140"
            {
                "players_lte"    "5"
            }
    }
    "130"
    {
        "map"            "arena_well"
        "default_nextmap"    "140"
    }
    "140"
    {
        "map"            "cp_gravelpit"
        "default_nextmap"    "150"
             "180"
            {
                "players_lte"    "5"
            }
             "160"
            {
                "players_lte"    "8"
            }
    }
    "150"
    {
        "map"            "ctf_Jinxed_b3"
        "default_nextmap"    "160"
             "180"
            {
                "players_lte"    "5"
            }

    }
    "160"
    {
        "map"            "arena_lumberyard"
        "default_nextmap"    "170"
             "180"
            {
                "players_lte"    "8"
            }
    }
    "170"
    {
        "map"            "ctf_crossunder"
        "default_nextmap"    "180"
    }
    "180"
    {
        "map"            "cp_dustbowl"
        "default_nextmap"    "190"
             "210"
            {
                "players_lte"    "5"
            }
    }
    "190"
    {
        "map"            "arena_ravine"
        "default_nextmap"    "200"
             "210"
            {
                "players_lte"    "8"
            }
    }
    "200"
    {
        "map"            "cp_smbcastle2"
        "default_nextmap"    "210"
    }
    "210"
    {
        "map"            "pl_goldrush"
        "default_nextmap"    "220"
    }
    "220"
    {
        "map"            "ctf_turbine"
        "default_nextmap"    "230"
             "265"
            {
                "players_lte"    "5"
            }
             "250"
            {
                "players_lte"    "8"
            }
    }
    "230"
    {
        "map"            "ctf_fishy_b4"
        "default_nextmap"    "250"
             "265"
            {
                "players_lte"    "5"
            }
    }

    "250"
    {
        "map"            "arena_mach2"
        "default_nextmap"    "260"
             "265"
            {
                "players_lte"    "8"
            }
    }
    "260"
    {
        "map"            "pl_hoodoo_b2"
        "default_nextmap"    "265"
    }
    "265"
    {
        "map"            "cp_well"
        "default_nextmap"    "270"
             "280"
            {
                "players_lte"    "8"
            }
    }
    "270"
    {
        "map"            "ctf_impact2"
        "default_nextmap"    "280"
    }
    "280"
    {
        "map"            "cp_steel"
        "default_nextmap"    "290"
             "310"
            {
                "players_lte"    "5"
            }

    }
    "290"
    {
        "map"            "arena_badlands"
        "default_nextmap"    "300"
             "310"
            {
                "players_lte"    "8"
            }
    }
    "300"
    {
        "map"            "ctf_toy_fort"
        "default_nextmap"    "310"
    }
    "310"
    {
        "map"            "pl_badwater"
        "default_nextmap"    "320"
             "350"
            {
                "players_lte"    "8"
            }
    }
    "320"
    {
        "map"            "ctf_snofort_final"
        "default_nextmap"    "330"
             "350"
            {
                "players_lte"    "8"
            }
    }
    "330"
    {
        "map"            "cp_carpo_b2"
        "default_nextmap"    "340"
    }
    "340"
    {
        "map"            "tc_hydro"
        "default_nextmap"    "350"
    }
    "350"
    {
        "map"            "ctf_mach4"
        "default_nextmap"    "360"
             "390"
            {
                "players_lte"    "5"
            }
             "370"
            {
                "players_lte"    "8"
            }
    }
    "360"
    {
        "map"            "cp_labor"
        "default_nextmap"    "370"
             "390"
            {
                "players_lte"    "5"
            }
    }
    "370"
    {
        "map"            "arena_lumberyard"
        "default_nextmap"    "380"
             "390"
            {
                "players_lte"    "8"
            }
    }
    "380"
    {
        "map"            "pl_cranetop_b3"
        "default_nextmap"    "390"
    }
    "390"
    {
        "map"            "cp_granary"
        "default_nextmap"    "400"
             "430"
            {
                "players_lte"    "8"
            }
    }
    "400"
    {
        "map"            "ctf_launchzone"
        "default_nextmap"    "410"
             "430"
            {
                "players_lte"    "8"
            }
    }
    "410"
    {
        "map"            "cp_castle4"
        "default_nextmap"    "420"
             "430"
            {
                "players_lte"    "5"
            }
    }
    "420"
    {
        "map"            "arena_ravine"
        "default_nextmap"    "430"
    }
    "430"
    {
        "map"            "pl_badwater"
        "default_nextmap"    "440"
    }
    "440"
    {
        "map"            "ctf_mach4"
        "default_nextmap"    "450"
    }
    "450"
    {
        "map"            "cp_steel"
        "default_nextmap"    "460"
    }
    "460"
    {
        "map"            "pl_goldrush"
        "default_nextmap"    "470"
             "485"
            {
                "players_lte"    "8"
            }
    }
    "470"
    {
        "map"            "ctf_crossunder"
        "default_nextmap"    "480"
             "485"
            {
                "players_lte"    "8"
            }
    }
    "480"
    {
        "map"            "cp_warpath2"
        "default_nextmap"    "485"
    }
    "485"
    {
        "map"            "ctf_well"
        "default_nextmap"    "490"
             "510"
            {
                "players_lte"    "5"
            }
             "500"
            {
                "players_lte"    "8"
            }
    }

    "490"
    {
        "map"            "pl_toy_fort_2_v3b"
        "default_nextmap"    "500"
             "510"
            {
                "players_lte"    "5"
            }
    }
    "500"
    {
        "map"            "arena_mach2"
        "default_nextmap"    "510"
    }
    "510"
    {
        "map"            "ctf_turbine"
        "default_nextmap"    "520"
    }
    "520"
    {
        "map"            "cp_dustbowl"
        "default_nextmap"    "10"
    }
}
Cobra-Jet is offline
Jamster
Veteran Member
Join Date: Jun 2008
Old 12-20-2008 , 20:33   Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)
Reply With Quote #90

Oh hang on SM 1.1? You need to remove the nextmap commands from basetriggers.sp and recompile it, done that?

What other plugins do you have loaded? Is there anything in the error logs for SM?
Jamster is offline
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