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[ANY] SelfMute [v1.0, 2013-05-11]


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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 09-05-2016 , 09:10   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #21

Can anyone make admins immune from being muted?

Thanks
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Obyboby
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Join Date: Sep 2013
Old 08-30-2017 , 09:22   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #22

Quote:
Originally Posted by wolvez04 View Post
Can anyone make admins immune from being muted?

Thanks
That's actually a good idea, quite important as well.
I'm trying to get this to work in CS:GO, unless there's a good alternative?
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IT_KILLER
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Join Date: Jul 2017
Old 10-22-2017 , 19:45   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #23

My version contains many updates and improvements. I hope you like it.
I need a big test to see that everything is working properly. This means that an additional update will come when there is the possibility of such a test.

My version: https://github.com/IT-KiLLER/CSGO-Se...e-Intelligence

Comment on what you think
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rengo
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Join Date: Jun 2015
Old 10-22-2017 , 20:04   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #24

Quote:
Originally Posted by IT_KILLER View Post
My version contains many updates and improvements. I hope you like it.
I need a big test to see that everything is working properly. This means that an additional update will come when there is the possibility of such a test.

My version: https://github.com/IT-KiLLER/CSGO-Se...e-Intelligence

Comment on what you think
Does it work for tf2?
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IT_KILLER
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Join Date: Jul 2017
Old 10-23-2017 , 07:42   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #25

Quote:
Originally Posted by rengo View Post
Does it work for tf2?
sorry. I have not tested tf2. If earlier versions work with tf2, this also does.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 10-23-2017 , 09:23   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #26

I had a bug in the "main" version that would allow everyone to hear each other even with alltalk disabled. The only fix was to unload the whole plugin..
Might try your version to see if that's fixed, but honestly I think there was a conflicting plugin.
Well, we'll see as soon as I have some spare time to test.
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whtevrwt
AlliedModders Donor
Join Date: Apr 2015
Old 10-23-2017 , 10:11   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #27

Quote:
Originally Posted by Obyboby View Post
I had a bug in the "main" version that would allow everyone to hear each other even with alltalk disabled. The only fix was to unload the whole plugin..
Might try your version to see if that's fixed, but honestly I think there was a conflicting plugin.
Well, we'll see as soon as I have some spare time to test.
I also had the same problem so I had to remove it. I’ll test this version to see if it works.
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IT_KILLER
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Join Date: Jul 2017
Old 10-23-2017 , 10:53   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #28

I'll solve that problem with alltalk. Give me some day.
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IT_KILLER
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Join Date: Jul 2017
Old 10-24-2017 , 16:54   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #29

New update is available here:
https://forums.alliedmods.net/showthread.php?t=302320

The above problem should now be resolved. Please try the new version and give me feedback.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 10-19-2021 , 19:09   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #30

Quote:
Originally Posted by Accelerator View Post
* Mute remembers players after map change
* Optimizing code
* New syntax
Sadly even this version have the problem where the other team can hear like if alltalks is on, after reconnecting or switching team i think. (Left 4 Dead 2)

Last edited by JLmelenchon; 10-19-2021 at 19:16.
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