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[ANY] SelfMute [v1.0, 2013-05-11]


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mickael002
Senior Member
Join Date: Jul 2010
Old 05-14-2013 , 09:40   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #11

hello,
Its possible to just gag and mute ?
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Pcsl
SourceMod Donor
Join Date: Jun 2013
Old 09-27-2014 , 07:21   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #12

Any chance to store muted users by players so it's loader every time the map changes?
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dimonz222
Junior Member
Join Date: May 2014
Old 01-17-2015 , 07:30   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #13

Will there be a version for CS:GO?
For me this plugin refuses to work correctly. Like all the menus appear and are stable, but that's only when mute player - the player goes on to say, and I hear it. Can this somehow be solved?
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glub
AlliedModders Donor
Join Date: Feb 2015
Old 03-15-2015 , 06:19   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #14

This plugin would be really nice if it didn't cause some weird glitches in voice chat.

When only this plugins and adminmenu.smx are loaded, people can hear players from the opposite team speaking, which is equivalent to a sv_alltalk 1, but only for some people on the server.

Example: player 1 joins server, player 2 joins server (each joins an opposite team); player 1 can hear player 2 speaking (while player 2 is alive or dead); player 1 rejoins the server, he can't hear player 2, but player 2 can now hear him!

This plugin would be really useful, as it is actually the only way to mute people locally in Neotokyo (engine HL2:episode 1). Too bad it causes this really annoying glitch.
To be honest, even with only Basecomm loaded, setting sm_deadtalk to whatever different value than what it's already set by default during server startup create the same glitch. So it could simply be the way SM handles voice flags and stuffs... I don't know.

Last edited by glub; 03-15-2015 at 08:52.
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poel
Veteran Member
Join Date: Mar 2013
Old 05-25-2015 , 16:58   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #15

this plugin is "cool".

But why dont add option in first "Mute all" ?
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e54385991
AlliedModders Donor
Join Date: Aug 2013
Old 05-25-2015 , 21:33   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #16

Quote:
Originally Posted by poel View Post
this plugin is "cool".

But why dont add option in first "Mute all" ?

Try this

I edited support !sm @all !su @all ...
Attached Files
File Type: smx selfMute.smx (7.4 KB, 321 views)
File Type: sp Get Plugin or Get Source (selfMute.sp - 885 views - 7.1 KB)
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Last edited by e54385991; 05-25-2015 at 21:33.
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Ms. Trooper
Senior Member
Join Date: Nov 2012
Old 08-10-2015 , 20:34   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #17

I think it would be nice if too many people selfmute a player, the player is muted for everybody.
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Deltap
Junior Member
Join Date: Feb 2016
Old 02-21-2016 , 06:32   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #18

I've just downloaded this plugin for CS:GO and it seems to work fine for me but when someone else (not flagged as admin) tries it says this: "[SM] You cannot target this player."

Could it be because I am flagged as an admin? I haven't been able to try if other admins can selfmute someone.

I'm relatively new to this and this plugin didn't come with an easy .cfg I can poke around in so I'm really confused. :/

Thanks
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 03-21-2016 , 05:04   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #19

* Mute remembers players after map change
* Optimizing code
* New syntax
Attached Files
File Type: sp Get Plugin or Get Source (selfMute.sp - 897 views - 7.0 KB)

Last edited by Accelerator; 05-03-2017 at 01:48.
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weeeishy
Senior Member
Join Date: Jul 2015
Location: Kuwait
Old 03-21-2016 , 08:47   Re: [ANY] SelfMute [v1.0, 2013-05-11]
Reply With Quote #20

Quote:
Originally Posted by Accelerator74 View Post
* Mute remembers players after map change
* Optimizing code
* New syntax
Thanks alot! Will be trying it later.
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