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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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metaphase
New Member
Join Date: May 2014
Old 07-09-2020 , 00:48   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1701

Quote:
Originally Posted by kito0t View Post
I started to have this problem after updating to the latest metamod and sourcemod... I have a server with an older version which doesn't have any problems at all.
This error is due to a value too high on:
- mp_win_panel_display_time ""

paulo_crash mentioned it also, but most people see the issue if they use the old esl5on5.cfg as their game config, as it's set too high in it and breaks the trigger to remove the scoreboard until it triggers on round start for the second round.

Quite often it's when the mp_halftime_duration value is shorter that the value for mp_win_panel_display_time too

3 is the default setting for competitive, but I use 5 for our broadcast setting and that works too

Last edited by metaphase; 07-09-2020 at 00:52.
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kito0t
Member
Join Date: Apr 2019
Old 07-14-2020 , 19:10   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1702

Quote:
Originally Posted by metaphase View Post
This error is due to a value too high on:
- mp_win_panel_display_time ""

paulo_crash mentioned it also, but most people see the issue if they use the old esl5on5.cfg as their game config, as it's set too high in it and breaks the trigger to remove the scoreboard until it triggers on round start for the second round.

Quite often it's when the mp_halftime_duration value is shorter that the value for mp_win_panel_display_time too

3 is the default setting for competitive, but I use 5 for our broadcast setting and that works too
I've already figured it out... as long as mp_win_panel_display_time is lower than the mp_halftime_duration it won't have that bug.
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inklesspen
Member
Join Date: Nov 2015
Location: Russia, Moscow
Old 07-30-2020 , 18:23   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1703

Fixed ru translations
Attached Files
File Type: txt warmod.phrases.txt (11.6 KB, 68 views)
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ScoobyDev77
Junior Member
Join Date: Jul 2020
Old 08-02-2020 , 10:20   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1704

I'm having trouble compiling my edited smx file. If anyone can help me I will be thanking you. I'll leave the file down here.
Attached Files
File Type: sp Get Plugin or Get Source (warmod.sp - 50 views - 310.5 KB)
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-03-2020 , 00:07   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1705

Quote:
Originally Posted by ScoobyDev77 View Post
I'm having trouble compiling my edited smx file. If anyone can help me I will be thanking you. I'll leave the file down here.
what errors are you getting?
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ThePwnt
AlliedModders Donor
Join Date: Feb 2009
Location: Denmark
Old 08-10-2020 , 09:30   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1706

Hey @versatile_bfg.

Is there a method to find the "public void" of LiveMatch/OnLive or OnMatchOver as example like pugsetup?
About there is some-else as example on warmod with LiveMatch/OnLive or OnMatchOver?

Example code:
Code:
public void Warmod_OnLive()
{
	CreateTimer(2.0, PrintDemo);
}

public Action PrintDemo(Handle timer) 
{
	PrintToChatAll("[\x05Test\x01] \x07 GOTV \x01Start recording\n: \x03%s\x01",g_sDemoPath);
}

public void Warmod_OnMatchOver(bool hasDemo, const char[] demoFileName)
{
	PrintToChatAll("[\x05Test\x01] \x07 GOTV \x01End recording, current demo - Save as:\n \x06%s\x01",demoFileName);
}

Last edited by ThePwnt; 08-10-2020 at 09:31.
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Bartuu
New Member
Join Date: Aug 2020
Location: Argentina
Old 08-10-2020 , 10:41   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1707

Good morning Versatile.
I have the following problem ...
When the overtime is finished, For example TT-25 & CT-21 in the say it appears that the match is over. But the overtime is still playing, it should end and show the team with the game statistics.
In the configuration files I did not find any cvar that refers to that.

I wait for your help.
Thank you!
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-11-2020 , 00:30   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1708

Quote:
Originally Posted by Bartuu View Post
Good morning Versatile.
I have the following problem ...
When the overtime is finished, For example TT-25 & CT-21 in the say it appears that the match is over. But the overtime is still playing, it should end and show the team with the game statistics.
In the configuration files I did not find any cvar that refers to that.

I wait for your help.
Thank you!
The OT is done by the built-in over time feature in csgo. You will need to make sure you are using the over time config or make sure it is set in the competitive server config
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-11-2020 , 00:31   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1709

Quote:
Originally Posted by ThePwnt View Post
Hey @versatile_bfg.

Is there a method to find the "public void" of LiveMatch/OnLive or OnMatchOver as example like pugsetup?
About there is some-else as example on warmod with LiveMatch/OnLive or OnMatchOver?

Example code:
Code:
public void Warmod_OnLive()
{
	CreateTimer(2.0, PrintDemo);
}

public Action PrintDemo(Handle timer) 
{
	PrintToChatAll("[\x05Test\x01] \x07 GOTV \x01Start recording\n: \x03%s\x01",g_sDemoPath);
}

public void Warmod_OnMatchOver(bool hasDemo, const char[] demoFileName)
{
	PrintToChatAll("[\x05Test\x01] \x07 GOTV \x01End recording, current demo - Save as:\n \x06%s\x01",demoFileName);
}
They all have forwards. Check the include file out for more details.
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kito0t
Member
Join Date: Apr 2019
Old 08-21-2020 , 13:48   Re: [CS:GO] WarMod [BFG] <20.06.24.1348, 24-Jun-2020>
Reply With Quote #1710

Quote:
Originally Posted by versatile_bfg View Post
They all have forwards. Check the include file out for more details.
Can you add a convar to disable friendlyfire knife damage only? The default convar ff_damage_reduction_other disables the molly damage as well, not really wanna disable that.
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