Quote:
Originally Posted by soccdoodcss
This is basically ripped and arranged from CSDM. The Radar Blocker was converted from Bail's AMXX Version and implemented into the module.
This module allows you to remove the reduced team damage, correctly reverse TK's, and stop the users' radar from working. They can be turned on and off all together, or one-by-one.
Was compiled with 1.8.1.3746 and VC++ 2008.
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I should ffa_amxx.dll acer with the file. Where I have to put it and what does?
When compiling the plugin you should put on ffa.inc to only remove the RADAR
# if defined _ffa_included
# endinput
# endif
# define _ffa_included
# if AMXX_VERSION_NUM> = 175
# pragma reqlib ffa
# if! defined AMXMODX_NOAUTOLOAD
# pragma LOADLIB ffa
# endif
# else
# pragma library ffa
# endif
# define FFA_VERSION "0.1"
/ / Returns / sets the current FFA (free for all) state
ffa_get native ()
native ffa_set (on_or_off)
ffa_get_tks native ()
native ffa_set_tks (on_or_off)
ffa_get_damage native ()
native ffa_set_damage (on_or_off)
ffa_get_radar native ()
native ffa_set_radar (on_or_off)
I'm using it with CSDM 2.1 and FFA activated