Raised This Month: $51 Target: $400
 12% 

TF2 Medipacks


Post New Thread Reply   
 
Thread Tools Display Modes
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 06-19-2014 , 21:24   Re: TF2 Medipacks
Reply With Quote #251

Seems to be broken after the latest update...

L 06/19/2014 - 20:12:43: [SDKTOOLS] Could not locate FireOutput - Disabling detour
L 06/19/2014 - 20:12:43: [SM] Displaying call stack trace for plugin "medipacks.smx":
L 06/19/2014 - 20:12:43: [SM] [0] Line 105, medipacks.sp::OnPluginStart()
L 06/19/2014 - 20:12:43: [SM] Native "HookEntityOutput" reported: Entity Outputs are disabled - See error logs for details
SmackDaddy is offline
MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 06-19-2014 , 22:02   Re: TF2 Medipacks
Reply With Quote #252

Grab a new SourceMod stable snapshot, that should fix it.
__________________
Plugins / My Steam / TF2 Sandbox (plugin beta testing!)
MasterOfTheXP is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 06-20-2014 , 09:41   Re: TF2 Medipacks
Reply With Quote #253

I updated to the latest 1.6.0 snapshot and indeed, it appears to have fixed it. Thanks MasterOfTheXP
SmackDaddy is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 09-24-2015 , 14:05   Re: TF2 Medipacks
Reply With Quote #254

I have an idea and although I am not a Sourepawn coder, I may be jumping in to try and figure some things out so I can customize plugins to our server's needs.

What I'd like to do is figure out how to modify the code for this plugin, so that if someone has the Vaccinator equipped, the plugin would ignore that medic so they could use the Vaccinator as it is intended (right click for partial ubers). Basically, just add a check that if the Vacc is equipped to ignore the right click medipack drop....

Is there anyone out there who could help? Thanks in advance!

Last edited by SmackDaddy; 09-24-2015 at 14:07.
SmackDaddy is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 10-31-2018 , 12:07   Re: TF2 Medipacks
Reply With Quote #255

Quote:
Originally Posted by SmackDaddy View Post
I have an idea and although I am not a Sourepawn coder, I may be jumping in to try and figure some things out so I can customize plugins to our server's needs.

What I'd like to do is figure out how to modify the code for this plugin, so that if someone has the Vaccinator equipped, the plugin would ignore that medic so they could use the Vaccinator as it is intended (right click for partial ubers). Basically, just add a check that if the Vacc is equipped to ignore the right click medipack drop....

Is there anyone out there who could help? Thanks in advance!
Still am interested in someone who could help "recode" this plugin for the Vaccinator check....thank you.
SmackDaddy is offline
ZackNAttack
Junior Member
Join Date: Aug 2019
Old 08-05-2019 , 23:16   Re: TF2 Medipacks
Reply With Quote #256

I fixed an issue where the vaccinator worked weirdly. Fixed by removing the ability for the vaccinator to place health kits.
Attached Files
File Type: sp Get Plugin or Get Source (medipacks.sp - 144 views - 19.0 KB)
ZackNAttack is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode