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Maps for plugin testing


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Phil25
AlliedModders Donor
Join Date: Feb 2015
Old 11-10-2016 , 12:35   Maps for plugin testing
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Just like in the title, what kinds of maps do you guys use when you're testing a plugin?

I'm just looking to get a general discussion started on this topic. Do you use stock maps, some misc ones or perhaps you made your own, or you just don't care?

If you were to design a map for plugin testing, regardless of the game or mode, what would be the key features?


I'll start...

[TF2] I use the surf map my server is running, which has no goals at all, but also work on cp_powerhouse sometimes when I need to test stuff on bots.

My key points for a test map: goalless, simple on nav mesh generation, closed-off spawns, small but with plenty open space, dev textures because they look cool.
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-10-2016 , 12:48   Re: Maps for plugin testing
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most of my plugins do not need objectives or anything to work so i just test on a 1024x1024x512 walled map with a few spawns and lighting.
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Pelipoika
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Join Date: May 2012
Location: Inside
Old 11-10-2016 , 13:11   Re: Maps for plugin testing
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itemtest
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Benoist3012
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Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 11-10-2016 , 14:59   Re: Maps for plugin testing
Reply With Quote #4

Same as Peli, itemtest, or mvm_example if it involves bots.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 11-10-2016 , 21:11   Re: Maps for plugin testing
Reply With Quote #5

Depends on what I'm testing.

I generally don't use a custom map unless I'm testing something that explicitly requires it (custom game modes).
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