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Solved [L4D2] Crashes on L4D1 maps (UTIL_SetModel: not precached)


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Hawkins
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Join Date: Jul 2021
Old 02-12-2022 , 23:09   [L4D2] Crashes on L4D1 maps (UTIL_SetModel: not precached)
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Attached Accelerator logs below.
https://crash.limetech.org/34x7jr46paon

After completing 1st chapter of The Sacrifice, after loading the 2nd map, the first player who finishes loading spawns normally, but alone (no other survivor bots visible) And less than half a second later the server crashes (Coop gamemode).
Logs say "not precached: models/survivors/survivor_producer.mdl" or "...survivor_coach"

Problem is: in "\left4dead2\models\survivors\" folder, there are no
Code:
survivor_producer.mdl
survivor_coach.mdl
only:
Code:
survivor_coach_phoneme.pre
survivor_coach_viseme.pre
survivor_producer_phoneme.pre
survivor_producer_viseme.pre
Why would l4d1 campaign need l4d2 survivor models precached anyway?

sm version
Spoiler

sm exts list
Spoiler


sm plugins:
Spoiler
EDIT: Solved with a Model Precacher. Not sure though why loading players sometimes get the appropriate l4d2 model on l4d1 maps, causing the player to be stuck in spectator (4 player coop server).
Attached Files
File Type: txt Stack.txt (168.9 KB, 44 views)
File Type: txt Memory.txt (680.2 KB, 49 views)
File Type: txt Raw.txt (533.1 KB, 47 views)

Last edited by Hawkins; 02-13-2022 at 02:21.
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