I find this in
Nopied's work.
Code:
SetEntProp(client, Prop_Send, "m_bIsPlayerSimulated", 0);
SetEntProp(client, Prop_Send, "m_bSimulatedEveryTick", 0);
SetEntProp(client, Prop_Send, "m_bAnimatedEveryTick", 0);
SetEntProp(client, Prop_Send, "m_bClientSideAnimation", 0);
SetEntProp(client, Prop_Send, "m_bClientSideFrameReset", 1);
Need to deal with pose parameters.NOPE
Just set
sv_client_predict to
0 and it will work perfectly.
There should be a delay between setting sv_client_predict and player SetEntProp, or the animation of player would keep standing instead of freezing the walk animation.