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Idea: Module to read Vpk (L4D2)


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 11-15-2019 , 05:24   Idea: Module to read Vpk (L4D2)
Reply With Quote #1

This is really just an idea and i'm probably not the first to think about it but having a complementary module who analyze what is inside workshop addons of players will be awesome.
I find pretty sad to be forced to disable mods for randoms versus just in case some people enable transparant vomit & walls or remove plants with addons, and yes currently these things are undetectable.

It is something probably hard to create or maybe impossible i don't know, but i think it is worth sharing this idea about a new module.
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Mr.Silence
Junior Member
Join Date: Aug 2012
Old 11-15-2019 , 16:16   Re: Idea: Module to read Vpk (L4D2)
Reply With Quote #2

Unfortunately, this is not possible to do with SMAC.

Essentially, SMAC is a server-side plugin that acts/reacts to things on the server end. This means that it can do something about things going on in the server itself, which includes information being sent to the server by clients. So, something like rcon login attempts or cvar changes/info being sent to the server by a user can be monitored and reacted to, especially when these things are not desired or seem malicious in nature.

However, SMAC is only able to take action on what is being sent to/from the server. It cannot interact with a user's game client/files on their computer directly, which means something like scanning or opening .vpk files to check their legitimacy is not possible for the plugin to do. For this to be possible for SMAC, it would require the game client reporting this information to the server or the use of a third party client-side application to run alongside the game on the user's end to report this information to the server.

The best that can be done to mitigate this issue is setting the server to sv_pure 1 and setting up a whitelist for files/mods you approve of. While that may not be what you are looking for, its about the only way to deal with the issue, unfortunately.
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Electr000999
Senior Member
Join Date: Aug 2011
Old 01-03-2020 , 04:01   Re: Idea: Module to read Vpk (L4D2)
Reply With Quote #3

Only what you can is read list of addon files enabled or disabled in player game, but it will not give any benefit if player rename the addon.
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