Raised This Month: $51 Target: $400
 12% 

[L4D2] Wait for loaders on door lock


Post New Thread Reply   
 
Thread Tools Display Modes
foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 01-07-2020 , 22:47   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #21

Quote:
Originally Posted by JLmelenchon View Post
I modified the plugin by removing path lock on first map of campaigns as it was useless because there is already the intro, disabled lock sequence for last maps of official campaigns (should fix the second round broken on VS mode i hope), removed the temporary block function of bots as it could cause problems too.

The code definitely still need a little cleaning here and here, but for now it should work and i will see if it fix the problem mentionned above.
PrintCenterText its working good but you need Japanese Full Width Alphanumeric to make it better i did this way because i dont like hint for door/stuck announces its very spammy but also theres a cvar for hint u can enable with l4d2_lock_hinttext 1


Last edited by foxhound27; 08-07-2020 at 03:28. Reason: screenshot
foxhound27 is offline
hoanganh81097
Senior Member
Join Date: Apr 2016
Old 02-01-2020 , 04:54   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #22

Quote:
Originally Posted by foxhound27 View Post
require at least sm 1.8 coop only working 100% not sure about the other gametypes
can u add break the door when opened ?

Last edited by hoanganh81097; 02-01-2020 at 04:55.
hoanganh81097 is offline
foxhound27
AlliedModders Donor
Join Date: Sep 2019
Location: Argentina
Old 08-06-2020 , 03:27   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #23

Quote:
Originally Posted by hoanganh81097 View Post
can u add break the door when opened ?

Code:
stock Now_UnlockSaferoomDoor() {

	if (SaferoomDoor > 0 && IsValidEntity(SaferoomDoor)) {
		DispatchKeyValue(SaferoomDoor, "spawnflags", "8192");
		if (b_StandartMap()) {

			AcceptEntityInput(SaferoomDoor, "break");
		}
	}
	Call_StartForward(g_IsCheckpointDoorOpened);
	Call_Finish();
}
foxhound27 is offline
insobniut2004
Member
Join Date: Feb 2022
Old 05-20-2022 , 03:28   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #24

Quote:
Originally Posted by foxhound27 View Post
require at least sm 1.8 coop only working 100% not sure about the other gametypes

recommend use with https://forums.alliedmods.net/showthread.php?t=321993
How do I change to color door and glow ?

update pleas

Last edited by insobniut2004; 05-20-2022 at 03:29.
insobniut2004 is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 05-20-2022 , 06:42   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #25

I'm using this one, for me its more stable, and less glitches

http://forums.alliedmods.net/showpos...&postcount=136

They are using left4downtown extension, just replace it with left4dhooks

Quote:
Originally Posted by insobniut2004 View Post
How do I change to color door and glow ?

update pleas
I have edited few barricade location, and I think I have fixed the color, you can try it
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_lock.sp - 148 views - 34.2 KB)

Last edited by alasfourom; 05-20-2022 at 12:34.
alasfourom is offline
insobniut2004
Member
Join Date: Feb 2022
Old 05-20-2022 , 22:24   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #26

nice work thanks alasfourom

Could you put objects on these maps?

Death Tool
The Last Stand

if you know how to use strippers, could you put objects in The passing and The sacrifice?

the passing: jumping from the car to the post you can overtake

the sacrifice:you can overtake if you jump near the right bars
insobniut2004 is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 05-21-2022 , 14:19   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #27

I also blocked the window in "The Passing" in which you can climb the truck and jump to the window



You need to download Stripper: Source First

Place it in > addons\stripper\maps
Attached Files
File Type: cfg c6m1_riverbank.cfg (308 Bytes, 85 views)
File Type: cfg c7m1_docks.cfg (468 Bytes, 68 views)

Last edited by alasfourom; 05-21-2022 at 15:14.
alasfourom is offline
insobniut2004
Member
Join Date: Feb 2022
Old 05-21-2022 , 17:08   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #28

I solved that the bots wait in safe rooms until the counter reaches 0, write me to the discord I want to modify this plugin more thoroughly

Jhxir#4898
insobniut2004 is offline
insobniut2004
Member
Join Date: Feb 2022
Old 05-23-2022 , 21:16   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #29

have error teleport player in the passing
insobniut2004 is offline
alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 05-24-2022 , 06:25   Re: [L4D2] Wait for loaders on door lock
Reply With Quote #30

Quote:
Originally Posted by insobniut2004 View Post
have error teleport player in the passing
I think your server is +4 ?

If so, try installing these in your stripper folder

Referance:
https://forums.alliedmods.net/showthread.php?p=2607394
Attached Files
File Type: cfg c6m1_riverbank.cfg (1,019 Bytes, 61 views)
File Type: cfg c6m3_port.cfg (726 Bytes, 85 views)

Last edited by alasfourom; 05-24-2022 at 06:25.
alasfourom is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode