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Solved How to freeze player animation?


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XGAK
Junior Member
Join Date: May 2018
Old 05-17-2020 , 00:50   How to freeze player animation?
Reply With Quote #1

I want to freeze a player's animation like in this video.
Setting m_flPlaybackRate of player doesn't work. By setting the arrribute "gesture speed increase" I can change the speed of some animations like attack and taunt, but won't affect idle and walk animation just like this video.
How can I totally freeze the animation of player.

Last edited by XGAK; 05-17-2020 at 23:55.
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XGAK
Junior Member
Join Date: May 2018
Old 05-17-2020 , 22:53   Re: How to freeze player animation?
Reply With Quote #2

I find this in Nopied's work.
Code:
SetEntProp(client, Prop_Send, "m_bIsPlayerSimulated", 0);
SetEntProp(client, Prop_Send, "m_bSimulatedEveryTick", 0);
SetEntProp(client, Prop_Send, "m_bAnimatedEveryTick", 0);
SetEntProp(client, Prop_Send, "m_bClientSideAnimation", 0);
SetEntProp(client, Prop_Send, "m_bClientSideFrameReset", 1);
Need to deal with pose parameters.NOPE
Just set sv_client_predict to 0 and it will work perfectly.
There should be a delay between setting sv_client_predict and player SetEntProp, or the animation of player would keep standing instead of freezing the walk animation.

Last edited by XGAK; 05-18-2020 at 00:26. Reason: solved
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FroGeX
Senior Member
Join Date: Aug 2020
Old 01-23-2021 , 06:05   Re: How to freeze player animation?
Reply With Quote #3

Quote:
Originally Posted by XGAK View Post
I find this in Nopied's work.
Code:
SetEntProp(client, Prop_Send, "m_bIsPlayerSimulated", 0);
SetEntProp(client, Prop_Send, "m_bSimulatedEveryTick", 0);
SetEntProp(client, Prop_Send, "m_bAnimatedEveryTick", 0);
SetEntProp(client, Prop_Send, "m_bClientSideAnimation", 0);
SetEntProp(client, Prop_Send, "m_bClientSideFrameReset", 1);
Need to deal with pose parameters.NOPE
Just set sv_client_predict to 0 and it will work perfectly.
There should be a delay between setting sv_client_predict and player SetEntProp, or the animation of player would keep standing instead of freezing the walk animation.
Works this for CSGO too?
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