Raised This Month: $12 Target: $400
 3% 

[L4D1 & L4D2] Tank anti-stuck (anti-block)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
moschinovac
Member
Join Date: Mar 2019
Location: Vietnam
Old 08-28-2019 , 12:05   Re: [L4D] Tank anti-stuck (anti-block)
Reply With Quote #10

Quote:
Originally Posted by Dragokas View Post
What is behaviour of that tank, does he stay in one place without any moving and does not collide with other objects?
Like the small pipe in Tunnel of Love of Dark Carnial. If tank spawn when all survivors inside that pipe, Tank cant go inside so he will stay still as long as survivors move around that pipe (for not count as Idler) and dont go out. Tank will not teleport no matter how long he stay.
Previous version Tank will teleport whenever stay still for too long (depend on Cvar). I like this version because he usually teleport to ppl cause tank stuck (most glitch spot make tank cant reach usually small so that person cant move then count as Idler), before he random teleport.

Last edited by moschinovac; 08-28-2019 at 12:13.
moschinovac is offline
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode