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[TF2]give weapon when spawn script...


  
 
 
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koscar12
Member
Join Date: Jan 2014
Old 01-26-2014 , 05:50   [TF2]give weapon when spawn script...
Reply With Quote #1

Hi guys
I want to open tf2 Hidden mod , but i can not open.
it was crashing everytime.
so i asked to my friend and he say
'public Action:player_spawn' is old. change in new
but i am noob....
So, i need your help

Code:
public Action:player_spawn(
    Handle:event, const 
String:name[], bool:dontBroadcast)
{
    new client = 
GetClientOfUserId(GetEventInt(event, "userid"));
    new 
HTeam:team = HTeam:GetEventInt(event, "team");

 
#if DEBUG_LOGGING
    PrintToServer("[%s] @player_spawn 
client:%N team:%d",
        PLUGIN_NAME, 
client, team);
#endif

 
    if (client != 0)
    
{
        if (team == 
HTeam_Iris)
        
{
            if 
(client == 
hidden)
            
{
                
ChangeClientTeam(client, 
_:HTeam_Hidden);
            
}
        
}
        else if (team == 
HTeam_Hidden)
        
{
            if 
(client != 
hidden)
            
{
                
ChangeClientTeam(client, 
_:HTeam_Iris);
            
}
        
}
        else if (client && 
IsFakeClient(client))
        
{
            
ChangeClientTeam(client, 
_:HTeam_Spectator);
        
}
        
else
        
{
            
ChangeClientTeam(client, 
_:HTeam_Iris);
        }

 
    }
    else if (client != 
0)
    {
        
current_pool[client] = 0;
        
RemoveHiddenVision(client); 
        
ChangeClientTeam(client, _:HTeam_Spectator);
    }

 
    if (client == hidden)
    
{
        game_defined_hidden_max_health = 
HIDDEN_MAX_HEALTH
            
+ ((Client_GetCount(true, true) - 1) * 
HIDDEN_HP_PER_PLAYER);
        hidden_hp = 
game_defined_hidden_max_health;
        
heal_per_second = 0;
        
amount_yet_to_heal = 0;
        
hidden_boo_charge = 100.0;

 
        hidden_stamina = 
HIDDEN_STAMINA_TIME;
        hidden_stuck 
= false;
        hidden_jump = 0.0;

 
        display_hidden_hud_tip = true;

 
        TF2_RemoveWeaponSlot(client, 0); 
// Revolver
        
TF2_RemoveWeaponSlot(client, 2); // 
Knife
        TF2_RemoveWeaponSlot(client, 
3); // Disguise Kit
        
TF2_RemoveWeaponSlot(client, 4); // Invisibility 
Watch
                                            

        new knife=GivePlayerItem(client, 
"tf_weapon_knife");
        
SetEntProp(knife, Prop_Send, "m_iItemDefinitionIndex", 
4);
        new level = GetRandomInt(1, 
100);
        SetEntProp(knife, Prop_Send, 
"m_iEntityLevel", level);
        
SetEntProp(knife, Prop_Send, "m_iEntityQuality", 
10);
        SetEntProp(knife, Prop_Send, 
"m_bInitialized", 1);
        
EquipPlayerWeapon(client, knife);
        
Client_SetHideHud(client, 
HIDEHUD_HEALTH);
        
GiveHiddenVision(client);
    }
    
else
    {
        if 
(TF2_GetPlayerClass(client) == 
TFClass_Spy)
        
{
            
TF2_SetPlayerClass(client, TFClass_Soldier, false, 
true);
            
Client_PrintToChat(client, true, "{G}[%s] {N}You 
\
                    
cannot play {B}Spy {N}on the {R}Red {N}team 
\
                    
in this game mode.", 
PLUGIN_NAME);
            
TF2_RespawnPlayer(client);
        
}
        if 
(((TF2_GetPlayerClass(client)) == 
TFClass_Pyro)
            
&& 
(!GetConVarBool(cv_allow_pyro)))
        
{
            
TF2_SetPlayerClass(client, TFClass_Soldier, false, 
true);
            
Client_PrintToChat(client, true,  "{G}[%s] {N}You were 
\
                
spawned as a {R}Soldier {N}because {R}Pyro {N}is 
\
                
currently {L}disabled{N}.", 
PLUGIN_NAME);
            
TF2_RespawnPlayer(client);
        
}
        if 
(((TF2_GetPlayerClass(client)) == 
TFClass_Engineer)
            
&& 
(!GetConVarBool(cv_allow_engy)))
        
{
            
TF2_SetPlayerClass(client, TFClass_Soldier, false, 
true);
            
Client_PrintToChat(client, true,  "{G}[%s] {N}You were 
\
                
spawned as a {R}Soldier {N}because {R}Engineer 
\
                
{N}is currently {L}disabled{N}.", 
PLUGIN_NAME);
            
TF2_RespawnPlayer(client);
        
}
        if 
(((TF2_GetPlayerClass(client)) == 
TFClass_Sniper)
            
&& 
(!GetConVarBool(cv_allow_sniper)))
        
{
            
TF2_SetPlayerClass(client, TFClass_Soldier, false, 
true);
            
Client_PrintToChat(client, true,  "{G}[%s] {N}You were 
\
                
spawned as a {R}Soldier {N}because {R}Sniper 
\
                
{N}is currently {L}disabled{N}.", 
PLUGIN_NAME);
            
TF2_RespawnPlayer(client);
        }

 
        for (new i = 0; i < 3; 
++i)
        
{
            for (new 
j = 0; j < TOTAL_BANNED_ITEMS; 
++j)
            
{
                
//Client_GetWeaponBySlot(client, 
banned_items[i]);
                
new weapon = GetPlayerWeaponSlot(client, i);

 
                
if (weapon != 
-1)
                
{
                    
new weapon_index = GetEntProp(weapon, Prop_Send, 
"m_iItemDefinitionIndex");
                    
if (weapon_index == 
banned_items[j])
                    
{
                        
TF2_RemoveWeaponSlot(client, 
i);
                        
new replacement = GivePlayerItem(client, 
replacement_items[j]);
                        
SetEntProp(replacement, 
Prop_Send,
                            
"m_iItemDefinitionIndex", 
replacement_items_index[j]);
                        
SetEntProp(replacement, Prop_Send, "m_bInitialized", 
1);
                        
EquipPlayerWeapon(client, replacement);

 
                        
new Handle:pack = 
CreateDataPack();
                        
CreateTimer(float(i), Timer_InformPlayerAboutBan, 
pack);
                        
WritePackCell(pack, 
client);
                        
WritePackString(pack, 
banned_items_names[j]);
                    
}
                
}
            
}
        }

 
        SetEntProp(client, Prop_Send, 
"m_bGlowEnabled", 1);
        
RemoveHiddenVision(client); 
    }

 
    return Plugin_Continue;
}
this is a piece of hidden.sp
also i attach hidden.sp

plz help me.
Attached Files
File Type: sp Get Plugin or Get Source (hidden.sp - 167 views - 62.5 KB)
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