Quote:
Originally Posted by Natsheh
If its for basebuilder you need to check if the entity will be stuck before moving.
Try searching for stuck functions.
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I get what you mean, but the zone entity is not a solid one but a trigger. And, in addition, the basebuilder plugin I use does not have a stuck check. Isn't there just a way to check an entity entering a trigger? I tried to change the zone to a SOLID_BBOX, but the server crashed as soon as I enter, for some reason.
P.S Nevermind, I figured it out. Bump.