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Runemod 2


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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-27-2007 , 16:16   Re: Runemod 2
Reply With Quote #161

IM looking for any new Runes. lol
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Old 01-27-2007, 19:47
CantShoot
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Gunny
Senior Member
Join Date: Mar 2004
Location: Magnolia, Texas
Old 01-28-2007 , 16:50   Re: Runemod 2
Reply With Quote #162

Just installed this mod on a new server

Great work
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TEAM FORTRESS 2 - 70.85.30.25:27015
COUNTER-STRIKE SOURCE - 70.85.30.22:27015
COUNTER-STRIKE SOURCE DEATH MATCH - 70.85.30.23:27015

Last edited by Gunny; 01-28-2007 at 17:05.
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Old 02-02-2007, 13:35
CantShoot
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Old 02-02-2007, 18:15
organizedKaoS
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Rock On
Member
Join Date: Jul 2006
Old 02-02-2007 , 20:10   Re: Runemod 2
Reply With Quote #163

great, more plz..

i named it, " kiss your ass goodbye ".. LOL
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Old 02-03-2007, 04:43
jwooram77
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Old 02-03-2007, 12:32
AdogeN
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Member
Join Date: Jul 2006
Old 02-03-2007 , 13:02   Re: Runemod 2
Reply With Quote #164

you think this monster.mdl will cause issues with custom skins already on server??
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AdogeN
Senior Member
Join Date: Feb 2007
Old 02-04-2007 , 00:03   Re: Runemod 2
Reply With Quote #165

rockon //
no.
you must this monster.mdl put models/player/monster folder .

monster.mdl sv_downloadurl use. fast. small size.

and this model bring raptor plugin( raptor.mdl) to monster rune model.

must. user download. ~!!
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AdogeN
Senior Member
Join Date: Feb 2007
Old 02-04-2007 , 02:53   Re: Runemod 2
Reply With Quote #166

cantshoot .//
i put scripting/include entity_maths.inc
compiled succes but not can't ..
what the #include <entity_maths> ?? module???? need entity_maths.dll file?
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Tyrant
Member
Join Date: Jan 2007
Old 02-04-2007 , 13:38   Re: Runemod 2
Reply With Quote #167

is there anyway to make the runes bounce slightly less or move slightly slowers, they bounce so much on dust u cant catch them half the times.
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Originally Posted By Tyrant
-[META] ERROR: ini:couldn't stat file 'addons/amxmodx/dlls/amxmodx_mm.dl': No such file or directory
Originally Posted By vvg125
-Did you miss the second 'l' in dll in your metamod plugins.ini?
---OMG IM A NOOB---
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Rock On
Member
Join Date: Jul 2006
Old 02-04-2007 , 17:19   Re: Runemod 2
Reply With Quote #168

AdogeN

rune works great .. tyvm

but 1 suggestion, need two models 1 with the red collar (terr side) and 1 with blue collar (ct side).. this way peeps can tell what team their on..


thanks again,
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AdogeN
Senior Member
Join Date: Feb 2007
Old 02-05-2007 , 00:53   Re: Runemod 2
Reply With Quote #169

rockon
i'll make new version. ct=blue glow tr=red glow

Last edited by AdogeN; 02-10-2007 at 06:34.
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AdogeN
Senior Member
Join Date: Feb 2007
Old 02-05-2007 , 03:29   Re: Runemod 2
Reply With Quote #170

cantshoot
i'm understand .
knife "e" key => bazooka change ... ah!
great fun

Last edited by AdogeN; 02-05-2007 at 10:42.
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Old 02-05-2007, 14:35
AdogeN
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