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H-Balance (Team balancer)


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mrsmith
SourceMod Donor
Join Date: Jun 2012
Old 04-21-2013 , 08:00   Re: H-Balance (Team balancer)
Reply With Quote #61

I am using v1.5
Quote:
// Version of [HANSE] Team Balance
// -
// Default: "1.5"
hbalance_version "1.5"

// 0=no protection, 1=moderate protection, 2=full protection (BALANCE PERFORMANCE MAY BE REDUCED MASIVELY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_adminProtection "1"

// The higher the value, the slower the plugin reacts
// -
// Default: "2"
// Minimum: "0.000000"
sm_balanceDamping "2"

// Amount of logging (0=off, 1=on balance, 2=always)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_balance_log_level "1"

// Activate H-Balance team balancer
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_teambalance "1"
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red!
Senior Member
Join Date: Sep 2007
Location: Germany
Old 04-29-2013 , 15:49   Re: H-Balance (Team balancer)
Reply With Quote #62

Quote:
Originally Posted by mrsmith View Post
L 04/19/2013 - 16:51:13: [SM] Displaying call stack trace for plugin "hbalance.smx":
L 04/19/2013 - 16:51:13: [SM] [0] Line 434, /home/groups/alliedmodders/forums/files/3/1/0/0/5/114228.attach::isProtected()
L 04/19/2013 - 16:51:13: [SM] [1] Line 250, /home/groups/alliedmodders/forums/files/3/1/0/0/5/114228.attach::balanceByMove()
L 04/19/2013 - 16:51:13: [SM] [2] Line 223, /home/groups/alliedmodders/forums/files/3/1/0/0/5/114228.attach::balanceTeam()
L 04/19/2013 - 16:51:13: [SM] [3] Line 194, /home/groups/alliedmodders/forums/files/3/1/0/0/5/114228.attach::Timer_Balance()
L 04/19/2013 - 16:51:29: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
last update deals with this issue. some secure coding should manage the problem and give focussed debug output on occurance. sorry for the unconvinience.
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Trosty
Member
Join Date: Oct 2011
Location: Romania
Old 05-03-2013 , 06:47   Re: H-Balance (Team balancer)
Reply With Quote #63

Please you can add cvar to admin immunity with custom flag?
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eXplode82
Senior Member
Join Date: Oct 2009
Location: Serbia
Old 05-08-2013 , 03:10   Re: H-Balance (Team balancer)
Reply With Quote #64

Counter-Strike Source
v1718178 (Linux, Dedicated, Protocol 17)
MetaMod:Source v1.9.3-devV, SourceMod v1.5.0-dev+3838

hbalance.cfg


Code:
// This file was auto-generated by SourceMod (v1.5.0-dev+3838)
// ConVars for plugin "hbalance.smx"


// Version of [HANSE] Team Balance
// -
// Default: "1.6.2"
hbalance_version "1.6.2"

// 0=no protection, 1=moderate protection, 2=full protection (BALANCE PERFORMANCE MAY BE REDUCED MASIVELY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_adminProtection "2"

// The higher the value, the slower the plugin reacts
// -
// Default: "2"
// Minimum: "0.000000"
sm_balanceDamping "2"

// Amount of logging (0=off, 1=on balance, 2=always)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
sm_balance_log_level "1"

// Minimum players in game to start balancing
// -
// Default: "3"
// Minimum: "2.000000"
sm_balance_min_players "3"

// EXPERIMENTAL[!!!]: Balancing mode (0=continous/respawn, 1=round based)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_balance_mode "1"

// Activate H-Balance team balancer
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_teambalance "1"
erorr log

Quote:
L 05/08/2013 - 01:23:54: [hbalance.smx] validation error A at 7 (0,0)
L 05/08/2013 - 01:23:54: [hbalance.smx] validation error B at 64 (-100,5)
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 8: id 233; name breee۲ĦìŦ Ð*и
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 3: id 200; name Mirnes
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 4: id 200; name S.W.A.T.__Lisko'89-
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 7: id 200; name ed-win
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 9: id 200; name BGAâ„¢| eXplode
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 29: id 166; name _Spartanac ________
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 2: id 133; name MarinICETEA
L 05/08/2013 - 01:23:54: [hbalance.smx] 3, 0: id 0; name <invalid>

Last edited by eXplode82; 05-08-2013 at 03:10.
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Harley
Member
Join Date: Aug 2006
Old 05-08-2013 , 07:25   Re: H-Balance (Team balancer)
Reply With Quote #65

hi nice work thx

one prob

Quote:
L 05/07/2013 - 22:58:11: Info (map "de_wpoint") (file "errors_20130507.log")
L 05/07/2013 - 22:58:11: [hbalance.smx] validation error A at 3 (200,25)
L 05/07/2013 - 22:58:11: [hbalance.smx] 2, 2: id 200; name Brandon
L 05/07/2013 - 22:58:11: [hbalance.smx] 2, 19: id 200; name Adam
L 05/07/2013 - 22:58:11: [hbalance.smx] 2, 21: id 200; name Wade
L 05/07/2013 - 22:58:11: [hbalance.smx] 2, 25: id 200; name Matt
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eXplode82
Senior Member
Join Date: Oct 2009
Location: Serbia
Old 05-10-2013 , 11:10   Re: H-Balance (Team balancer)
Reply With Quote #66

Any fix?
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me-Shoe
Senior Member
Join Date: Apr 2008
Old 05-11-2013 , 21:42   Re: H-Balance (Team balancer)
Reply With Quote #67

is it possible to place a cvar that can prevent the moved players getting moved again 5mins or 4 rounds after first move?
Then the better players dont get moved every 2 o 3 rounds and getting annoyed from balancer and playing on the server!

That would be nice! Thx!
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 05-13-2013 , 04:00   Re: H-Balance (Team balancer)
Reply With Quote #68

So, is it recommended to switch mp_autoteambalance to 0 so it doesn't interfere with this plugin?
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 05-22-2013 , 16:40   Re: H-Balance (Team balancer)
Reply With Quote #69

any chance you could add a cvar for what admin flag to use for immunity?
atm im editing the plugin everytime you put out a new version because it's only the donator's on my server that should be able to have immunity so I use a custom flag for them.
Would be great!
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jermin
Member
Join Date: Nov 2008
Old 06-02-2013 , 17:19   Re: H-Balance (Team balancer)
Reply With Quote #70

I tried H-Balance on my CS:GO DM server with sm_balance_mode set to 0. But I have never seen it working. No one has been switched sides even the player ratio is 1:4.
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