PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <engine>
#include <zp50_core>
#include <zp50_class_survivor>
#include <zp50_class_zombie>
#define PLUGIN "Zombie Knife Knockback"
#define VERSION "1.0"
#define AUTHOR "XXXX"
new cvar_knife , cvar_knock , cvar_jump , cvar_survivor;
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_knife", VERSION, FCVAR_SERVER);
register_event("Damage" , "event_Damage" , "b" , "2>0");
register_event( "CurWeapon", "Event_CurWeapon", "be", "1=1" );
cvar_knife = register_cvar("zp_knife_knock" , "1");
cvar_knock = register_cvar("zp_knife_power" , "8");
cvar_jump = register_cvar("zp_knife_jump", "50.0");
}
public event_Damage(id)
{
if(!get_pcvar_num(cvar_knife))
return PLUGIN_CONTINUE;
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
if(zp_class_survivor_get(id) && get_pcvar_num(cvar_survivor) == 0)
return PLUGIN_CONTINUE;
new weapon , attacker = get_user_attacker(id , weapon);
if(!is_user_alive(attacker))
return PLUGIN_CONTINUE;
if(weapon == CSW_KNIFE)
{
new Float:vec[3];
new Float:oldvelo[3];
get_user_velocity(id, oldvelo);
create_velocity_vector(id , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_user_velocity(id , vec);
}
return PLUGIN_CONTINUE;
}
public Event_CurWeapon( id )
{
if (!is_user_connected(id) || !is_user_alive(id) || zp_core_is_zombie(id))
return PLUGIN_CONTINUE
new WeaponID = read_data(2)
if (WeaponID != CSW_KNIFE)
return PLUGIN_CONTINUE
return PLUGIN_CONTINUE;
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_core_is_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
entity_get_vector(victim , EV_VEC_origin , vicorigin);
entity_get_vector(attacker , EV_VEC_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / get_entity_distance(victim , attacker);
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
set_pdata_float( victim , 108 , 1.0 )
return 1;
}
public client_PreThink(id)
{
if (!is_user_connected(id) || !is_user_alive(id) || zp_core_is_zombie(id))
return PLUGIN_CONTINUE
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon != CSW_KNIFE)
return PLUGIN_CONTINUE
if ((get_user_button(id) & IN_JUMP) && !(get_user_oldbutton(id) & IN_JUMP))
{
new flags = entity_get_int(id, EV_INT_flags)
new waterlvl = entity_get_int(id, EV_INT_waterlevel)
if (!(flags & FL_ONGROUND))
return PLUGIN_CONTINUE
if (flags & FL_WATERJUMP)
return PLUGIN_CONTINUE
if (waterlvl > 1)
return PLUGIN_CONTINUE
new Float:fVelocity[3]
entity_get_vector(id, EV_VEC_velocity, fVelocity)
fVelocity[2] += get_pcvar_num(cvar_jump)
entity_set_vector(id, EV_VEC_velocity, fVelocity)
entity_set_int(id, EV_INT_gaitsequence, 6)
}
return PLUGIN_CONTINUE;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/