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Subplugin Submission [T] List of Modified + Requested Plugins


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zmd94
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Location: Malaysia (9w2zow).
Old 08-01-2014 , 02:51   Re: [ZP] List of Modified + Requested Plugin (29/7/2014)
Reply With Quote #81

Quote:
Originally Posted by wicho View Post
g_itemid_multijump = zp_register_extra_item("Multi-jump v2", 10, ZP_TEAM_HUMAN | ZP_TEAM_ZOMBIE)

-->

g_itemid_multijump = zp_register_extra_item("Multi-jump v2", 10, ZP_TEAM_HUMAN)
Yes, it right.

Thank you, wicho. I will update the post and tell if they want to remove the extra item for the zombie just do as you did.

New update!


Just want to share with all. Feel free to suggest anything:
Synapis mode (for ZP5.0) by DeagLe.Studio
-->
Synapis mode (for ZPA 1.6.1) by abdul-rehman

Advance Bank System: Rab (for ZP5.0)
-->
Save Ammo Packs by Kia
-->

Last edited by zmd94; 11-12-2014 at 04:24.
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zmd94
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Old 08-07-2014 , 06:25   Re: [ZP] List of Modified + Requested Plugin (29/7/2014)
Reply With Quote #82

If anyone want my help to limit any human class from the original code, just ask here.

I will do my best to help you.


New update!

Quote:
Addon: Human Classes (48 Classes)
This is the modified version from the original thread, here.

In this version, I have limited the human classes as requested by mastera40.
Quote:
If you want to choose the human class, just type /hc in your chat.
Screenshot:


Attached Files
File Type: sma Get Plugin or Get Source (zp_hclass.sma - 1570 views - 38.5 KB)

Last edited by zmd94; 08-08-2014 at 02:47.
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Ren0k
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Join Date: Jul 2014
Old 08-08-2014 , 02:41   Re: [ZP] List of Modified + Requested Plugin (7/8/2014)
Reply With Quote #83

Quote:
Plugin failed to compile! Please try contacting the author.
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/forums/content/files/2/4/2/2/8/6/136695.attach( : fatal error 100: cannot read from file: "zombieplague"

Compilation aborted.
1 Error.
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zmd94
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Location: Malaysia (9w2zow).
Old 08-08-2014 , 02:45   Re: [ZP] List of Modified + Requested Plugin (7/8/2014)
Reply With Quote #84

ZP5.0 Private Mods:
(Bombardier || Predator ||etc)






Description:
Quote:
ZP5.0 Private Mods is a new unofficial version of the well known mod, built on ZP5.0.8's core using a stable, improved and optimized code which avoids server crashes. The gameplay is slightly changed, with new effects at grenades explosion, different tweaks and a new modes.
Find all the modifications in the changelog.

What new!
Quote:
1. Raptor mode.
2. Predator mode.
3. Bombardier mode.
4. Crawler mode.
5. Dragon mode.
6. Ninja mode.
There are also new rounds as we are using new modes.

Raptor Mode [Finished]

Quote:
The Raptor will have speed ability that can be activated with [E] button.

The Raptor vs Survivor.

When the Raptor almost die (low health), it will recieve Zombie Madness ability. The Raptor also will do extra damage when it is attacking the human at high speed.
Dragon Mode [Finished]:
Quote:
Do you want to fight with Dragon? Dragon vs Humans.

The Dragon can fly and have ability to throw flame. Human must avoid the flame and try to kill the Dragon.

Screenshots: If you want to see!
Predator Mode [Finished]:
Quote:
The Predator is a human that will only use knife. Then he will try to kill all the enemies (Crawler, Dragon and Zombies in Hunting Round)

The Predator also will have invisible ability which can be activated by [E] button. It also can jump high due to its low gravity

Its knife also will have knock back power. When the Predator almost die (low health), it will recieve X weapon which will kill the victim with one shot (1 hit 1 kill).

Screenshots: If you want to see!
Crawler Mode [Finished]:
Quote:
Do you of high? So, this mode is not suitable for you.

The Crawler vs Humans.

The Crawler will have climb ability. Besides, it also has an extremely long tongue. The tongue can be launched out of its mouth at high speeds, and when it reaches one of the Human, it automatically wraps around the target's body and drags him/her back towards the Crawler.

So, if the Crawler is in the sky, you will be drag far from the ground into the sky!

Screenshots: If you want to see!
Bombardier Mode [Finished][Released]:
Quote:
It is almost the same as Bombardier mode in Zombie Plague Shade (ZPS). The only different is this mode is using ZP5.0.8 as it platform.

What new is it will explode when it died. So, any Humans that are in X radius will be affected by the explosion!

Screenshots: If you want to see!
Ninja Mode [Finished] [Testing]:
Quote:
The Ninja will have teleport ability and powerful Dual Katana as it weapon. During Ninja round, the map lighting will be changed. The Ninja will have nightvision.

The Ninja vs Zombies.

So, are you ready to fight with the Ninja?
This is our FB page:

May give us a support by liking our page. ;)
So, that I can continue this project. I really appreciate it.

Changelog:
Quote:
(21/8/2014):
Beta v1.0 - Searching for beta testers.
Beta v1.1 - Bombardier mode is finished. Now, the time for fully testing.

(22/8/2014)
Beta v1.2 - Testing server is released.

(24/8/2014)
Beta v1.2 - Releasing the Bombardier mode.

(26/8/2014)
Beta v1.3 - Dragon mode is finished. Now, the time for fully testing.

(27/8/2014)
Beta v1.3.5 - [FIXED] Code for damage dealt by the fire from the Dragon.

(28/8/2014)
Beta v1.4 - Crawler mode is finished. Now, the time for fully testing.
Beta v1.4.5 - [FIXED] Removed unnecessary code for Crawler mode.

(29/8/2014)
Beta v1.5 - Predator mode is finished. Now, the time for fully testing.
Beta v1.6 - Hunting mode is finished. Now, the time for fully testing.

(30/8/2014)
Beta v1.6.5 - [ADDED] Custom weapon tracer for all modes.

(6/9/2014)
Beta v1.7 - Releasing the Raptor mode.

(7/9/2014)
Beta v1.7.5 - [ADDED] Zombie madness ability for Raptor when it has low health.
Beta v1.7.9 - [ADDED] Extra knife damage when the Raptor is attacking the human at high speed.

(9/9/2014)
Beta v1.8 - [ADDED] Thunder effect when the zombie is being killed.

(11/9/2014)
Beta v1.9 - Ninja mode is finished. Now, the time for fully testing.

(1/10/2014)
Beta v1.5 - [FIXED] Rewritten the false code for both mods, Bombardier and Raptor.
Beta v1.6 - [ADDED] New cvar for Raptor mode. Now, you can set the cooldown for its ability.

(21/10/2014)
Beta v1.6.1 - [FIXED] Unlimited grenades after Bombardier round.

(25/10/2014)
Beta v1.7 - [ADDED] Now, the Bombardier will throw Insect Bomb instead of Infection Bomb or Kill Bomb.

(26/10/2014)
Beta v1.7.1 - [FIXED] The name of Bombardier hand model.
Beta v1.7.2 - [FIXED] The insect bomb still alive although the round has end.

(2/11/2014)
Beta v1.8 - [FIXED] The native for the Bombardier in the zp50_admin_commands.sma file.

PUBLIC VERSION:

Bombardier mode: Finished

Predator mode: Finished

Quote:
If there are any problems, just inform me. ;)

UPCOMING MODE:


Boss mode: 10%

Ghost mode: 10%

Quote:
Feel free to suggest anything.

Last edited by zmd94; 11-12-2014 at 04:00.
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Ren0k
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Join Date: Jul 2014
Old 08-08-2014 , 02:51   Re: [ZP] List of Modified + Requested Plugin (7/8/2014)
Reply With Quote #85

Quote:
Originally Posted by zmd94 View Post
Which plugin that you tried to compile?
Addon: Human Classes (48 Classes)
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zmd94
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Old 08-08-2014 , 02:57   Re: [ZP] List of Modified + Requested Plugin (7/8/2014)
Reply With Quote #86

Quote:
fatal error 100: cannot read from file: "zombieplague".
This error usually happen when you do not have zombieplague.inc in your include folder.

Please make sure you have it.
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zmd94
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Old 08-09-2014 , 08:44   Re: [ZP] List of Modified + Requested Plugin (7/8/2014)
Reply With Quote #87

New update!
Quote:
Addon: [ZP] Win Score nRound Count
Attached Files
File Type: sma Get Plugin or Get Source (zp_score_v1.sma - 677 views - 2.3 KB)
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zmd94
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Old 08-15-2014 , 10:54   Re: [ZP] List of Modified + Requested Plugin (7/8/2014)
Reply With Quote #88

New update!
Quote:
Deadly Shot (for Sniper)
This is a request by RiseOfZombies to modify the Sniper Class in ZP5.0.

Description:

Quote:
Deadly Shot is a firepower enhancement item. The user's firepower will be boosted to deal headshot damages and also score headshot kills.




If you want it, just download it from below.
Attached Files
File Type: sma Get Plugin or Get Source (zp50_class_sniper.sma - 850 views - 16.4 KB)

Last edited by zmd94; 08-16-2014 at 06:53.
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zmd94
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Old 08-15-2014 , 23:50   Re: [ZP] List of Modified + Requested Plugin (15/8/2014)
Reply With Quote #89

New update!
Quote:
Adding addon: Nemesis nSurvivor Round Limit (for ZP5.0 only)
What can you edit?
Quote:
round = register_cvar("zp_rounds", "6") // At which round do you want the Survivor or Nemesis round will be played
PHP Code:
#include <amxmodx>
#include <cstrike>
#include <zp50_core>
#include <zp50_gamemodes>

#define PLUGIN "[ZP]Addon: Nemesis nSurvivor round"
#define VERSION "1.0"
#define AUTHOR "Catastrophe"

new num_roundinfec_delayround

public plugin_init() 
{
        
register_plugin(PLUGINVERSIONAUTHOR)

        
register_event("HLTV""event_newround""a""1=0""2=0")

        
infec_delay get_cvar_pointer("zp_gamemode_delay"
        
round register_cvar("zp_rounds""6"// At which round do you want the Survivor or Nemesis round will be played

        
register_clcmd("do_mode""start_g_mode")     
}

public 
event_newround()
{
       if(
num_round 0)
       {
       
num_round 0
       
}

       if(
num_round >= get_pcvar_num(round)
       {
       
set_task(infec_delay 0.5"start_g_mode")
       
num_round 0
       
}

       
num_round++
}

public 
start_g_mode()
{
    new 
h_winner
    h_winner 
get_winner()

    if(!
is_user_alive(h_winner))
    return

    switch(
cs_get_user_team(h_winner))
    {  
      case 
CS_TEAM_T:
      {
      
zp_gamemodes_start(zp_gamemodes_get_id("Nemesis Mode"), h_winner)
      }

      case 
CS_TEAM_CT:
      {
      
zp_gamemodes_start(zp_gamemodes_get_id("Survivor Mode"), h_winner)
      } 
    }
}

public 
get_winner()
{
    new 
iPlayers[32], iNumidiLeaderiKillsiWKills
    get_players
iPlayersiNum"ch" )
    
    for (new 
0iNumi++ )
    {
        
id iPlayers[i]
        
iKills get_user_frags(id)
        
        if ( 
iKills iWKills )
        {
            
iWKills iKills
            iLeader 
id
        
}
    }
    return 
iLeader;

Quote:
Adding addon: Auto Slay
What can you edit?
Quote:
round = register_cvar("zp_rounds", "3")// The limit round before Survivor and Nemesis round can be played
Screenshot:





Attached Files
File Type: sma Get Plugin or Get Source (auto_slay.sma - 899 views - 2.2 KB)

Last edited by zmd94; 08-17-2014 at 03:06.
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zmd94
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Old 08-17-2014 , 03:05   Re: [ZP] List of Modified + Requested Plugin (15/8/2014)
Reply With Quote #90

New update!
Quote:
Adding custom ZP mode: Sniper vs Assassin (for ZP5.0 only)
What can you edit:
PHP Code:
    cvar_sva_chance register_cvar("zp_sva_chance""20")
    
cvar_sva_min_players register_cvar("zp_sva_min_players""0")
    
cvar_sva_ratio register_cvar("zp_sva_ratio""0.5")
    
cvar_sva_sniper_hp_multi register_cvar("zp_sva_sniper_hp_multi""0.25")
    
cvar_sva_assassin_hp_multi register_cvar("zp_sva_assassin_hp_multi""0.25")
    
cvar_sva_show_hud register_cvar("zp_sva_show_hud""1")
    
cvar_sva_allow_respawn register_cvar("zp_sva_allow_respawn""0"
Screenshot:



Quote:
Adding custom ZP mode: Sniper vs Nemesis (for ZP5.0 only)
What can you edit:
PHP Code:
    cvar_svn_chance register_cvar("zp_svn_chance""20")
    
cvar_svn_min_players register_cvar("zp_svn_min_players""0")
    
cvar_svn_ratio register_cvar("zp_svn_ratio""0.5")
    
cvar_svn_sniper_hp_multi register_cvar("zp_svn_sniper_hp_multi""0.25")
    
cvar_svn_nemesis_hp_multi register_cvar("zp_svn_nemesis_hp_multi""0.25")
    
cvar_svn_show_hud register_cvar("zp_svn_show_hud""1")
    
cvar_svn_allow_respawn register_cvar("zp_svn_allow_respawn""0"
Screenshot:

Attached Files
File Type: sma Get Plugin or Get Source (zp50_sva_round.sma - 1893 views - 3.1 KB)
File Type: sma Get Plugin or Get Source (zp50_svn_round.sma - 1814 views - 3.1 KB)
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