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[CS:S/CS:GO] Teambalance


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deriggs007
Senior Member
Join Date: May 2009
Location: USA
Old 03-30-2010 , 22:55   Re: Teambalance
Reply With Quote #21

This plugin doesn't seem to work in Dark Messiah - Then again, no Team balancer seems to work in Dark Messiah at all

Sure, it's a dead game, but this is one of the reasons why it is dead.

I've tried every single plugin, somehow it 'sorta' works at first. Then it just stops working, randomly without any errors

EDIT: Nevermind. I didn't notice it said just for CSS. Then again CSSM and Dark Messiah balance the same way. I have been using Simple Team balancer lately, some odd reason it works at first, balance properly and then breaks.... and no longer balances, oh well.

Thanks anyways

Last edited by deriggs007; 03-30-2010 at 23:01.
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psychonic

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Join Date: May 2008
Old 06-17-2010 , 09:25   Re: Teambalance
Reply With Quote #22

@altex

You added a cvar name in your plugin post that doesn't exist in the plugin. Did you mean to add it?
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altex
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Join Date: May 2009
Location: Russia
Old 06-17-2010 , 09:28   Re: Teambalance
Reply With Quote #23

Quote:
Originally Posted by psychonic View Post
@altex

You added a cvar name in your plugin post that doesn't exist in the plugin. Did you mean to add it?
What post and what cvar?
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psychonic

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Old 06-17-2010 , 09:34   Re: Teambalance
Reply With Quote #24

Quote:
Originally Posted by altex View Post
What post and what cvar?
The first post of this thread, if you go to advanced edit, in the header section where the plugin info is at, you have sm_teambalance_version for cvar.
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altex
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Join Date: May 2009
Location: Russia
Old 06-17-2010 , 09:40   Re: Teambalance
Reply With Quote #25

Quote:
Originally Posted by psychonic View Post
The first post of this thread, if you go to advanced edit, in the header section where the plugin info is at, you have sm_teambalance_version for cvar.
Ah, yes, you're right. This is cvar to add
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dagg929
Senior Member
Join Date: Jun 2008
Old 06-23-2010 , 19:24   Re: Teambalance
Reply With Quote #26

Anyway we could get this with immunity towards admins?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 06-24-2010 , 02:07   Re: Teambalance
Reply With Quote #27

Quote:
Originally Posted by dagg929 View Post
Anyway we could get this with immunity towards admins?
Not implemented.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-07-2010 , 01:02   Re: Teambalance
Reply With Quote #28

Currently testing on Bassline Servers CSS server. We need a good team balancing plugin while our admins are away. Might be stable but who knows, testing it now.

216.52.148.58:27015
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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 07-19-2010 , 11:33   Re: Teambalance
Reply With Quote #29

It might be a good idea to add a check to see if the player about to be switched was switched previously. This can annoy players when they continue to get team switched over and over because they happen to die first.
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Böhser Onkel Leo
Member
Join Date: Jun 2010
Location: near Bielefeld, Germany
Old 10-04-2010 , 16:37   Re: Teambalance
Reply With Quote #30

Hey!
I have some problems.. could you help me?

L 10/04/2010 - 201:53: [SM] Fatal error encountered parsing translation file "plugin.teambalance.txt"
L 10/04/2010 - 201:53: [SM] Error (line 0, column 0): Stream failed to open
L 10/04/2010 - 201:53: [SM] Error parsing gameconfig file "/home/kd20741/server/csspb/orangebox/cstrike/addons/sourcemod/gamedata/teambalance.games.txt":
L 10/04/2010 - 201:53: [SM] Error 1 on line 0, col 0: Stream failed to open
L 10/04/2010 - 201:53: [SM] Native "LoadGameConfigFile" reported: Unable to open teambalance.games: File could not be opened: No such file or directory
L 10/04/2010 - 201:53: [SM] Displaying call stack trace for plugin "teambalance.smx":
L 10/04/2010 - 201:53: [SM] [0] Line 252, /home/groups/alliedmodders/forums/files/2/9/5/7/5/20032.attach::OnPluginStart()
ConVarRef room_type doesn't point to an existing ConVar
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