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[TF2] Biohazard [0.0.3.0] [31/03/20]


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sweg.
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Join Date: Jan 2017
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Old 02-21-2020 , 11:22   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #91

So i know you are not going to update this, i just want to say i tested this mod on my private server and the only problem is that the teams are not restricted (For instance if you're a zombie you can just join the red team to play as a survivor again)
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x6herbius
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Join Date: May 2011
Location: West Sussex, UK
Old 02-21-2020 , 18:09   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #92

That is odd, I thought I protected against that when I first wrote this plugin.
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BL3ND
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Join Date: Mar 2020
Old 03-29-2020 , 17:47   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #93

Quote:
Originally Posted by x6herbius View Post
That is odd, I thought I protected against that when I first wrote this plugin.
Hello sorry for asking this I should know but where can I fix this? I really love this gamemode and I'm I want to set up a server with this cool gamemode if I can of course
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x6herbius
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Join Date: May 2011
Location: West Sussex, UK
Old 03-30-2020 , 03:28   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #94

If you want to have a look at the plugin code itself and try changing it, all my plugin sources are kept in https://github.com/x6herbius/smplugins (Really I should have separate repos for each plugin, but this was a long time ago.)

I'm afraid I can't remember what the differences are between TF2Biohazard and TF2BiohazardOld, but a cursory glance makes me think not much has changed.
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BL3ND
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Join Date: Mar 2020
Old 03-30-2020 , 15:05   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #95

Quote:
Originally Posted by x6herbius View Post
If you want to have a look at the plugin code itself and try changing it, all my plugin sources are kept in https://github.com/x6herbius/smplugins (Really I should have separate repos for each plugin, but this was a long time ago.)

I'm afraid I can't remember what the differences are between TF2Biohazard and TF2BiohazardOld, but a cursory glance makes me think not much has changed.
I wish I could get it fixed. But I still found nothing ):
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BL3ND
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Join Date: Mar 2020
Old 03-30-2020 , 15:21   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #96

Hello sorry for this again. If somebody can help me fixing this gamode I eaven pay for it, I really love this and I want to enjoy a good zombie server
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x6herbius
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Join Date: May 2011
Location: West Sussex, UK
Old 03-31-2020 , 03:43   Re: [TF2] Biohazard [0.0.1.55] [20/01/15]
Reply With Quote #97

I might be able to take a look later today after work to see what I can do.
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x6herbius
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Old 03-31-2020 , 14:43   Re: [TF2] Biohazard [0.0.3.0] [31/03/20]
Reply With Quote #98

Apparently past "plugin-developer me" was not making any sense where the team change logic was concerned, and the check for whether a Blue player was allowed to join Red was just nonsense. This should now be fixed, and I've updated the original post with a new build.
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BL3ND
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Old 04-01-2020 , 09:45   Re: [TF2] Biohazard [0.0.3.0] [31/03/20]
Reply With Quote #99

Quote:
Originally Posted by x6herbius View Post
Apparently past "plugin-developer me" was not making any sense where the team change logic was concerned, and the check for whether a Blue player was allowed to join Red was just nonsense. This should now be fixed, and I've updated the original post with a new build.
Great man. I really appreciate it alot, I've been searching a good zombiemod for ages.
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sweg.
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Join Date: Jan 2017
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Old 03-02-2021 , 08:07   Re: [TF2] Biohazard [0.0.3.0] [31/03/20]
Reply With Quote #100

Well there's a new bug, you can place normal sentries... Which you can upgrade to level 3... I'm gonna search a way to block the sentry with another plugin for now. Also, when a RED player kill themselves they respawn as RED.
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Last edited by sweg.; 03-03-2021 at 15:57.
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