Can someone fix this? i tried to give double jump only to humans/surv/sniper ... but zombies have it too..
Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <zombie_plague_advance>
new jumpznum[33] = 0
new bool:dozjump[33] = false
new cvar_jumps
public plugin_init()
{
register_plugin("[ZP] Sub-Plugin: Multi-Jump for Zombies", "1.0", "twistedeuphoria, Dabbi, B!gBud")
cvar_jumps = register_cvar("zp_jump_count", "1")
}
public client_putinserver(id)
{
jumpznum[id] = 0
dozjump[id] = false
}
public client_disconnect(id)
{
jumpznum[id] = 0
dozjump[id] = false
}
public client_PreThink(id)
{
if (!is_user_alive(id))
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(id) || !zp_get_user_nemesis(id) || !zp_get_user_assassin(id))
{
new nzbut = get_user_button(id)
new ozbut = get_user_oldbutton(id)
if((nzbut & IN_JUMP) && !(get_entity_flags(id) & FL_ONGROUND) && !(ozbut & IN_JUMP))
{
if (jumpznum[id] < get_pcvar_num(cvar_jumps))
{
dozjump[id] = true
jumpznum[id]++
return PLUGIN_CONTINUE
}
}
if((nzbut & IN_JUMP) && (get_entity_flags(id) & FL_ONGROUND))
{
jumpznum[id] = 0
return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}
public client_PostThink(id)
{
if (!is_user_alive(id))
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(id) || !zp_get_user_nemesis(id) || !zp_get_user_assassin(id))
{
if(dozjump[id] == true)
{
new Float:vezlocityz[3]
entity_get_vector(id,EV_VEC_velocity,vezlocityz)
vezlocityz[2] = random_float(265.0,285.0)
entity_set_vector(id,EV_VEC_velocity,vezlocityz)
dozjump[id] = false
return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}