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RoadSide Romeo
Member
Join Date: Jan 2014
Location: Russian Federation
Old 01-27-2014 , 10:09   Give Skin
Reply With Quote #1

Greetings to all, I beg your forgiveness for the bad english.
I have an important question for you. I'm writing a plug-in private and distributed it for various types of knives, but I would like to increase the list of these knives and decided to ask you if you want some way to distribute knives with skin? If anyone can help, please, please write in my Steam Profile.
http://steamcommunity.com/id/roadside_romeo/

We hear these knives with skin so?
weapon_knife_karambit_ ...
RoadSide Romeo is offline
RoadSide Romeo
Member
Join Date: Jan 2014
Location: Russian Federation
Old 01-27-2014 , 10:16   Re: Give Skin
Reply With Quote #2

Is there a file in which all of these commands are written? And showing all skins?
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Mathias.
Veteran Member
Join Date: Aug 2010
Location: Canada is my city
Old 01-27-2014 , 16:24   Re: Give Skin
Reply With Quote #3

myself looking for this issue, knife are an exception because they have their own classename but I still looking for primary and secondary weapons skins, I've played around those:

PHP Code:
m_iState (Save)(4 Bytes)
m_iszName (Save)(4 Bytes)
m_iPrimaryAmmoType (Save)(4 Bytes)
m_iSecondaryAmmoType (Save)(4 Bytes)
m_iClip1 (Save)(4 Bytes)
m_iClip2 (Save)(4 Bytes)

m_nViewModelIndex (Save)(4 Bytes)
m_iWeaponModule (Save)(4 Bytes)
m_nSkin (Save|Key)(4 Bytes) - ModelSkin
m_nSkin (Save|Key|Input)(4 Bytes) - skin
m_iClassname (Save|Key)(4 Bytes) - classname
m_iGlobalname (Global|Save|Key)(4 Bytes) - globalname
m_iParent (Save|Key)(4 Bytes) - parentname
m_iHammerID (Save|Key)(4 Bytes) - hammerid
m_nModelIndex (Global|Save|Key)(2 Bytes) - modelindex
m_iMaxHealth (Save|Key)(4 Bytes) - max_health
m_iHealth (Save|Key)(4 Bytes) - health
m_bIsAutoaimTarget (Save|Key)(1 Bytes) - is_autoaim_target
m_target (Save|Key)(4 Bytes) - target
m_iszDamageFilterName (Save|Key)(4 Bytes) - damagefilter
m_iTextureFrameIndex (Save|Key)(1 Bytes) - texframeindex
m_ModelName (Global|Save|Key)(4 Bytes) - model 
No result so far, if anyone have a single piece of idea you know what to do.
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