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[L4D2] Melee Weapons Grunts (Updated 04-04-2015)


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Author
DeathChaos25
Senior Member
Join Date: Jan 2014
Location: Puerto Rico
Plugin ID:
4546
Plugin Version:
1.2
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Makes survivors vocalize their unused Combat Grunts when swinging a melee weapon
    Old 03-09-2015 , 17:01   [L4D2] Melee Weapons Grunts (Updated 04-04-2015)
    Reply With Quote #1

    About : This plugin simply forces all 8 survivors to use their unused Combat Grunts when utilizing (read:swinging) a melee weapon.

    Change Log :
    Code:
    Version 1.0   03-09-2015 (50 Views)
    - Initial Release
    
    Version 1.1   03-24-2015
    - Added Support for L4D1 survivors (Yay!)
    - Implemented Unused Ellis Lines for when he beheads an Infected with a melee weapon (NOTE: These lines will not produce any Closed Captions to show up)
    - Implemented a Percentage Chance CVAR for grunts and Ellis' comment chance
    
    Version 1.2   04-04-2015
    - Implemented Scene Processor, Grunts now obey the normal vocalizing laws (grunts will no longer auto cancel the survivor's current line)
    - Survivors can now no longer grunt if they are vocalizing (context:read above)
    - Added Closed Captions for Ellis' comments!
    - Ellis' comments are now also subject to talker file's rules just like grunts are
    Some Example Pics of Ellis' comments: VIDEO
    Spoiler

    Bugs :
    Code:
    - Plugin is expected to be bug free
    This plugin will automatically create a new cfg file if none is found (l4d2_melee_weapon_grunts.cfg)
    CVARS :
    Code:
    // Chance out of 100 (i.e 25 for 25% chance) that a survivor will vocalize their combat grunts when using their melee weapon (Default: 100%)
    // -
    // Default: "100"
    // Minimum: "1.000000"
    // Maximum: "100.000000"
    combat_grunt_chance "100"
    
    // Chance out of 100 (i.e 25 for 25% chance) that a Ellis will make a comment when beheading a common infected with a melee weapon (Default : 75%)
    // -
    // Default: "75"
    // Minimum: "1.000000"
    // Maximum: "100.000000"
    ellis_comment_chance "75"
    This plugin is simply a modification of Sir's Sound manipulation plugin found here
    Credits to him!

    AS OF VERSION 1.2, THIS PLUGIN NOW REQUIRES SCENE PROCESSOR TO FUNCTION!
    Attached Files
    File Type: zip [L4D2] Melee Weapon Grunts.zip (12.2 KB, 4072 views)
    __________________

    Last edited by DeathChaos25; 04-07-2015 at 19:50.
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    DeathChaos25
    Senior Member
    Join Date: Jan 2014
    Location: Puerto Rico
    Old 03-09-2015 , 17:04   Re: [L4D2] Melee Weapons Grunts
    Reply With Quote #2

    I tried looking around the L4D1 survivors voice files but with the exception of Francis, none of their noises could really be re-used for this plugin.

    I also hope my thorough testing was enough this time and nothing errors out, I tend to make the stupidest oversights ever, or really simple ones, which is why I'll always remain a coding newbie xD
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    Sev
    Veteran Member
    Join Date: May 2010
    Old 03-09-2015 , 17:31   Re: [L4D2] Melee Weapons Grunts
    Reply With Quote #3

    Good work.

    My only take with the L4D1 survivors is to take the least ridiculous sounding hurt sounds and use them as melee grunts.

    A couple for each off the top of my head with sound files.

    Zoey

    Hordeattack10
    Hordeattack29

    Bill

    HurtMinor07
    HurtMinor09

    Louis

    HurtMinor05
    HurtMinor06

    Francis

    HurtMinor02
    HurtMinor04
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    DeathChaos25
    Senior Member
    Join Date: Jan 2014
    Location: Puerto Rico
    Old 03-09-2015 , 17:38   Re: [L4D2] Melee Weapons Grunts
    Reply With Quote #4

    Quote:
    Originally Posted by Sev View Post
    Good work.

    My only take with the L4D1 survivors is to take the least ridiculous sounding hurt sounds and use them as melee grunts.

    A couple for each off the top of my head with sound files.

    Zoey

    Hordeattack10
    Hordeattack29

    Bill

    HurtMinor07
    HurtMinor09

    Louis

    HurtMinor05
    HurtMinor06

    Francis

    HurtMinor02
    HurtMinor04
    Yeah, most of them are clearly pain sounds.

    I actually found a few good ones with Francis
    hurtminor02
    hurtminor04
    hurtminor07
    hurtminor08
    hurtmayor06
    positivenoise02

    I'll continue to poke around and try to find a few more, I don't want to have too few sounds as I imagine some people would get tired of the same only 2-3 sounds being played over and over.
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    bazrael
    Senior Member
    Join Date: Jan 2010
    Location: Where Lucy became superw
    Old 03-12-2015 , 20:24   Re: [L4D2] Melee Weapons Grunts
    Reply With Quote #5

    Did you reuse "scripts\game_sounds_melee_vo.txt"? How often do they grunt?

    By the way, I suggest searching "left4dead2_dlc2\sound\player\survivor\voice". There are more complete L4D1 survivors lines.
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    DeathChaos25
    Senior Member
    Join Date: Jan 2014
    Location: Puerto Rico
    Old 03-12-2015 , 20:33   Re: [L4D2] Melee Weapons Grunts
    Reply With Quote #6

    Quote:
    Originally Posted by bazrael View Post
    Did you reuse "scripts\game_sounds_melee_vo.txt"? How often do they grunt?

    By the way, I suggest searching "left4dead2_dlc2\sound\player\survivor\voice". There are more complete L4D1 survivors lines.
    No, I did not re-use any files, instead of calling the scenes (.vcd files) the plugin simply forces the .wav files to be played and heard by everyone.

    They will grunt every time they use a melee weapon.

    Though if this annoys anyone and is requested I can make it a controllable chance via a CVAR
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    Sev
    Veteran Member
    Join Date: May 2010
    Old 03-12-2015 , 20:44   Re: [L4D2] Melee Weapons Grunts
    Reply With Quote #7

    Nah, the fact that they play the grunts/sounds everytime is perfect.

    Kinda silly if it was random, to me anyway.

    But if others request it, definitely a percentage chance at best that's controllable.

    Last edited by Sev; 03-12-2015 at 20:45.
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    DeathChaos25
    Senior Member
    Join Date: Jan 2014
    Location: Puerto Rico
    Old 03-24-2015 , 17:03   Re: [L4D2] Melee Weapons Grunts
    Reply With Quote #8

    UPDATED PLUGIN!

    - Added Support for L4D1 survivors
    - Implemented unused lines for Ellis when he beheads an Infected with a melee weapon (They will not show any closed captions though!)
    - Added a percentage chance for both of these things controlled by CVARS

    These are all of Ellis' possible comments upon beheading an infected with a melee weapon
    Code:
    "GodDamn that head went flyin'!"
    "Oooooooooooooooooooooh Yeeeeeeeeaaaaaaaaah!"
    "Woooooooooo! You just got shorter cousin!"
    "Man that zombie was too tall, I fixed 'im!"
    "Batter the hell up!"
    "Pow!"
    "Bam!"
    "Crack!"
    "That's a home run!"
    "Outta the park baby!"
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    Last edited by DeathChaos25; 03-24-2015 at 17:07.
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    Sev
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    Join Date: May 2010
    Old 03-25-2015 , 02:09   Re: [L4D2] Melee Weapons Grunts (Updated 03-24-1015)
    Reply With Quote #9

    Yippy.

    New version needs a compile though.
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    DeathChaos25
    Senior Member
    Join Date: Jan 2014
    Location: Puerto Rico
    Old 03-25-2015 , 07:01   Re: [L4D2] Melee Weapons Grunts (Updated 03-24-1015)
    Reply With Quote #10

    Quote:
    Originally Posted by Sev View Post
    Yippy.

    New version needs a compile though.
    Done.

    I don't know why this changed, I didn't add any includes, it only has sourcemod and sdktools as an include just like the previews version did and that one compiled, so I really don't know.
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    Last edited by DeathChaos25; 03-25-2015 at 07:03.
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