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[L4D2]All 8 survivors (from 1 and 2)


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LiQuiD_FeAR
Junior Member
Join Date: Jan 2010
Old 01-04-2011 , 19:35   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #881

This plugin saying Spanish stuff kills the server
LiQuiD_FeAR is offline
xyster
Junior Member
Join Date: Jan 2011
Old 01-05-2011 , 16:16   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #882

hey guys. I'm a bit new to sourcemod, but am so far loving this all-8-survivors mod idea. That said, I am having a couple problems with it, despite a couple days now of trying to fix it. I wonder if anyone knows what I am doing wrong.

My main problem is that 'normally' either only the L4D2 or L4D1 survivors appear automatically when starting an 8-survivor game. ie: on Hotel, everyone is a L4D2 survivor, but on No Mercy, everyone is a L4D1 survivor. It seems as if the 8-survivor mod isn't working, but sometimes though, oddly, on No Mercy I get a couple or all the L4D2 models to appear automatically (not the characters, just their models). I'm not sure what is causing it to kinda work now and then with No Mercy, but not in L4D2 maps...

-I followed the installation instructions as on page 1.
-I read thru most of the 80-plus pages of this thread without luck
-I have downtown mod installed and all my other mods seem to work
-I can use !csm to switch between all 8 characters/models just fine, it just doesn't auto assign the survivors automatically.

Also, I get some stuff in Spanish, instead of English, when joining the game. ie: "[8 Survivors] estas jugando como Zoey!", instead of 'you are Zoey' or whatever. It only says this message when I join a L4D1 map, and not a L4D2 map, like Hotel. Leaves me thinking the 8-survivor mod doesn't load up when I load up a L4D2 map.

Here is the directory structure of my ../cfg/sourcemod/ and ../addons/sourcemod/ folder:
Code:
cfg/sourcemod/:
antitk.cfg       l4d2_8survivors.cfg         l4d2_zcs.cfg  l4d_gear_transfer.cfg  l4d_superversus.cfg      sm_warmode_off.cfg  sourcemod.cfg
funcommands.cfg  l4d2_incapped_crawling.cfg  l4dcsm.cfg    l4dinfectedbots.cfg    PlayerAddCountryTag.cfg  sm_warmode_on.cfg

addons/:
iconos.vpk  metamod  metamod.vdf  readme.txt  sourcemod

 addons/sourcemod/extensions/:
bintools.ext.1.ep1.so   clientprefs.ext.so          geoip.ext.so            left4downtown.ext.2.l4d2.dll  sdktools.ext.1.ep1.so   topmenus.ext.so
bintools.ext.2.ep2.so   dbi.mysql.ext.so            l4d2_bugfixes.autoload  left4downtown.ext.2.l4d2.so   sdktools.ext.2.ep2.so   updater.ext.so
bintools.ext.2.ep2v.so  dbi.sqlite.ext.so           l4d2_bugfixes.ext.dll   regex.ext.so                  sdktools.ext.2.ep2v.so  webternet.ext.so
bintools.ext.2.l4d2.so  game.cstrike.ext.2.ep2v.so  l4d2_bugfixes.ext.so    sdkhooks.ext.dll              sdktools.ext.2.l4d2.so
bintools.ext.2.l4d.so   game.tf2.ext.2.ep2v.so      left4downtown.autoload  sdkhooks.ext.so               sdktools.ext.2.l4d.so

 addons/sourcemod/gamedata/:
core.games  l4d2_bugfixes.txt   l4d2_zcs.txt         left4downtown.l4d2.txt  sdktools.games        sm-tf2.games.txt
iconos.vpk  l4d2customcmds.txt  l4dinfectedbots.txt  sdkhooks.games.txt      sm-cstrike.games.txt  srsmod.txt

 addons/sourcemod/plugins/:
admin-flatfile.smx  basechat.smx      disabled                  L4D2Gore.smx                     l4dinfectedbots.smx      sounds.smx
adminhelp.smx       basecommands.smx  funcommands.smx           l4d2_incapped_crawling_1.22.smx  l4d_superversus.smx      srs.main.smx
adminmenu.smx       basecomm.smx      funvotes.smx              l4d2_survivorai_triggerfix.smx   nextmap.smx
antiflood.smx       basetriggers.smx  iconos.vpk                l4d2_zcs.smx                     PlayerAddCountryTag.smx
antitk.smx          basevotes.smx     l4d2_8survivors Bill.smx  l4dcsm_b.smx                     playercommands.smx
basebans.smx        clientprefs.smx   l4d2_custom_commands.smx  l4d_gear_transfer_1.5.3.smx      reservedslots.smx

 addons/sourcemod/scripting/:
admin-flatfile         basebans.sp      basevotes.sp    mapchooser.sp      sounds.sp                     srs.main.sp              srs.waterbrake.sp
adminhelp.sp           basechat.sp      clientprefs.sp  nextmap.sp         spcomp                        srs.scoringsystem.sp     testsuite
adminmenu              basecomm         compile.sh      nominations.sp     sql-admin-manager.sp          srs.statehelpers
adminmenu.sp           basecommands     funcommands     playercommands     srs.despawninfected.sp        srs.statehelpers.sp
admin-sql-prefetch.sp  basecommands.sp  funcommands.sp  playercommands.sp  srs.finaleghostspawnrange.sp  srs.tankmisspawn.sp
admin-sql-threaded.sp  basecomm.sp      funvotes        randomcycle.sp     srs.helpers                   srs.tankprelight.sp
antiflood.sp           basetriggers.sp  funvotes.sp     reservedslots.sp   srs.helpers.sp                srs.tankpunchrock.sp
basebans               basevotes        include         rockthevote.sp     srs.itemremoval.sp            srs.unprohibitbosses.sp

 addons/sourcemod/translations/:
adminhelp.phrases.txt     common.phrases.txt       gear_transfer.phrases.txt  no                          ru
adminmenu.phrases.txt     core.phrases.txt         hu                         nominations.phrases.txt     sounds.phrases.txt
antiflood.phrases.txt     cze                      it                         pl                          sqladmins.phrases.txt
basebans.phrases.txt      da                       jp                         playercommands.phrases.txt  sv
basecomm.phrases.txt      de                       ko                         plugin.basecommands.txt     tr
basetriggers.phrases.txt  es                       lv                         plugin.srsmod.txt           zho
basevotes.phrases.txt     fr                       mapchooser.phrases.txt     pt
chi                       funcommands.phrases.txt  nextmap.phrases.txt        reservedslots.phrases.txt
clientprefs.phrases.txt   funvotes.phrases.txt     nl                         rockthevote.phrases.txt

Here is the startup code when I launch the server:
Code:
root@priest:/home/steve/hlds/left4dead2# ./srcds_run -console -game left4dead2 -autoupdate +ip 192.168.1.5 +hostip 108.18.247.248 +hostport 27015 +maxplayers 16 +exec server.cfg +map c8m1_apartment versus &
[1] 6626
Server will auto-restart if there is a crash.
root@priest:/home/steve/hlds/left4dead2# mm_dedicated_force_servers 108.18.247.248INFO: Located steam: ../steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'left 4 dead 2 common' version 75


Checking/Installing 'left 4 dead 2 linux dedicated server' version 55


Checking/Installing 'Left 4 Dead 2 Add-on Support' version 6


HLDS installation up to date
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 71 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Game.dll loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Game supporting (2) split screen players
maxplayers set to 18
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(0)/version(4391)
maxplayers set to 18
Unknown command "rate"
Server logging enabled.
Server logging data to file logs/L000_000_000_108_0_201101051605_000.log
L 01/05/2011 - 16:05:07: Log file started (file "logs/L000_000_000_108_0_201101051605_000.log") (game "/home/steve/hlds/left4dead2/left4dead2") (version "4391")
L 01/05/2011 - 16:05:07: server_cvar: "sv_contact" "[email protected]"
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Adding master server 72.165.61.153:27015
Adding master server 63.234.149.90:27011
Adding master at 188.40.40.201:27011
Adding master at 68.142.72.250:27011
Adding master at 72.165.61.189:27011
Unknown command "mat_bloom_scalefactor_scalar"
Network: IP 192.168.1.5, mode MP, dedicated Yes, ports 27015 SV / 0 CL
L 01/05/2011 - 16:05:08: [META] Loaded 1 plugin.
L 01/05/2011 - 16:05:08: Preventing spawning
---- Host_NewGame ----
L 01/05/2011 - 16:05:08: Log file closed
Server logging data to file logs/L192_168_001_005_27015_201101051605_000.log
L 01/05/2011 - 16:05:08: Log file started (file "logs/L192_168_001_005_27015_201101051605_000.log") (game "/home/steve/hlds/left4dead2/left4dead2") (version "4391")
L 01/05/2011 - 16:05:08: Loading map "c8m1_apartment"
L 01/05/2011 - 16:05:08: server cvars start
L 01/05/2011 - 16:05:08: "sv_maxspeed" = "320"
L 01/05/2011 - 16:05:08: "sv_rollangle" = "0"
L 01/05/2011 - 16:05:08: "tauntfrequency" = "1"
L 01/05/2011 - 16:05:08: "r_AirboatViewZHeight" = "0.0"
L 01/05/2011 - 16:05:08: "sv_cheats" = "0"
L 01/05/2011 - 16:05:08: "r_VehicleViewDampen" = "1"
L 01/05/2011 - 16:05:08: "metamod_version" = "1.8.5V"
L 01/05/2011 - 16:05:08: "mp_allowNPCs" = "1"
L 01/05/2011 - 16:05:08: "god" = "0"
L 01/05/2011 - 16:05:08: "mp_tournament" = "0"
L 01/05/2011 - 16:05:08: "buddha" = "0"
L 01/05/2011 - 16:05:08: "mp_flashlight" = "1"
L 01/05/2011 - 16:05:08: "mp_maxrounds" = "0"
L 01/05/2011 - 16:05:08: "sv_tags" = ""
L 01/05/2011 - 16:05:08: "sv_stepsize" = "18"
L 01/05/2011 - 16:05:08: "mp_teamlist" = "hgrunt;scientist"
L 01/05/2011 - 16:05:08: "sv_alltalk" = "0"
L 01/05/2011 - 16:05:08: "survivor_limit" = "4"
L 01/05/2011 - 16:05:08: "mp_footsteps" = "1"
L 01/05/2011 - 16:05:08: "sv_noclipaccelerate" = "5"
L 01/05/2011 - 16:05:08: "sv_wateraccelerate" = "10"
L 01/05/2011 - 16:05:08: "mp_autocrosshair" = "1"
L 01/05/2011 - 16:05:08: "mp_stalemate_enable" = "0"
L 01/05/2011 - 16:05:08: "sourcemod_version" = "1.3.6"
L 01/05/2011 - 16:05:08: "sv_rollspeed" = "200"
L 01/05/2011 - 16:05:08: "sv_airaccelerate" = "10"
L 01/05/2011 - 16:05:08: "mp_teams_unbalance_limit" = "1"
L 01/05/2011 - 16:05:08: "mp_timelimit" = "0"
L 01/05/2011 - 16:05:08: "mp_fadetoblack" = "0"
L 01/05/2011 - 16:05:08: "sv_noclipfriction" = "4"
L 01/05/2011 - 16:05:08: "sv_waterfriction" = "1"
L 01/05/2011 - 16:05:08: "sv_steamgroup" = "1100200509557624306"
L 01/05/2011 - 16:05:08: "coop" = "0"
L 01/05/2011 - 16:05:08: "nextlevel" = ""
L 01/05/2011 - 16:05:08: "sv_stopspeed" = "75"
L 01/05/2011 - 16:05:08: "sv_specaccelerate" = "5"
L 01/05/2011 - 16:05:08: "deathmatch" = "1"
L 01/05/2011 - 16:05:08: "tv_enable" = "0"
L 01/05/2011 - 16:05:08: "mp_falldamage" = "0"
L 01/05/2011 - 16:05:08: "mp_freezetime" = "6"
L 01/05/2011 - 16:05:08: "sv_voiceenable" = "1"
L 01/05/2011 - 16:05:08: "tf_arena_max_streak" = "5"
L 01/05/2011 - 16:05:08: "sv_bounce" = "0"
L 01/05/2011 - 16:05:08: "mp_disable_respawn_times" = "0"
L 01/05/2011 - 16:05:08: "r_AirboatViewDampenFreq" = "7.0"
L 01/05/2011 - 16:05:08: "mp_weaponstay" = "0"
L 01/05/2011 - 16:05:08: "mp_friendlyfire" = "1"
L 01/05/2011 - 16:05:08: "sv_noclipspeed" = "5"
L 01/05/2011 - 16:05:08: "r_JeepViewDampenDamp" = "1.0"
L 01/05/2011 - 16:05:08: "mp_c4timer" = "45"
L 01/05/2011 - 16:05:08: "r_AirboatViewDampenDamp" = "1.0"
L 01/05/2011 - 16:05:08: "sm_nextmap" = ""
L 01/05/2011 - 16:05:08: "mp_stalemate_at_timelimit" = "0"
L 01/05/2011 - 16:05:08: "sv_footsteps" = "1"
L 01/05/2011 - 16:05:08: "mp_limitteams" = "2"
L 01/05/2011 - 16:05:08: "tv_relaypassword" = ""
L 01/05/2011 - 16:05:08: "tf_arena_round_time" = "0"
L 01/05/2011 - 16:05:08: "mp_teamplay" = "0"
L 01/05/2011 - 16:05:08: "r_JeepViewDampenFreq" = "7.0"
L 01/05/2011 - 16:05:08: "sv_specnoclip" = "1"
L 01/05/2011 - 16:05:08: "sv_friction" = "4"
L 01/05/2011 - 16:05:08: "mp_autoteambalance" = "1"
L 01/05/2011 - 16:05:08: "sv_contact" = "[email protected]"
L 01/05/2011 - 16:05:08: "director_afk_timeout" = "45"
L 01/05/2011 - 16:05:08: "mp_roundtime" = "5"
L 01/05/2011 - 16:05:08: "mp_fraglimit" = "0"
L 01/05/2011 - 16:05:08: "mp_forcerespawn" = "1"
L 01/05/2011 - 16:05:08: "decalfrequency" = "10"
L 01/05/2011 - 16:05:08: "mp_winlimit" = "0"
L 01/05/2011 - 16:05:08: "sv_accelerate" = "5"
L 01/05/2011 - 16:05:08: "sv_gravity" = "800"
L 01/05/2011 - 16:05:08: "sv_password" = ""
L 01/05/2011 - 16:05:08: "r_JeepViewZHeight" = "10.0"
L 01/05/2011 - 16:05:08: "tf_arena_preround_time" = "10"
L 01/05/2011 - 16:05:08: "tv_password" = ""
L 01/05/2011 - 16:05:08: "sv_specspeed" = "3"
L 01/05/2011 - 16:05:08: server cvars end
L 01/05/2011 - 16:05:08: Started map "c8m1_apartment" (CRC "-1746887724")
Host_NewGame on map c8m1_apartment
L 01/05/2011 - 16:05:08: -------- Mapchange to c8m1_apartment --------
L 01/05/2011 - 16:05:08: [SM] Unable to load extension "left4downtown.ext": vstdlib_linux.so: cannot open shared object file: No such file or directory
L 01/05/2011 - 16:05:08: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
[SM] L4D2 Gore v2.4 by DiscoBBQ and CAPS LOCK FUCK YEAH loaded!
L 01/05/2011 - 16:05:08: [SM] Unable to load plugin "srs.main.smx": Required extension "Left 4 Downtown" file("left4downtown.ext") not running
L 01/05/2011 - 16:05:08: [antitk.smx] [Anti-TK Manager] Data File: addons/sourcemod/data/AntiTK.txt
L 01/05/2011 - 16:05:08: [SM] Fatal error encountered parsing translation file "antitk.phrases.txt"
L 01/05/2011 - 16:05:08: [SM] Error (line 0, column 0): Stream failed to open
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
L 01/05/2011 - 16:05:10: CDirector::RunScript, director_base, level: 0
Initializing Director's script
L 01/05/2011 - 16:05:10: CDirector::RunScript, coop, level: 3
Commentary: Loading commentary data from maps/c8m1_apartment_commentary.txt.
L 01/05/2011 - 16:05:11: Preventing spawning
L 01/05/2011 - 16:05:11: CDirector::RunScript, director_base, level: 0
Initializing Director's script
L 01/05/2011 - 16:05:11: CDirector::RunScript, coop, level: 3
L 01/05/2011 - 16:05:11: server_cvar: "sv_maxspeed" "1000.000000"
L 01/05/2011 - 16:05:11: World triggered "Round_Start"
L 01/05/2011 - 16:05:11: Area 39071 is NAV_MOB_ONLY
L 01/05/2011 - 16:05:11: Area 41949 is NAV_MOB_ONLY
L 01/05/2011 - 16:05:11: Area 39077 is NAV_MOB_ONLY
Setting breakpad minidump AppID = 550
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to startUnknown command "rate"
Server logging enabled.
L 01/05/2011 - 16:05:12: Log file closed
Server logging data to file logs/L192_168_001_005_27015_201101051605_001.log
L 01/05/2011 - 16:05:12: Log file started (file "logs/L192_168_001_005_27015_201101051605_001.log") (game "/home/steve/hlds/left4dead2/left4dead2") (version "4391")
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
Adding master at 188.40.40.201:27011
Adding master at 68.142.72.250:27011
Adding master at 72.165.61.189:27011
L 01/05/2011 - 16:05:12: server_cvar: "l4d2_8survivors_mode" "2"
L 01/05/2011 - 16:05:12: server_cvar: "l4d2_crawling_glow" "1"
L 01/05/2011 - 16:05:12: server_cvar: "l4d2_crawling_spit" "0"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_XtraHP" "1"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_infected_limit" "8"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_killreservation" "1"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_supertank" "1"
L 01/05/2011 - 16:05:12: server_cvar: "survivor_limit" "8"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_survivor_limit" "8"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_tank_hpmulti" "1"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_gear_transfer_enabled" "0"
L 01/05/2011 - 16:05:12: server_cvar: "l4d_gear_transfer_method" "0"
Connection to Steam servers successful.
   VAC secure mode is activated.
Here is the 8 survivor cfg file: l4d2_8survivors.cfg
Code:
                                  File: l4d2_8survivors.cfg

// This file was auto-generated by SourceMod (v1.3.6)
// ConVars for plugin "l4d2_8survivors Bill.smx"

// Eight Survivors Mode: 0-disable plugin, 1-new survivors first, 2-old survivors first
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d2_8survivors_mode "2"

// Eight Survivors Version
// -
// Default: "1.4"
l4d2_8survivors_version "1.4"

File: l4dcsm.cfg
Code:
 File: l4dcsm.cfg

// This file was auto-generated by SourceMod (v1.3.6)
// ConVars for plugin "l4dcsm_a.smx"


// Changes access to the sm_csm command. 1 = Admin access only.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_csm_admins_only "1"

// Toggles the announcement of sm_csm command availability.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_csm_announce "0"

// Sets the number of times clients can change their character per life/map.
// -
// Default: "9999"
// Minimum: "0.000000"
l4d_csm_change_limit "9999"

// Toggles access to Common Infected models
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_csm_common_infected_models_access "0"

// Toggles the CSM plugin functionality
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_csm_enable "1"

// 1 = Can change character only. 2 = Change model only (look like the new character, but still your original character). 3 = Anybody can change character or model.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_csm_infected_access "1"

// Toggles access to L4D1 Survivors in L4D2. Set this to 1 if it's a L4D2 campaign, else if its a L4D1 Campaign, set this to 2 or glitches will occur
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
l4d_csm_l4d1_survivors "1"

// 1 = change to character (you become a clone). 2 = change model (look like the new character, but still your original character). 3 = Allow both 1 and 2.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
l4d_csm_survivor_access "1"
File: l4d_superversus.cfg
Code:
File: l4d_superversus.cfg

// This file was auto-generated by SourceMod (v1.2.3)
// ConVars for plugin "l4d_superversus.smx"


// Give extra survivors HP packs? (1 for extra medpacks)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_XtraHP "1"

// Max amount of infected (will not affect bots)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_infected_limit "8"

// Should we clear Lobby reservaton? (For use with Left4DownTown extension ONLY)
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_killreservation "1"

// Set tanks HP based on Survivor Count
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d_supertank "1"

// Maximum amount of survivors
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "18.000000"
l4d_survivor_limit "8"

// Tanks HP Multiplier (multi*(survivors-4))
// -
// Default: "0.25"
// Minimum: "0.010000"
// Maximum: "1.000000"
l4d_tank_hpmulti "1"
Btw, anyone know of a way to show all 8 team mates in the TAB-accessed player menu, instead of just 4?

Sorry for the long post, but I figure it shows that I have tried and hope to be worthy of help.

Cheers.

update: so, i spent the last couple hours doing a fresh re-install of HLDS, metamod, sourcemod, and the required files for this mod. I got the newest snapshot of the 5.x left 4 downtown .so file; newest MM&SM files; and the other required files. Not much explanation here on where to put files, what versions I need, how to configure, or where to find help on third-party plugins, but I think i figured that part out well enough. *hintcoughhint* I did make the needed, yet vaguely described, changes to the cfg files though, including setting the survivor limit to 8. I am however still having the same problems as described earlier. On No Mercy, things seem to work (as models), except I get spanish translations from the 8-survivor mod; and on Hotel, I get just L4D2 characters and clones, but no spanish translations. Setting l4d_csm_l4d1_survivors to "2" or "1" makes no difference to my problem. For some reason also, despite the super tank being enabled and such, when playing alone in camp mode with 7 coop ai's, the tank is super easy to kill. meh. Re-installing did seem to solve a lag issue though. double meh.

-steve

Last edited by xyster; 01-05-2011 at 23:53.
xyster is offline
uriel18
Senior Member
Join Date: Apr 2009
Old 01-12-2011 , 17:25   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #883

Quote:
Originally Posted by LiQuiD_FeAR View Post
This plugin saying Spanish stuff kills the server
Solution: Not use it.

I hate stupids... (Francis said)

Others are been polished and ask for english .sp to cmpile and no problem, but always there is a subnormal that comes to troll.
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Sev
Veteran Member
Join Date: May 2010
Old 01-13-2011 , 22:29   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #884

I think this plugin could be perfect if someone updated the !csm plugin code.

Why?

I've seen servers out there with Bill working without any random name flash or hand flash as well as the L4D2 survivors with voice and model working in L4D1 campaigns.

Seems like L4D2 is near dead though on Allied Modders say for a few authors.

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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 01-19-2011 , 10:24   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #885

2.Download Kswki´s plugin to allow change automatically all survivors to have different models. Here (credits to Kwski43)

Is this updated from 4/102010 (last time i dll plugin) only this is in english new version if it is a new version? is in spanish

Any chance of adding a translation .txt file for a bunch of common l4d2 user languages please?, seems spain, france, russians, german, dutch, english are the most common l4d2 users out there to name but a few.
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Styxx42
New Member
Join Date: Jan 2010
Old 02-11-2011 , 11:20   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #886

Seeking some clarity on this amazing system to get all 8 survivors.

The main page was last updated
"Last edited by uriel18; 11-13-10 at 09:42 PM. Reason: updates "

Is this still functioning with all the steam MESSUPS (I mean updates ) over the last couple months?

Do you need to get a sever side mod like Left 4 Downtown (Or another I am not aware of) to get more then 4 survivors on your server?

With the !CSM plug in. Should you be able to switch between old team and new team on the L4D2 maps? On all maps I have tested it on I only ever options 1 to 4 listing the new team, and then their guns are held upside down or some times don;t move from where they switched characters.

I noticed some huge downloads some where in the middle of this thread that where big VXD files on megaupload. Should I be reading the whole thread downloading all those or does the Passing update remove the need for those files(Character voices etc)

I have been working through getting a dedicated Group server running for this to work on.
Server is up and I think it is installed. Will test it tonight with more then 4 people.

Thanks for any answers or help.
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Sev
Veteran Member
Join Date: May 2010
Old 02-11-2011 , 14:12   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #887

I'm not a coder for this plugin but I can tell you this.

Most of the support for L4D2 on these forums has died down significantly over the last 3-6 months.

This plugin isn't really perfected because the !CSM plugin isn't up to date for public use. Instead its very much OUT of date in terms of public use.

On private group servers. The !csm plugin has been updated to near perfection with a perfect Bill with no glitches or flashing hands/names/etc and also allowing L4D2 survivors model AND voice on L4D1 campaigns.

Those above features have YET to be added in the public form of the character select plugin.

So while you can use the 8 survivor plugin with a bot adding program and left4dead toolz or downtown. It won't be the near perfect version you could put together because the !csm plugin hasn't been updated in quite some time.

Not really trying to bad mouth anyone but that's the truth.
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Styxx42
New Member
Join Date: Jan 2010
Old 02-11-2011 , 14:21   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #888

[quote=Sev;1412785
Those above features have YET to be added in the public form of the character select plugin.

So while you can use the 8 survivor plugin with a bot adding program and left4dead toolz or downtown. It won't be the near perfect version you could put together because the !csm plugin hasn't been updated in quite some time.

Not really trying to bad mouth anyone but that's the truth.[/quote]

I appreciate your advice.
I noted while reading that this might be the case. It is good to have it spelled out.

Thanks, for now mostly working is better then Not at all.
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blue25hk
Junior Member
Join Date: Nov 2010
Old 02-12-2011 , 16:20   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #889

Producers may not have time to update
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Pikarikku
Junior Member
Join Date: Nov 2010
Old 03-08-2011 , 22:04   Re: [L4D2]All 8 survivors (from 1 and 2)
Reply With Quote #890

Quote:
Originally Posted by Sev View Post
This plugin isn't really perfected because the !CSM plugin isn't up to date for public use. Instead its very much OUT of date in terms of public use.

On private group servers. The !csm plugin has been updated to near perfection with a perfect Bill with no glitches or flashing hands/names/etc and also allowing L4D2 survivors model AND voice on L4D1 campaigns.

Those above features have YET to be added in the public form of the character select plugin.
I wish someone would put up the modified one.
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