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FakeClients


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XG1|AleX
Member
Join Date: Jun 2007
Old 08-19-2007 , 13:33   Re: FakeClients
Reply With Quote #511

is there a way to keep the fakeclients on the server? that they get kicked NEVER...
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 08-19-2007 , 23:14   Re: FakeClients
Reply With Quote #512

This plugin is no longer supported since Valve made the changes so fakeclients won't show as players.

Why would you want to leave them in though? If the server fills up, you'd have fakeclients keeping real players from joining.
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windy
Junior Member
Join Date: Sep 2005
Old 09-02-2007 , 02:18   Re: FakeClients
Reply With Quote #513

http://www.game-monitor.com/search.p...leval=2-070830

Looks like theres been a leak
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duster101
New Member
Join Date: Oct 2007
Old 10-13-2007 , 07:21   Re: FakeClients
Reply With Quote #514

I just recently installed the fakeclient pluggin for source mod it works fine until the server reloads the next map then everybody looses connection to the server. Another note, if your in the game and exit, then try to re-enter you loose connection as well, but on the second attempt to rejoin the server it lets you in. any suggestions, thanks
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 10-15-2007 , 16:00   Re: FakeClients
Reply With Quote #515

Quote:
Originally Posted by duster101 View Post
I just recently installed the fakeclient pluggin for source mod it works fine until the server reloads the next map then everybody looses connection to the server. Another note, if your in the game and exit, then try to re-enter you loose connection as well, but on the second attempt to rejoin the server it lets you in. any suggestions, thanks
Got your PM. This isn't a problem with fakeclients, but I see you've discovered that.

Also, there is no reason to install this plugin anymore with the changes Valve made to the server browser. A 24 player server will look like 0/14 if you add 10 bots or fakeclients.
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 10-17-2007 , 17:18   Re: FakeClients
Reply With Quote #516

It's not compatible with TF2, any plans of making it compatible?
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 10-17-2007 , 18:25   Re: FakeClients
Reply With Quote #517

There's no reason to considering Valve's changes.
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clandest
Junior Member
Join Date: Oct 2007
Old 10-17-2007 , 21:59   Re: FakeClients
Reply With Quote #518

Quote:
Originally Posted by L. Duke View Post
There's no reason to considering Valve's changes.
so this won't work for TF2?
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Chaos Llama
Senior Member
Join Date: Jul 2006
Old 10-18-2007 , 00:38   Re: FakeClients
Reply With Quote #519

Quote:
Originally Posted by L. Duke View Post
There's no reason to considering Valve's changes.
What did valve change?
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L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 10-18-2007 , 10:18   Re: FakeClients
Reply With Quote #520

The server browser subtracts bots and fakeclients from the maximum players. Also they don't even show up as players.

So a 24 player server with 10 bots would show as 0/14 in the browser instead of 10/24 like it used to. This change was made specifically for this plugin (and others like it).
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