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[L4D/L4D2]Enhanced Throwables (1.3 - 21/7/2018)


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legotoytoy
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Join Date: Apr 2012
Old 06-10-2016 , 17:55   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #11

ERROR: Tried to SetParentAttachment for entity light_dynamic (light_dynamic), but it has no attachment named survivor_light.

WHY???
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Lux
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Location: Cat
Old 06-10-2016 , 20:22   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #12

the attachment survivor light only works when you have a gun out for me, molotov's don't have that attachment
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Last edited by Lux; 06-18-2016 at 19:40.
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bazrael
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Old 06-11-2016 , 15:47   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #13

Quote:
Originally Posted by Ludastar View Post
Ahh i forgot to add silvers plugin in the post the link is here for his plugin.

https://forums.alliedmods.net/showthread.php?p=1721107

also im not sure what you mean by Joining the fluorescent effect? O.O
I meant making bile jars glow like glow sticks that use in concert.
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Lux
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Old 06-16-2016 , 15:26   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #14

do you mean like dynamic light on bile if someone has translucent bile jar skin?
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s.m.a.c head
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Location: Liverpool
Old 06-17-2016 , 06:38   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #15

First off great plugin, love it.

pipebomb flash
It seems to stay too long as survivor throws it, as in the pipe is thrown yet the flashes stays by as if survivor is still holding the pipe.

if it can't be fixed any chance of letting us select if pipe is on or off
Quote:
pipeflash 1-on 0-off (something like this)
Thanks and great work with all your recent plugins

PS it didn't make a cfg file
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Last edited by s.m.a.c head; 06-17-2016 at 06:41. Reason: dd
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Jerichoholic Ninja
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Join Date: Dec 2015
Old 06-17-2016 , 14:52   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #16

Is it possible to make a plugin where weapons and other nearby equipment gets destroyed by fire and explosions?
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Lux
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Location: Cat
Old 06-18-2016 , 16:11   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #17

Quote:
Originally Posted by s.m.a.c head View Post
First off great plugin, love it.

pipebomb flash
It seems to stay too long as survivor throws it, as in the pipe is thrown yet the flashes stays by as if survivor is still holding the pipe.

if it can't be fixed any chance of letting us select if pipe is on or off

Thanks and great work with all your recent plugins

PS it didn't make a cfg file
The bug you say is not really a bug, because the survivor still have weapon_pipebomb in his hand even if it is thrown how ever it is fixable but it would be more trouble than it's worth in my opinion.

i will do it sometime today maybe and yes im aware of no auto make cfg, i will do both of these in 1 go
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Last edited by Lux; 06-18-2016 at 16:11.
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Lux
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Old 06-18-2016 , 16:12   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #18

Quote:
Originally Posted by Jerichoholic Ninja View Post
Is it possible to make a plugin where weapons and other nearby equipment gets destroyed by fire and explosions?
i already thought about this, but i may have a go sometime at doing this
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Lux
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Old 06-18-2016 , 19:01   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #19

Quote:
Originally Posted by s.m.a.c head View Post
First off great plugin, love it.

pipebomb flash
It seems to stay too long as survivor throws it, as in the pipe is thrown yet the flashes stays by as if survivor is still holding the pipe.

if it can't be fixed any chance of letting us select if pipe is on or off

Thanks and great work with all your recent plugins

PS it didn't make a cfg file
Done Get the new version now

with cvars requested by you

l4d_handheld_light_pipe_bomb "1"

l4d_handheld_light_Molotov "1"

and it will create a config now..
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Lux
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Old 06-18-2016 , 19:29   Re: [L4D/L4D2]Enhanced Throwables (1.1 - 31/5/2016)
Reply With Quote #20

Quote:
Originally Posted by s.m.a.c head View Post
First off great plugin, love it.

pipebomb flash
It seems to stay too long as survivor throws it, as in the pipe is thrown yet the flashes stays by as if survivor is still holding the pipe.

if it can't be fixed any chance of letting us select if pipe is on or off

Thanks and great work with all your recent plugins

PS it didn't make a cfg file
Done Get the new version now

with cvars requested by you

l4d_handheld_light_pipe_bomb "1"

l4d_handheld_light_Molotov "1"
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