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[CS:GO] Skill Auto Balance (v4.1.2, 2021-2-20)


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penalte
Member
Join Date: Jan 2016
Old 07-23-2020 , 09:29   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #101

Quote:
Originally Posted by foxsay View Post
L 07/10/2020 - 17:137: [skillautobalance-levelranks.smx] Level Ranks not found. Must have levelranks plugin running to use this version.

MY levelranks plugin is up and running.
+1
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penalte
Member
Join Date: Jan 2016
Old 07-23-2020 , 12:54   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #102

ok fix it for level ranks.


change this
PHP Code:
    if (StrEqual(name"levelranks")) 
to this
PHP Code:
    if (StrEqual(name"levelsranks")) 
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penalte
Member
Join Date: Jan 2016
Old 07-23-2020 , 14:17   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #103

another issue, if there are 5v5 and then 2 players from one team left it stays 5v3 for long period of rounds and i have sab_balanceafternplayerschange "1" and sab_balanceafternrounds "1".

can you check it pls?
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Effeff
AlliedModders Donor
Join Date: Jan 2019
Location: discord: ff#0533
Old 12-08-2020 , 12:15   Re: [CS:GO] Skill Auto Balance (v3.1.1, 2020-6-11)
Reply With Quote #104

3.2.2 -
Fixed a bug where client scores were not being fetched properly.
Fixed a bug where GetAverageScore would not iterate through all players, resulting in an abnormally low average score.
Few small logic fixes.
Fixed name of levelsranks plugin to be levelsranks and not levelranks (thanks penalte on alliedmods).
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penalte
Member
Join Date: Jan 2016
Old 12-08-2020 , 18:03   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #105

Nice update, but you should check it because it puts sometimes like 6 players in one team and 2 in the other.
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Effeff
AlliedModders Donor
Join Date: Jan 2019
Location: discord: ff#0533
Old 12-08-2020 , 18:16   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #106

Quote:
Originally Posted by penalte View Post
Nice update, but you should check it because it puts sometimes like 6 players in one team and 2 in the other.
That is strange.

I have written it so that the plugin will always make the teams have the same amount of players at the end of each round. (or as close as possible if odd number of players).

Have you seen this happen after using the latest version of the plugin?

I have a debug version of my plugin, it logs info in "./csgo/addons/sourcemod/logs/sab_log.txt", would you be willing to use it and send me the file when you see it happen?
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penalte
Member
Join Date: Jan 2016
Old 12-08-2020 , 18:45   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #107

sure, i love this plugin lets make it better, i use lvl ranks version.
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Razvann.
Senior Member
Join Date: Jul 2012
Old 12-26-2020 , 18:40   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #108

[skillautobalance-rankme.smx] kento_rankme not found. Must have kento_rankme plugin running to use this version.

I run kento_rankme last version with last include files. It's compiled with last version of includes (skillautobalance-rankme + skillautobalance)

I need a fix ,please.
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Razvann.
Senior Member
Join Date: Jul 2012
Old 12-27-2020 , 19:28   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #109

And one more problem:

Code:
L 12/28/2020 - 02:03:41: [SM] Exception reported: Array index out-of-bounds (index -1, limit 64)
L 12/28/2020 - 02:03:41: [SM] Blaming: skillautobalance.smx
L 12/28/2020 - 02:03:41: [SM] Call stack trace:
L 12/28/2020 - 02:03:41: [SM]   [1] Line 143, SkillAutoBalance/funcs_balance.sp::RemoveOutliers
L 12/28/2020 - 02:03:41: [SM]   [2] Line 27, SkillAutoBalance/funcs_balance.sp::BalanceSkill
L 12/28/2020 - 02:03:41: [SM]   [3] Line 17, SkillAutoBalance/timers.sp::Timer_CheckScore
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Effeff
AlliedModders Donor
Join Date: Jan 2019
Location: discord: ff#0533
Old 12-30-2020 , 02:28   Re: [CS:GO] Skill Auto Balance (v3.2.2, 2020-12-8)
Reply With Quote #110

edited: The error confuses me. Unless I have made a mistake (which I cannot see), "index -1" can only occur if a team balance occurs when there is only 0 or 1 players total on both teams. This confuses me because I thought I made it impossible for a balance to occur unless there is at least 1 player on each team.

I need more information if you can:
Do you have bots on your server?
Do you know how many people are on when this error occurs?

Please try with the latest version on github called "skillautobalance-kento-rankme". And, do not use both "skillautobalance-kento-rankme" and "skillautobalance" plugins, you only need one.

Last edited by Effeff; 12-30-2020 at 03:31.
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