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Third Person View (actually)


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Ducthantai6668
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Join Date: Mar 2021
Old 05-31-2022 , 00:02   Re: Third Person View (actually)
Reply With Quote #31

GOOODDD
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EFFx
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Old 06-01-2022 , 19:50   Re: Third Person View (actually)
Reply With Quote #32

Thaaank youuu
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Last edited by EFFx; 06-01-2022 at 19:50.
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madNezz
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Old 06-22-2022 , 04:16   Re: Third Person View (actually)
Reply With Quote #33

This guy don't miss, gj dude
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Ducthantai6668
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Old 06-22-2022 , 04:52   Re: Third Person View (actually)
Reply With Quote #34

Quote:
Originally Posted by EFFx View Post
Thaaank youuu
can you set register chat /cam to change to 3rd to 1st person?
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EFFx
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Old 06-22-2022 , 05:01   Re: Third Person View (actually)
Reply With Quote #35

Give it a test.
Attached Files
File Type: sma Get Plugin or Get Source (third_camera_view.sma - 106 views - 25.6 KB)
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Last edited by EFFx; 06-25-2022 at 01:01.
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Ducthantai6668
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Old 06-23-2022 , 02:13   Re: Third Person View (actually)
Reply With Quote #36

Quote:
Originally Posted by EFFx View Post
Give it a test.
hello
it nots worked
https://i.imgur.com/fRZrbW4.png
attatch_view(id, id) its here
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EFFx
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Old 06-23-2022 , 02:43   Re: Third Person View (actually)
Reply With Quote #37

Yeah I added a 't' there. Check again please ^^.
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Ducthantai6668
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Old 06-23-2022 , 22:08   Re: Third Person View (actually)
Reply With Quote #38

Quote:
Originally Posted by EFFx View Post
Yeah I added a 't' there. Check again please ^^.
it worked gooooooood !!!!!!!!!!!!!!!!!!!!
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MayroN
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Join Date: Aug 2017
Location: Kyiv
Old 06-24-2022 , 20:27   Re: Third Person View (actually)
Reply With Quote #39

Quote:
Originally Posted by EFFx View Post
Yeah I added a 't' there. Check again please ^^.
There, this command to turn on / off the camera is not enough.
You need to register a bool and insert it into the necessary functions to completely disable the camera

Now what you did when returning to first person - the player will hear, for example, weapon reload events, decals in the walls and other nuances that he saw in third person mode

On the same Assout in the Trigger - if the player looks at the screen and then he wants to change the face mode without leaving the Trigger and then ... well, you understand me ...

This is as an example of what will happen next, which I said above with sounds and other

I want to say that all these events will work together in first person mode

It is also desirable to turn off the third-person camera when the player is killed. And turn on the Spawn
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EFFx
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Old 06-25-2022 , 01:00   Re: Third Person View (actually)
Reply With Quote #40

So they won't. There's a check to see if the camera entity is valid in each function, which returns false due it's removal when turning to first person view. The only thing I've forgot is the check when using the assault camera or whatever other entity which triggers a camera. May be fixed now.

About removing the camera when it's killed, what do you mean? Making players able to see the spectating player camera view?
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