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[CS:GO] Movement Unlocker


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StSatan
Senior Member
Join Date: Apr 2010
Old 04-08-2016 , 05:33   Re: [CS:GO] Movement Unlocker
Reply With Quote #61

If I understand correctly, this plugin removes the limit of m_flMaxspeed, and clients on the ground can move with speed more than 260.0?
With this plugin you may set m_flMaxspeed over than 260.0, but player speed doesn't increase... (no errors, sm last build). So, the question is: what exacly unlocked?

Last edited by StSatan; 04-08-2016 at 06:56.
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Jenkins
AlliedModders Donor
Join Date: Jul 2011
Old 04-22-2016 , 06:44   Re: [CS:GO] Movement Unlocker
Reply With Quote #62

I think the last update broke the plugin. People seem to get around 1000 in speed now while bhoping with this plugin.
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BustedRider
Senior Member
Join Date: Dec 2008
Location: Canada/QC
Old 05-26-2016 , 10:07   Re: [CS:GO] Movement Unlocker
Reply With Quote #63

well plugins still work for me but i got alot of red message with this plugin
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GabenNewell
Member
Join Date: May 2013
Old 07-16-2016 , 23:00   Re: [CS:GO] Movement Unlocker
Reply With Quote #64

@Peace-Maker
This plugin works great on level surfaces, but for extremely high drops like on bhop_null the sv_staminalandcost 0.050 still kicks in and breaks momentum. I don't want to set stamina values to zero either because then it will no longer feel like CS:Source movement with the boots stomping hard on the ground. Is there any way to fix this?

Note:
bhop_null has stamina jump and land cost to zero so I had to set them back to defaults when using this plugin.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-17-2016 , 15:48   Re: [CS:GO] Movement Unlocker
Reply With Quote #65

Quote:
Originally Posted by GabenNewell View Post
@Peace-Maker
This plugin works great on level surfaces, but for extremely high drops like on bhop_null the sv_staminalandcost 0.050 still kicks in and breaks momentum. I don't want to set stamina values to zero either because then it will no longer feel like CS:Source movement with the boots stomping hard on the ground. Is there any way to fix this?

Note:
bhop_null has stamina jump and land cost to zero so I had to set them back to defaults when using this plugin.
So you want to emulate sv_staminalandcost 0 when falling from long heights, but keep it for small jumps? I'm sure it's possible to do that or remove some hard cap there might be, but I've got no time or interest to investigate in the game code
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GabenNewell
Member
Join Date: May 2013
Old 07-18-2016 , 20:12   Re: [CS:GO] Movement Unlocker
Reply With Quote #66

Quote:
Originally Posted by Peace-Maker View Post
So you want to emulate sv_staminalandcost 0 when falling from long heights, but keep it for small jumps? I'm sure it's possible to do that or remove some hard cap there might be, but I've got no time or interest to investigate in the game code
Yup. Bunnyhopping with sv_staminalandcost 0 gives too much of a speed boost and feels very inconsistent compared to CS:Source, but if you don't set it to 0 you just abruptly stop right after a long fall on maps like bhop_null or bhop_sqee with all the boost platforms.
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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 07-28-2016 , 09:37   Re: [CS:GO] Movement Unlocker
Reply With Quote #67

Hello Peace-Maker,

I'm not sure if i should address this problem to you, but maybe you can look into it?

People can no longer bunnyhop on trigger pushes properly after the latest valve update "Release Notes for 7/27/2016"

Not sure if this is due to your plugin, or from valve changing something that we cannot do anything about.

Please let me hear from you on this matter. Thank you.
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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 07-28-2016 , 10:53   Re: [CS:GO] Movement Unlocker
Reply With Quote #68

*update. This is caused by Valve.

Bad ApplyAbsVelocityImpulse(0.000024,-2000.000000,0.000000) on playername.

The push_trigger is pushing you the reverse way.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 07-28-2016 , 11:53   Re: [CS:GO] Movement Unlocker
Reply With Quote #69

Yes, there are new sanity checks in there now.
Code:
k_flMaxEntitySpinRate= 3600.0
k_flMaxEntitySpeed = 2000.0
k_flMaxEntityEulerAngle 360000.0
k_flMaxEntityPosCoord 16384.0
A new function "CheckEntityVelocity(Vector &)" does some checks against the k_flMaxEntitySpeed and limits the velocity if it exceeds.
Sadly it's inlined in windows, so it's not as easy as a detour to disable. I'll see if i can patch it.
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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 07-28-2016 , 12:05   Re: [CS:GO] Movement Unlocker
Reply With Quote #70

If you patch it and valve patches it later on, would you have to remove that patch feature afterwards? Or is this a good thing to leave in the plugin?
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