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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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chc
Junior Member
Join Date: Jun 2015
Old 04-25-2016 , 14:44   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4601

Quote:
Originally Posted by Bittersweet View Post
The link you provided isn't part of the official UMC as far as I know - looks like a tool someone else designed to work with UMC. If it is generating mapcycle files that don't work, I'd take it up with that author.

At first glance your mapcycle file does look correct. The thing that jumps out are the parenthesis characters, ( and ). You might want to try removing/replacing those and see if you can get the mapcycle to work. Seems like I've had some issues with special characters in the past, but I really can't remember the details. Another issue I believe I've had was a cycle file generated on a Linux system being moved over to a Windows system, or perhaps it was vice-versa. Those file systems treat "plain" text files slightly different.

Edit: I'm not seeing much documentation on the "display" option. I think there was more examples in the old documentation before it was moved to Google Code. You might want to check those Wikis and see if you can find anything. If not, I'd just get rid of the "display" options and replace those with {} after each map and see how that works out for you.
Will give this a shot. Thanks!
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chc
Junior Member
Join Date: Jun 2015
Old 04-25-2016 , 16:19   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4602

EDIT NEVERMIND. It must have been the extra slots I had in the brackets like you said. ODDDDDDDDDDDDdd

Last edited by chc; 04-25-2016 at 16:31.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 04-27-2016 , 22:12   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4603

any1 have experience with the next_mapgroup option??

i have several category in my mapcycle (ie: mini game, jailbreak, ttt,....)
what i want is player gets to vote for the map in the next_mapgroup
is it possible?

an example
Code:
"umc_mapcycle"
{	
    "PH" //Name this whatever you like
    {
		"next_mapgroup" "MG"
		
		"cs_italy" {}
	}
	
    "MG" //Name this whatever you like
    {	
		"next_mapgroup" "SURF"
		
		"mg_thc_lego_multigames_v3fix" {}		
	}
	
	"SURF" //Name this whatever you like
    {	
		"next_mapgroup" "HNS"
		
		"surf_10xinferno_pb" {}
	}
	
	"HNS" //Name this whatever you like
    {	
		"next_mapgroup" "AWP"
		
		"hns_mie" {}
	}
	
	"AWP" //Name this whatever you like
    {	
		"next_mapgroup" "DEATHRUN"
		
		"awp_lego_2015" {}
	}
	
	"DEATHRUN" //Name this whatever you like
    {
		"next_mapgroup" "JAIL"
		
		"deathrun_blblblblblblbl_ogogo" {}		
	}
	
    "JAIL" //Name this whatever you like
    {
		"next_mapgroup" "TTT"
		
		"ba_jail_canyondam_go" {}
    }

	"TTT" //Name this whatever you like
    {	
		"next_mapgroup" "PH"
		
		"ttt_apehouse_sg" {}
	}
}
if players are on jail map then they should be able to vote for / nominate for maps from TTT
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Bittersweet
Veteran Member
Join Date: May 2012
Old 04-29-2016 , 17:33   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4604

Quote:
Originally Posted by 8guawong View Post
any1 have experience with the next_mapgroup option??

i have several category in my mapcycle (ie: mini game, jailbreak, ttt,....)
what i want is player gets to vote for the map in the next_mapgroup
is it possible?

an example
Code:
"umc_mapcycle"
{	
    "PH" //Name this whatever you like
    {
		"next_mapgroup" "MG"
		
		"cs_italy" {}
	}
	
    "MG" //Name this whatever you like
    {	
		"next_mapgroup" "SURF"
		
		"mg_thc_lego_multigames_v3fix" {}		
	}
	
	"SURF" //Name this whatever you like
    {	
		"next_mapgroup" "HNS"
		
		"surf_10xinferno_pb" {}
	}
	
	"HNS" //Name this whatever you like
    {	
		"next_mapgroup" "AWP"
		
		"hns_mie" {}
	}
	
	"AWP" //Name this whatever you like
    {	
		"next_mapgroup" "DEATHRUN"
		
		"awp_lego_2015" {}
	}
	
	"DEATHRUN" //Name this whatever you like
    {
		"next_mapgroup" "JAIL"
		
		"deathrun_blblblblblblbl_ogogo" {}		
	}
	
    "JAIL" //Name this whatever you like
    {
		"next_mapgroup" "TTT"
		
		"ba_jail_canyondam_go" {}
    }

	"TTT" //Name this whatever you like
    {	
		"next_mapgroup" "PH"
		
		"ttt_apehouse_sg" {}
	}
}
if players are on jail map then they should be able to vote for / nominate for maps from TTT
I had never ever noticed next_mapgroup, but I do now see it mentioned in the OP. I don't think you can do it the way you are trying to do it now, because, as it explains under the example in the OP:

"If at any point a map is selected from the "Attack & Defend" group--whether from vote or random selection of the next map--the next time a map is randomly selected it will be from the "Payload" group (this doesn't apply to votes, only random selection of the next map)."


I think you can certainly do something using map weighting and map excluding though, but I'm not sure you can force a map group on your players unless you have really limited choices in the first place. You certainly could totally disable the endvote module and just use the random module, that would force a random map inside of each group, in a endless preset cycle, something like this:
PHP Code:
"umc_mapcycle"

  
"Group_A"
  

      
"next_mapgroup" "Group_B"
      "Map_1"  
{}
      
"Map_2"  {}  
      
"Map_3"  {}  
  }
  
"Group_B"
  

      
"next_mapgroup" "Group_C"
      "Map_4"  
{}
      
"Map_5"  {}  
      
"Map_6"  {}  
  }
  
"Group_C"
  

      
"next_mapgroup" "Group_A"
      "Map_7"  
{}
      
"Map_8"  {}  
      
"Map_9"  {}  
  }

__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
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Bittersweet is offline
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Member
Join Date: Mar 2016
Old 05-06-2016 , 10:41   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4605

Excuse me
When voting on the map
How to make a random set of map group show?
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mazdarx8
Veteran Member
Join Date: Aug 2014
Old 05-17-2016 , 14:07   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4606

Hey, is it possible to disable the vote alerts text?

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Bittersweet
Veteran Member
Join Date: May 2012
Old 05-18-2016 , 20:56   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4607

Quote:
Originally Posted by [email protected] View Post
Excuse me
When voting on the map
How to make a random set of map group show?
By using the random module.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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Bittersweet
Veteran Member
Join Date: May 2012
Old 05-18-2016 , 20:58   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4608

Quote:
Originally Posted by mazdarx8 View Post
Hey, is it possible to disable the vote alerts text?

Yes, just disable the vote warnings plugin (umc-endvote-warnings.smx) by moving it to the disable folder.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
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GoHAM
Junior Member
Join Date: Mar 2013
Old 05-19-2016 , 15:24   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4609

Just installed this plugin but im having problems getting a map list on rtv(vote is accepted but no maps show up to vote), im assuming is because my umc_mapcycle.txt only has the default text but i can't figure out how to place the maps there, i tried using the default mapcycle.txt but no luck.

Does anyone have an example file for all default maps on Team Fortress 2? ive googled everywhere but can't seem to find one.

Also there is no vote before round end but i assume the issue has the same source.

EDIT: okay so i think i got it working, this is what i did, any suggestions?

Code:
"umc_mapcycle"
{
"Maps"
{

"maps_invote"   "6"

"cp_gravelpit" {display}
"cp_dustbowl" {display}
"cp_granary" {display}
"cp_well" {display}
"cp_gravelpit" {display}
"cp_dustbowl" {display}
"cp_granary" {display}
"ctf_2fort" {display}
"tc_hydro" {display}
"ctf_well" {display}
"cp_badlands" {display}
"pl_goldrush" {display}
"cp_fastlane" {display}
"ctf_turbine" {display}
"pl_badwater" {display}
"cp_steel" {display}
"cp_gravelpit" {display}
"cp_dustbowl" {display}
"cp_granary" {display}
"cp_well" {display}
"cp_egypt_final" {display}
"cp_junction_final" {display}
"plr_pipeline" {display}
"pl_hoodoo_final" {display}
"koth_sawmill" {display}
"koth_nucleus" {display}
"koth_viaduct" {display}
"ctf_sawmill" {display}
"cp_yukon_final" {display}
"koth_harvest_final" {display}
"ctf_doublecross" {display}
"cp_gorge" {display}
"cp_freight_final1" {display}
"pl_upward" {display}
"plr_hightower" {display}
"pl_thundermountain" {display}
"cp_coldfront" {display}
"cp_mountainlab" {display}
"cp_degrootkeep" {display}
"cp_5gorge" {display}
"pl_frontier_final" {display}
"plr_nightfall_final" {display}
"koth_lakeside_final" {display}
"koth_badlands" {display}
"pl_barnblitz" {display}
"cp_gullywash_final1" {display}
"cp_foundry" {display}
"sd_doomsday" {display}
"koth_king" {display}

}

Last edited by GoHAM; 05-19-2016 at 16:30.
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Bittersweet
Veteran Member
Join Date: May 2012
Old 05-20-2016 , 15:48   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #4610

Quote:
Originally Posted by GoHAM View Post
...EDIT: okay so i think i got it working, this is what i did, any suggestions?

Code:
"umc_mapcycle"
{
"Maps"
{

"maps_invote"   "6"

"cp_gravelpit" {display}
"cp_dustbowl" {display}
"cp_granary" {display}
"cp_well" {display}
"cp_gravelpit" {display}
"cp_dustbowl" {display}
"cp_granary" {display}
"ctf_2fort" {display}
"tc_hydro" {display}
"ctf_well" {display}
"cp_badlands" {display}
"pl_goldrush" {display}
"cp_fastlane" {display}
"ctf_turbine" {display}
"pl_badwater" {display}
"cp_steel" {display}
"cp_gravelpit" {display}
"cp_dustbowl" {display}
"cp_granary" {display}
"cp_well" {display}
"cp_egypt_final" {display}
"cp_junction_final" {display}
"plr_pipeline" {display}
"pl_hoodoo_final" {display}
"koth_sawmill" {display}
"koth_nucleus" {display}
"koth_viaduct" {display}
"ctf_sawmill" {display}
"cp_yukon_final" {display}
"koth_harvest_final" {display}
"ctf_doublecross" {display}
"cp_gorge" {display}
"cp_freight_final1" {display}
"pl_upward" {display}
"plr_hightower" {display}
"pl_thundermountain" {display}
"cp_coldfront" {display}
"cp_mountainlab" {display}
"cp_degrootkeep" {display}
"cp_5gorge" {display}
"pl_frontier_final" {display}
"plr_nightfall_final" {display}
"koth_lakeside_final" {display}
"koth_badlands" {display}
"pl_barnblitz" {display}
"cp_gullywash_final1" {display}
"cp_foundry" {display}
"sd_doomsday" {display}
"koth_king" {display}

}
If you have it working, I'm not sure what you want suggestions on?

Regarding your mapcycle file above, your code above is definitely missing a closing brace } at the end of the file. I don't see what the display option is doing for you there, you are using it without an operand, so I don't think it's doing anything, you could just have {} after each map name instead of {display} and get the same results. This is actually documented very well in the default umc_mapcycle.txt file.

Code:
//Text to display for this map in the vote. If left blank    //
//              //or omitted, the map's name will be used instead.           //
//              // (Default value: "{MAP}")                                  //
//              "display"       "any value"
To use that option correctly, you would do something like:
"cp_dustbowl" {"display" "Dustbowl - My fave"}

Those are actually Keyvalues, which always come in pairs of data between the braces. As documented, you can use multiple supported options on maps by putting those data pairs between the braces following a map, like this:

PHP Code:
"cp_dustbowl"
{
   
"display" "Dustbowl"
   "min_players" "10"
   "weight" "1.5"

See the default umc_mapcycle.txt and the configuration documentation for more information.

The default umc_mapcycle.txt file doesn't contain a map rotation because this plugin is compatible with multiple games. As far as the maps go, you can only play maps that are on your server, just print a file listing for that folder to get the list you were asking about.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
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