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[UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)


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narugo
Member
Join Date: Mar 2013
Location: São Paulo - Brazil
Old 06-14-2013 , 01:42   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3701

need help
I can1t make simples mapcycle.

How can I create a map list file with this maps and options?

cycle = turbine and cp_mountainlab with 15 rounds endvotemap allowing extend more 15 rounds and 30 min.
rtv and nominate =
ctf_turbine
cp_mountainlab
cp_dustbowl
pl_goldrush
pl_badwater
pl_hoodoo_final
koth_sawmill
koth_nucleus
ctf_2fort
koth_viaduct
cp_gorge
pl_upward
pl_thundermountain
cp_manor_event
koth_badlands
koth_viaduct_event
koth_lakeside_final
koth_king
koth_lakeside_event
pl_barnblitz
ctf_2fort
cp_egypt_final
cp_fastlane
cp_junction_final
cp_steel
cp_well
cp_yukon_final
ctf_doublecross
ctf_well
tc_hydro
tfdb_desert_madness_a9_fix
tfdb_orangebox_b2
tfdb_cwg_gym_v1
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moxie2020
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Join Date: Aug 2011
Old 06-14-2013 , 14:37   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3702

The umc-randomcycle.smx does not appear to work properly when you change the name of the mapcycle file.

First off all the other modules work perfectly.
But I will come to my TF2 ctf server after its been empty awhile and it will change to tc_hydro...

I named the mapcycle file umc_ctf_mapcyclefile.txt
It is set appropriately in the config: sm_umc_randcycle_cyclefile "umc_ctf_mapcycle.txt"
It queries properly too:

Quote:
145:49 "145:48 sm_umc_randcycle_cyclefile
145:49 "sm_umc_randcycle_cyclefile" = "umc_ctf_mapcycle.txt" ( def. "umc_mapcycle.txt" )
- File to use for Ultimate Mapchooser's map rotation..
Here is my ctf map rotation:
PHP Code:
"umc_mapcycle"
{
   
"CTF"
    
{
        
"maps_invote" "4"
        "default_min_players" "1"
        "command"  "mp_timelimit 90; mp_maxrounds 3; tf_flag_caps_per_round 4"
        "ctf_2fort" 
{}
        
"ctf_doublecross" {}
        
"ctf_turbine"    {}
        
"ctf_well"    {}
    }    

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Powerlord
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Location: Seduce Me!
Old 06-14-2013 , 14:47   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3703

At a guess, it has to do with this:

Quote:
Originally Posted by moxie2020 View Post
But I will come to my TF2 ctf server after its been empty awhile and it will change to tc_hydro...
PHP Code:
        "default_min_players" "1" 
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narugo
Member
Join Date: Mar 2013
Location: São Paulo - Brazil
Old 06-14-2013 , 18:24   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3704

Quote:
Originally Posted by narugo View Post
need help
I can1t make simples mapcycle.

Spoiler
what is wrong here?

Code:
"umc_mapcycle"
{
    "cycle" 
    {
        "maps_invote"   "2"
		"command"  "mp_timelimit 30; mp_maxrounds 15; tf_flag_caps_per_round 3"
		"nominate_group"  "nominate_free"
        "ctf_turbine"  {}
        "cp_mountainlab" {}		
    }
	
	"nominate_free"
	{
        "nominate_flags"  ""
		"ctf_turbine" {}
        "cp_mountainlab" {}
        "cp_dustbowl" {}
        "pl_goldrush" {}
        "pl_badwater" {}
        "pl_hoodoo_final" {}
        "koth_sawmill" {}
        "koth_nucleus" {}
        "ctf_2fort" {}
        "koth_viaduct" {}
        "cp_gorge" {}
        "pl_upward" {}
        "pl_thundermountain" {}
        "cp_manor_event" {}
        "koth_badlands" {}
        "koth_viaduct_event" {}
        "koth_lakeside_final" {}
        "koth_king" {}
        "koth_lakeside_event" {}
        "pl_barnblitz" {}
        "ctf_2fort" {}
        "cp_egypt_final" {}
        "cp_fastlane" {}
        "cp_junction_final" {}
        "cp_steel" {}
        "cp_well" {}
        "cp_yukon_final" {}
        "ctf_doublecross" {}
        "ctf_well" {}
        "tc_hydro" {}
        "tfdb_desert_madness_a9_fix" {}
        "tfdb_orangebox_b2" {}
        "tfdb_cwg_gym_v1" {}
    }
}
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moxie2020
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Old 06-14-2013 , 21:32   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3705

Quote:
Originally Posted by Powerlord View Post
At a guess, it has to do with this:
I get that it changes because of the playerlimits but that is also set to the same rotation.
No where is tc_hydro except the default mapcycles...
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Powerlord
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Old 06-15-2013 , 13:58   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3706

Quote:
Originally Posted by moxie2020 View Post
I get that it changes because of the playerlimits but that is also set to the same rotation.
No where is tc_hydro except the default mapcycles...
Well, the point was that the vote was happening when 0 players were on the server (and yes, this does happen), so the server itself is choosing the map it thinks follows the current one from mapcycle.txt (or cfg/mapcycle_default.txt). Remove the "default_min_players" "1" line.
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Last edited by Powerlord; 06-15-2013 at 14:03.
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marlonsw
Senior Member
Join Date: Apr 2013
Old 06-16-2013 , 14:14   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3707

I have a bug, after the last update of STEAM, and already put several types of verção SM and MM, and still the same thing, and have also downloaded the UMC and again to no avail

http://img38.**************/img38/1687/z0t4.png
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cssBOT
Senior Member
Join Date: Apr 2009
Old 06-16-2013 , 17:07   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3708

Feature Request (RTVv module): Add a cvar to disable RTV's after x seconds into the map. Prevents players from passing an RTV later in map to deny someone from winning (eg.GunGame mod).

Last edited by cssBOT; 06-28-2013 at 09:51.
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moxie2020
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Join Date: Aug 2011
Old 06-16-2013 , 23:59   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3709

Quote:
Originally Posted by Powerlord View Post
Well, the point was that the vote was happening when 0 players were on the server (and yes, this does happen), so the server itself is choosing the map it thinks follows the current one from mapcycle.txt (or cfg/mapcycle_default.txt). Remove the "default_min_players" "1" line.
Ok, Thanks. Doesn't that defeat the purpose of that module.... Every server will be empty sometime.
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Powerlord
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Old 06-17-2013 , 02:06   Re: [UMC3] Ultimate Mapchooser 3.4.5 (Updated 10/7/2012)
Reply With Quote #3710

Quote:
Originally Posted by moxie2020 View Post
Ok, Thanks. Doesn't that defeat the purpose of that module.... Every server will be empty sometime.
The problem is that TF2 will continue to fire map and round starts and all that even when no one is on. Which unfortunately causes UMC's vote to kick off.

The point of that module is to actually restrict either large or small maps when you don't have the right number of players.
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