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Sourcemod for Dota 2?


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thegameeer
Junior Member
Join Date: Mar 2013
Old 03-12-2013 , 10:26   Re: Sourcemod for Dota 2?
#61

Quote:
Originally Posted by TsunamiNori View Post
no need server.cfg, just to be sure that u have a correct map version.
so my I don't need the server.cfg?
Here's my launch parameters "srcds.exe -console -game "dota" +map dota"
are these correct? when i launch it it says #Console Initialized. #ConVarRef rr_responses doesn't point to an existing ConVar #Game.dll loaded for "Dota 2"
then it hosts a newgame and crashes
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TsunamiNori
Junior Member
Join Date: Mar 2013
Old 03-12-2013 , 12:58   Re: Sourcemod for Dota 2?
#62

mine: -game dota +map dota_winter +maxplayers 10 -port 27015 -ip 127.0.0.1
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Solace
Junior Member
Join Date: Apr 2006
Location: Canada BC Vancouver
Old 03-12-2013 , 20:47   Re: Sourcemod for Dota 2?
#63

Quote:
Originally Posted by TsunamiNori View Post
is there the way to auto restart server whenever the match end? or i just do it manually?
you could just have a small plugin execute a change map command when it detects the end game state if you wanted. otherwise just re-load the through rcon.
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Tetl
Member
Join Date: Nov 2009
Old 03-12-2013 , 21:07   Re: Sourcemod for Dota 2?
#64

https://forums.alliedmods.net/showth...03#post2110203

Last edited by psychonic; 04-06-2014 at 10:42.
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thegameeer
Junior Member
Join Date: Mar 2013
Old 03-12-2013 , 23:16   Re: Sourcemod for Dota 2?
#65

Thanks Tetl! I found out that I had to change the serverversion to make it run fine.
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Aikari Tsero
Junior Member
Join Date: Mar 2013
Old 03-13-2013 , 23:03   Re: Sourcemod for Dota 2?
#66

After following all of the steps above, my server instance still crashes almost immediately after starting a new game. The last message it prints before closing is:
Server_Message: "Quit"
Server_Message: "Restart"

It then spews a bunch of text about unloading models then quits.

My command line is: -console -game dota -ip 192.168.0.4 -port 3003 +map dota
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TsunamiNori
Junior Member
Join Date: Mar 2013
Old 03-13-2013 , 23:23   Re: Sourcemod for Dota 2?
#67

Hey guys, i just figured out that server will restarted after a short time since the game ended.

Quote:
Originally Posted by Aikari Tsero View Post
After following all of the steps above, my server instance still crashes almost immediately after starting a new game. The last message it prints before closing is:
Server_Message: "Quit"
Server_Message: "Restart"

It then spews a bunch of text about unloading models then quits.

My command line is: -console -game dota -ip 192.168.0.4 -port 3003 +map dota
add -maxplayer 10 in your command.
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Aikari Tsero
Junior Member
Join Date: Mar 2013
Old 03-13-2013 , 23:36   Re: Sourcemod for Dota 2?
#68

Still crashes after adding +maxplayers 10
This is the server log:
Code:
L 03/13/2013 - 20:38:56: Loading map "dota"
L 03/13/2013 - 20:38:56: server cvars start
L 03/13/2013 - 20:38:56: "sv_maxspeed" = "320"
L 03/13/2013 - 20:38:56: "sv_rollangle" = "0"
L 03/13/2013 - 20:38:56: "r_AirboatViewZHeight" = "0.0"
L 03/13/2013 - 20:38:56: "sv_cheats" = "0"
L 03/13/2013 - 20:38:56: "r_VehicleViewDampen" = "1"
L 03/13/2013 - 20:38:56: "mp_allowNPCs" = "1"
L 03/13/2013 - 20:38:56: "mp_tournament" = "0"
L 03/13/2013 - 20:38:56: "mp_flashlight" = "0"
L 03/13/2013 - 20:38:56: "sv_tags" = ""
L 03/13/2013 - 20:38:56: "sv_stepsize" = "18"
L 03/13/2013 - 20:38:56: "mp_teamlist" = "hgrunt;scientist"
L 03/13/2013 - 20:38:56: "sv_alltalk" = "0"
L 03/13/2013 - 20:38:56: "mp_footsteps" = "1"
L 03/13/2013 - 20:38:56: "sv_noclipaccelerate" = "5"
L 03/13/2013 - 20:38:56: "sv_wateraccelerate" = "10"
L 03/13/2013 - 20:38:56: "mp_autocrosshair" = "1"
L 03/13/2013 - 20:38:56: "sv_rollspeed" = "200"
L 03/13/2013 - 20:38:56: "sv_airaccelerate" = "10"
L 03/13/2013 - 20:38:56: "mp_timelimit" = "0"
L 03/13/2013 - 20:38:56: "mp_fadetoblack" = "0"
L 03/13/2013 - 20:38:56: "sv_waterfriction" = "1"
L 03/13/2013 - 20:38:56: "coop" = "0"
L 03/13/2013 - 20:38:56: "nextlevel" = ""
L 03/13/2013 - 20:38:56: "sv_stopspeed" = "100"
L 03/13/2013 - 20:38:56: "sv_specaccelerate" = "5"
L 03/13/2013 - 20:38:56: "deathmatch" = "0"
L 03/13/2013 - 20:38:56: "tv_enable" = "0"
L 03/13/2013 - 20:38:56: "mp_falldamage" = "0"
L 03/13/2013 - 20:38:56: "sv_voiceenable" = "1"
L 03/13/2013 - 20:38:56: "sv_bounce" = "0"
L 03/13/2013 - 20:38:56: "r_AirboatViewDampenFreq" = "7.0"
L 03/13/2013 - 20:38:56: "mp_weaponstay" = "0"
L 03/13/2013 - 20:38:56: "mp_friendlyfire" = "0"
L 03/13/2013 - 20:38:56: "sv_noclipspeed" = "5"
L 03/13/2013 - 20:38:56: "sv_allchat" = "1"
L 03/13/2013 - 20:38:56: "r_JeepViewDampenDamp" = "1.0"
L 03/13/2013 - 20:38:56: "r_AirboatViewDampenDamp" = "1.0"
L 03/13/2013 - 20:38:56: "sv_footsteps" = "1"
L 03/13/2013 - 20:38:56: "tv_relaypassword" = ""
L 03/13/2013 - 20:38:56: "mp_teamplay" = "0"
L 03/13/2013 - 20:38:56: "r_JeepViewDampenFreq" = "7.0"
L 03/13/2013 - 20:38:56: "sv_specnoclip" = "1"
L 03/13/2013 - 20:38:56: "sv_friction" = "4"
L 03/13/2013 - 20:38:56: "sv_contact" = ""
L 03/13/2013 - 20:38:56: "mp_fraglimit" = "0"
L 03/13/2013 - 20:38:56: "mp_forcerespawn" = "1"
L 03/13/2013 - 20:38:56: "decalfrequency" = "10"
L 03/13/2013 - 20:38:56: "sv_accelerate" = "10"
L 03/13/2013 - 20:38:56: "sv_gravity" = "800"
L 03/13/2013 - 20:38:56: "sv_password" = ""
L 03/13/2013 - 20:38:56: "r_JeepViewZHeight" = "10.0"
L 03/13/2013 - 20:38:56: "tv_password" = ""
L 03/13/2013 - 20:38:56: "sv_specspeed" = "3"
L 03/13/2013 - 20:38:56: server cvars end
L 03/13/2013 - 20:38:56: Started map "dota" (CRC "-214788967")
L 03/13/2013 - 20:38:58: server_message: "quit"
L 03/13/2013 - 20:38:58: Log file closed

Last edited by Aikari Tsero; 03-13-2013 at 23:39.
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Tetl
Member
Join Date: Nov 2009
Old 03-14-2013 , 00:02   Re: Sourcemod for Dota 2?
#69

What in the world
Do you have a server.cfg or autoexec.cfg? remove both
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Aikari Tsero
Junior Member
Join Date: Mar 2013
Old 03-14-2013 , 00:05   Re: Sourcemod for Dota 2?
#70

Quote:
Originally Posted by Tetl View Post
What in the world
Do you have a server.cfg or autoexec.cfg? remove both
I have neither
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