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Module: Orpheu (v2.6.3)


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aneszej
Junior Member
Join Date: Dec 2010
Old 05-25-2011 , 17:03   Re: Module: Orpheu2.3a
Reply With Quote #731

Thx a lot, it works. Pls say me how to give you +karma
Also i checked your Infinite Round, sadly it doesn't works for me, i checked it on amxx list, it says works propertly, but when round ends, it still moves me back to spawn point... is that what it does, so i'll try to find other plugins
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I've just forget to add your rar file

Last edited by aneszej; 05-25-2011 at 17:21.
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Scherzo
Senior Member
Join Date: Feb 2007
Location: Kwidzyn, Poland
Old 05-30-2011 , 06:57   Re: Module: Orpheu2.3a
Reply With Quote #732

hey
Quote:
[ORPHEU] Structure "DLL_FUNCTIONS *" doesn't have a member named "pfnConnectionlessPacket"
little liar? in eiface.h there is member named pfnConnectionlessPacket, how could i hook this function?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-30-2011 , 07:42   Re: Module: Orpheu2.3a
Reply With Quote #733

It might be removed, don't know.

Anyway, if you can't, you still can try to hook SV_ConnectionlessPacket(), it should be the same.

(With IDA, I can see this function is not from the DLL_FUNCTIONS structure, so I guess pfnConnectionlessPacket has been removed.)
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Scherzo
Senior Member
Join Date: Feb 2007
Location: Kwidzyn, Poland
Old 05-30-2011 , 08:30   Re: Module: Orpheu2.3a
Reply With Quote #734

thanks, will try
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 05-30-2011 , 17:03   Re: Module: Orpheu2.3a
Reply With Quote #735

So if I read correctly, I am going to install this in "./addons/amxmodx/", and its NOT a drag and drop to corresponding folder situation like usual? Do I have to add Orpheu to the modules.ini or is it autoloaded when server is restarted?

Also, with this module, is there anyway to make it able for HL1 skybox's to rotate?? If so that would be amazing.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-30-2011 , 17:12   Re: Module: Orpheu2.3a
Reply With Quote #736

The directory structure is already made in the archive. You can see that by yourself. So, yes, you have just to unzip the content of the archive in ./addons/amxmodx/. You have nothing to do more than that. Module, like any others modules is autoloaded as needed.

I don't know how works the skybox so I can't help really. You mean rotate, by changing the sky after t time by another without restarting ?
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drumzplaya13
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Join Date: Feb 2008
Location: TEXAS
Old 05-30-2011 , 17:17   Re: Module: Orpheu2.3a
Reply With Quote #737

Thank you, I was just making sure.

I mean one sky box literally rotating, in a circle or at an angle in the map while playing. I think its possible in HL2 engine but I dont know about HL1 engine.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-30-2011 , 17:21   Re: Module: Orpheu2.3a
Reply With Quote #738

You can change the orientation of the sky with sv_skyvec_x, _y, and _z, but I'm not sure it will help.
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Ramono
Veteran Member
Join Date: Nov 2005
Location: Netherlands
Old 06-12-2011 , 06:03   Re: Module: Orpheu2.3a
Reply With Quote #739

Would it be possible to change the upload speed of the server for custom files?

I have an old amxmodx "HTTP server plugin" here, made it some years ago.
Its working like it should but because it its coded into a plugin its non-threaded and can potentionally lag the server because of that.
also, if the server changes map when the client is downloading, the client will get a corrupted file.

The HL build-in downloader works great, but the damn speed limit needs to go
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Last edited by Ramono; 06-12-2011 at 06:57.
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bibu
Veteran Member
Join Date: Sep 2010
Old 06-12-2011 , 06:11   Re: Module: Orpheu2.3a
Reply With Quote #740

Impossible.
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