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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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BrutalGoerge
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Join Date: Jul 2007
Old 06-23-2010 , 15:48   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #781

just some thingies from the new version i thought id put in this one... cuz the new one is taking forever to get done XD
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Jamster
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Join Date: Jun 2008
Old 06-23-2010 , 18:10   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #782

I like this update, good work dude. I know how much of a pain rewriting something massive like this is, lol, good luck with the future version.
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jameless
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Join Date: Jan 2010
Old 06-23-2010 , 19:33   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #783

Question about how you do your scrambling. Do you move everyone to a different team or spec and then move them to the other team? Do you disable gs_autobalance temp and just move them?

I ask this because I tested out the autoscramble after X wins and it crashed the server. I had to disable autoscramble until I can test it more.
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BrutalGoerge
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Join Date: Jul 2007
Old 06-23-2010 , 20:04   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #784

rly crashed?
what happens is everyone gets switchity switched, it blocks the team change messages and death messages (spammy) and re-fires them as silent events.

Ive run the scramble command with every sort mode 3000000 times, and no crashes
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Nightbox
Senior Member
Join Date: Apr 2008
Old 06-23-2010 , 20:32   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #785

fancy trying kills or score per minute per death ?

I don't know but I think would be better than having to choice.
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BrutalGoerge
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Join Date: Jul 2007
Old 06-23-2010 , 21:09   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #786

thats assuming there is an obvious best way to handle the sorting.
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matt.b
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Join Date: Apr 2010
Old 06-24-2010 , 08:37   Re: [TF2] gScramble Team Management 2.5.1 (6/21/2010)
Reply With Quote #787

Quote:
Originally Posted by BrutalGoerge View Post
the silent mode and setting the vote-trigger ad timer to 0 shuts that off
i dont see that silent txt in the cfg is it named something else?

and i just like to know the command trigger like !votescramble so people may use it dont want to shut that off

i see auto balance, settings generic settings, global scramble settings, voting setttings.
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Jamster
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Join Date: Jun 2008
Old 06-24-2010 , 10:25   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #788

I have only had ONE ERROR so far with 2.5.2 Goerge, hope this helps.

Code:
L 06/23/2010 - 18:00:26: [SM] Native "IsPlayerAlive" reported: Client 11 is not in game
L 06/23/2010 - 18:00:26: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 06/23/2010 - 18:00:26: [SM]   [0]  Line 1360, gscramble.sp::Timer_BalanceSpawn()
Latest stable SM/MM, TF2 win32 etc.
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BrutalGoerge
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Join Date: Jul 2007
Old 06-24-2010 , 15:13   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #789

rare error is rare, and doesn't break anything. but i feexed it
client had to disconnect after that timer got started, and before it calledback... within .5 seconds XD

Quote:
Originally Posted by matt.b View Post
i dont see that silent txt in the cfg is it named something else?

and i just like to know the command trigger like !votescramble so people may use it dont want to shut that off

i see auto balance, settings generic settings, global scramble settings, voting setttings.
// Disable most of the frequent chat messages the plugin displays
gs_silent "0"
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Jamster
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Join Date: Jun 2008
Old 06-24-2010 , 15:31   Re: [TF2] gScramble Team Management 2.5.2 (6/23/2010)
Reply With Quote #790

lol thanks dude

edit: did you forget to attach it in the OP, it's not there, in fact, nothing is ;-;

Last edited by Jamster; 06-24-2010 at 15:33.
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