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[TF2] TFDodgeball


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Nightbox
Senior Member
Join Date: Apr 2008
Old 05-24-2010 , 05:10   Re: [TF2] TFDodgeball
Reply With Quote #71

Quote:
Originally Posted by asherkin View Post
That's your personal opinion. Also a rather useless statement, you don't even offer any feedback.

Personally octagon is my favourite.

So as not to post without anything useful:
I haven't had a chance to play octagon_a3 yet so I don't know what was changed, but I would like to see a larger area outside the barrier in the future, would work very well with the loopy nature of the new tracking code (I'll post a test version tomorrow hopefully, I found a few more bugs that need squishing first).
Well i like octogon too but i've forgotten its name but it's a big buggy you can end up outside the arena.

I run a server with your plugin so you don't need to be harsh.
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HoundDawg
Junior Member
Join Date: May 2010
Old 05-24-2010 , 12:39   Re: [TF2] TFDodgeball
Reply With Quote #72

Hi, I'm one of the main mappers over in the voogru community and if you've played dodgeball on his servers, than I'm sure you've played on one of my maps in rotation. Introductions aside, here are some comments:

Quote:
Originally Posted by voogru View Post
Unpossible. I'm just going to raise the bar. It took me 12 hours to make dodgeball and over a year for a clone to come out.
<3 the competition already! As DB mappers, we've already been able to push the bar within our latest maps, especially the DBS ones.

Quote:
Originally Posted by voogru View Post
... I wanted this competition to get my butt in gear to add new things to dodgeball.
and everyone is pleased!

Quote:
Good luck with that, most of our maps have significant logic with the entities that would need to be handled properly, and some of the newer maps we have will have their entities encrypted which basically means all of the entity logic would have to be re-created from scratch.
Yes... I'd say that with most of our recent maps, most of the time has been spent on the entities and the logic. Quite a bit of testing and re-testing.

Quote:
Originally Posted by yellowblood View Post
Actually in our community (Israeli), now that we have a dodgeball server, players are begging for some blucourt action, but I'm not going to convert any maps without permissions - that's just wrong.
As the blucourt mapper, I thank you for not doing this. It maintains the peace between both DB movements going forward.

Quote:
Originally Posted by alinayg View Post
Oh well, guess we are going to have to make some awesome maps for the public to use.
This will be interesting to see evolve...

Quote:
Originally Posted by asherkin View Post
Going to go with tfdb_
Map authors: I won't edit the ones I currently have, but when you update could you use this prefix please.
Having your unique prefix is an excellent idea! FYI, we use 2:

db_ = Normal dodgeball maps: slower multi-rocket with low damage.

dbs_ = Speed dodgeball maps: faster, mostly single-rocket, with instant kill damage.


TBH, I like dbo_ for "dodgeball open" over tfdb, since the "tf" isn't necessary as we all know this is for TF2. You don't see Valve using "tfcp_", "tfctf_", etc... for a reason.

Last edited by HoundDawg; 05-24-2010 at 12:47.
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yellowblood
Member
Join Date: May 2010
Old 05-24-2010 , 12:58   Re: [TF2] TFDodgeball
Reply With Quote #73

Quote:
Originally Posted by Nightbox View Post
Well i like octogon too but i've forgotten its name but it's a big buggy you can end up outside the arena.
I'm aware of that bug, unfortunately the CLIP PLAYER brush was hidden when I compiled the last version of the map :X

Those damn visgroups...
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marcusx
Member
Join Date: Aug 2007
Old 05-25-2010 , 03:07   Re: [TF2] TFDodgeball
Reply With Quote #74

New server FR/EU
87.98.166.81:27025 FR/EU - Les Bras Casses [Fun] DodgeBall

Server speed dodgeball, 1rocket,-150hp, 30 minutes timelimit or 20round.
We modify the maps
db_triangle db_arcane_large and for it to be in fashion arena in order to complete the rounds.
The server is still under testing and are certain thing has to change / modify

We're currently mapping of enthusiasm for expanding maps available.
Create Maps:
db_Castle_b1 "Available on the server."

On the other maps are in court project, if you have ideas to offer us not hesitate

Last edited by marcusx; 05-25-2010 at 03:18.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-25-2010 , 08:31   Re: [TF2] TFDodgeball
Reply With Quote #75

1.1.0 Released

Changes:
  • Tracking code changed to limit the turn angle.
  • Fixed a few handle and IsClientInGame checks in the plugins.
  • Quite a few changes to backend code to generally make things more reliable.
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Old 05-25-2010, 14:41
marcusx
This message has been deleted by marcusx.
marcusx
Member
Join Date: Aug 2007
Old 05-25-2010 , 15:48   Re: [TF2] TFDodgeball
Reply With Quote #76

After update server still planting

1.0 => 1.1

Code:
./srcds_run: line 342: 18650 Erreur de segmentation  (core dumped) $HL_CMD
Cannot access memory at address 0xf775f658
Cannot access memory at address 0xffcaf170
/home/dodgeball/orangebox/debug.cmds:4: Error in sourced command file:
Cannot access memory at address 0xf775f658
email debug.log to [email protected]
mardi 25 mai 2010, 21:50:57 (UTC+0200): Server restart in 10 seconds
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 05-25-2010 , 15:59   Re: [TF2] TFDodgeball
Reply With Quote #77

I'm seeing a few crashes on 1.1.0, I'm pretty it's was in 1.0 as well, as it occours in Valve code. I'll look into it more tomorrow.

In the meantime, as requested, removed is the download link to the 1.0.0 package. It is only the files in extensions causing an issue.
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Last edited by asherkin; 05-26-2010 at 06:58.
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marcusx
Member
Join Date: Aug 2007
Old 05-25-2010 , 16:06   Re: [TF2] TFDodgeball
Reply With Quote #78

thanks
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FredJed223
Senior Member
Join Date: Feb 2008
Old 05-25-2010 , 17:30   Re: [TF2] TFDodgeball
Reply With Quote #79

Thanks for this plugin. Loving it. There are 2 things I want to accomplish for our Dodgeball server:

1.) Infinite ammo

2.) No damage to the other team with flamethrowers.

Are these 2 things possible with this plugin or possibly another?

Last edited by FredJed223; 05-25-2010 at 17:49.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 05-25-2010 , 21:21   Re: [TF2] TFDodgeball
Reply With Quote #80

Quote:
Originally Posted by FredJed223 View Post
Thanks for this plugin. Loving it. There are 2 things I want to accomplish for our Dodgeball server:

1.) Infinite ammo

2.) No damage to the other team with flamethrowers.

Are these 2 things possible with this plugin or possibly another?
try this

sm_cvar tf_flamethrower_velocity 0
sm_cvar tf_flamethrower_burstammo 0
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Old 05-25-2010, 21:28
sejin513
This message has been deleted by sejin513. Reason: gone ._.
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