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Member
Join Date: Jul 2021
Location: Your Walls
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02-14-2022
, 21:15
Re: [BOSS] Randy Scotsman
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#2
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Not really errors, but just some things I want to point out.
"attributes" "" //Weapon attributes.
There are no attributes for his melee weapon. This means that his melee is just a stock bottle, which means that his melee is very weak.
"ragedamage" "1900"
"arg1" "10.0" //Duration of stun
Rage damage is pretty low for a long stun and pretty decently high damage Grenade launcher.
"ability1"
{
"name" "charge_bravejump" //Ability Name.
"arg0" "1" //Slot
"arg1" "1.5" //Seconds to full charge
"arg2" "5.0" //Seconds to reload
"arg3" "1.0" //Force multiplier
"plugin_name" "default_abilities" //Ability Plugin (without the extension).
}
This is a pretty outdated version of the Super Jump. A better version is available, listed as dynamic_jump in the dynamic_defaults sub plugin.
There are no sounds, which is probably intentional, but it leaves players with just a pretty silent battle against a boss. But, sounds are not necessary, and I can get that they are not included.
"description_en" "I was stuck in those bloody mines for 48 hours today."
Again, same as the sounds, a description is not really necessary. But, it is helpful for players to know how a boss works before they select them. Adding a good description will make your boss more likely to be picked.
Also not necessary, but I always list what sub plugins are required for a boss. This helps whoever is going to use the CFG by telling them what they need instead of having to search through the CFG to see what they need.
__________________
FurretX
FF2 Boss Developer for Gemara Servers
FF2 Boss Developer for The Freaks of Mann City
Owner of FXFF2
“Nothing will ever work first try.”
Feel free to message me, I’ll respond within a few days.
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