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[CSGO] Slowing everything down


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hmmmmm
Great Tester of Whatever
Join Date: Mar 2017
Location: ...
Old 04-03-2017 , 16:44   Re: [CSGO] Slowing everything down
Reply With Quote #11

That was the plan, but what about values like 0.4 or 0.75? That would mean I'd have to do it every 2.5 or 1.33 frames.
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SHUFEN
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Join Date: Jun 2014
Location: Japan, Tokyo
Old 04-05-2017 , 14:12   Re: [CSGO] Slowing everything down
Reply With Quote #12

ConVar cvar = FindConVar("host_timescale");
cvar.ReplicateToClient(client, "0.5");

i dont sure working this, didnt tested.

Last edited by SHUFEN; 04-05-2017 at 14:12.
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sdz
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Join Date: Feb 2012
Old 04-05-2017 , 18:07   Re: [CSGO] Slowing everything down
Reply With Quote #13

Quote:
Originally Posted by hmmmmm View Post
That was the plan, but what about values like 0.4 or 0.75? That would mean I'd have to do it every 2.5 or 1.33 frames.
Half a frame? Idk bout that
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hmmmmm
Great Tester of Whatever
Join Date: Mar 2017
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Old 04-06-2017 , 01:30   Re: [CSGO] Slowing everything down
Reply With Quote #14

Since everyones saying use host_timescale:
https://www.youtube.com/watch?v=KS_2TsTenyo

From 0:00 - 0:14 host_timescale is set to 0.5 for player, movement is really choppy and it also slows down sounds/UI

After that is normal settings.

From 00 - End, LaggedMovementValue is set to 0.5 and its much smoother. Issue with this is that autostrafer (and some other stuff) isn't slowed down. My question is how to slow down these plugin functions to give the effect of having a lower timescale.

Running this on modified version of OSWO's timer.
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hmmmmm
Great Tester of Whatever
Join Date: Mar 2017
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Old 04-08-2017 , 23:18   Re: [CSGO] Slowing everything down
Reply With Quote #15

Alright, I ended up limiting timescale to values that divide nicely into 1 (0.1, 0.2, 0.25, 0.5...) and this is working pretty well.

Last issue is that when player is on very low timescale, they can move their mouse really fast and gain same speed as if it was in real time. Trying to make it so moving mouse quickly doesn't gain you unnatural amounts of speeds. Any way this can be achieved?
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