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Getting Crashes Since EOTL Update


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Fearts
ferts of daeth
Join Date: Oct 2008
Old 12-09-2014 , 01:27   Getting Crashes Since EOTL Update
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Been getting crashes on my FF2 server since end of the line update. I have updated sourcemod to newest snapshot since then and still having issues. I'm getting two types of crashes.

The first crash seems to crash the server and happens when a boss uses his teleport to another player ability.

The second crash happens to clients only and crashes their games. This crash occurs it seems on bosses that use two models/materials (example: Dalek and Weeping Angel) and only occurs when the boss dies. The error in client console before the crash to desktop is: SetupBones: SetupBones_AttachmentHelper failed. There is also a error in server console: ERROR!: Can't create physics object for models\freak_fortress_2\weepingangel\pointing angel.mdl


Is anyone else experiencing any issues since this last update?

EDIT:

I'm running Windows also.
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Last edited by Fearts; 12-09-2014 at 02:08.
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friagram
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Old 12-09-2014 , 02:43   Re: Getting Crashes Since EOTL Update
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basically, every time you get hit by any damage (some kind of tempent is displayed) you get spammed with:
SetupBones: SetupBones_AttachmentHelper failed.

if teleportentity is done to change origin, the server hangs.

Nevermind, if you take damage while stunned by tf2stunplayer, the server crashes.
specifically this line, with these flags:
TF2_StunPlayer(Boss, 2.0, 0.0, TF_STUNFLAGS_GHOSTSCARE|TF_STUNFLAG_NOSOUNDOR EFFECT);
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Last edited by friagram; 12-09-2014 at 03:10.
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Powerlord
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Old 12-09-2014 , 09:07   Re: Getting Crashes Since EOTL Update
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Is this with or without the optional server update from late last night? Or both with and without?
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 12-09-2014 , 14:25   Re: Getting Crashes Since EOTL Update
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Quote:
Originally Posted by Powerlord View Post
Is this with or without the optional server update from late last night? Or both with and without?
With and without. Also the first crash was due to Sourcemod auto updater not being set properly last night. Every time I updated my server the auto updater with revert the gamedata file back to the old one. This is what was causing the first crash.


The second crash is still unknown why it is happening. It seems modeling are not precaching properly for some reason. This is also happening on Prophunt where every time a prop dies all the clients on the server have their games closed out.
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Powerlord
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Old 12-09-2014 , 22:28   Re: Getting Crashes Since EOTL Update
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Actually, how do you see the message before client crashes?
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Fearts
ferts of daeth
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Old 12-10-2014 , 02:00   Re: Getting Crashes Since EOTL Update
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Quote:
Originally Posted by Powerlord View Post
Actually, how do you see the message before client crashes?
I just took a screen shot before it crashed.
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Powerlord
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Old 12-10-2014 , 09:42   Re: Getting Crashes Since EOTL Update
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Quote:
Originally Posted by Fearts View Post
I just took a screen shot before it crashed.
Not sure about on your PC, but I only have a split second to do that and kept missing the appropriate time.
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psychonic

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Join Date: May 2008
Old 12-10-2014 , 10:01   Re: Getting Crashes Since EOTL Update
Reply With Quote #8

-condebug is the easiest way to get the console text of a server crashing at start.
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Powerlord
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Old 12-10-2014 , 10:03   Re: Getting Crashes Since EOTL Update
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Quote:
Originally Posted by psychonic View Post
-condebug is the easiest way to get the console text of a server crashing at start.
The problem is that it's clients that are crashing, not servers.

Not sure if it works on clients.

Edit:

All I know is I was testing all sorts of timing changes to when I'm restoring player models back to normal and when/how I'm removing ragdolls (including simply not removing them) and have yet to figure out what exactly is crashing clients as it happens on totally stock clients.
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Last edited by Powerlord; 12-10-2014 at 10:05.
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friagram
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Old 12-10-2014 , 10:38   Re: Getting Crashes Since EOTL Update
Reply With Quote #10

Before it was the issue with sm pushing bad gd for stunplayer, thats fixed now.
There is a problem with the game where the client will crash if a ragdoll is produced for a model with collisionjoints that the client does not have. I assume this is what is happening. I see this a lot if i leave out some joints/meshes on custom models... When the model ragdolls the client crashes. My guess is that the ragdolls are trying to read propdata from static props and it's causing the crashes. Either try removing the custom model that is the static prop and setting the use custom animations netprop/input on player death PRE, or setting a custom model like their scout or their stock there, and then removing the ragdoll.

Remember though, that the input is going to happen on the next frame, which is also when the ragdoll will spawn. You may need to just set the netprop directly for use custom animations... And I don't know if you can set the model on the same frame. i suppose you can always try to removeedict the ragdoll.

Your other option is to teleportentity the ragdoll way off the map, so they wont see it and can't crash since it is out of their pvs and not rendered. Or set effect flags ef nodraw onentitycreated.
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Last edited by friagram; 12-10-2014 at 10:43.
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