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Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack


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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 10-04-2014 , 02:06   Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Reply With Quote #141

doublekill is not working
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Syturi0
Veteran Member
Join Date: Aug 2014
Location: Your mom house -Portugal
Old 10-06-2014 , 12:59   Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Reply With Quote #142

I wanna add some extra stuff to this plugin.
Quote:
I want the 'kill count' to reset at beggining/end of rounds, so it always start with a doublekill
I also want to have diffrent sounds for enemy team, instead 1 sound for both teams.
Can someone help me with this?
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vase070
Senior Member
Join Date: Jun 2011
Old 12-11-2014 , 19:51   Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Reply With Quote #143

is it possible to disable the killstreak but still have the sound for example like in miscstats you have that option
another example if you make 4 kills you will hear that sound like 4-5 secs later
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Cv3
Junior Member
Join Date: Sep 2014
Old 12-12-2014 , 11:32   Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Reply With Quote #144

2 things, when an announce is being called shouldn't other announces stop ? And what about multiple killstreak sounds as the guy few pages back, suggested ?

PHP Code:
SOUND 1 REQUIREDKILLS 3 =  sounds/3_triplekill.wav sounds/3_hattrick.wav 
3rd. When you are on killstreak and you get killed, it ends. When you are on killstreak and you suicide it starts the new killstreak +1 kill (counts the suicide as a kill )

Last edited by Cv3; 12-12-2014 at 11:54.
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HamSwit
Member
Join Date: Nov 2014
Location: Romania
Old 02-21-2015 , 13:15   Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Reply With Quote #145

Can be made a setting that the killstreak and the events to be shown only to the owner?
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mmarkus
New Member
Join Date: Apr 2014
Old 03-02-2015 , 18:50   Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Reply With Quote #146

How can this be installed to as tf2 plugin? ( I only saw TF Classic listed as supported game )

Should I be able to construct a valid .smx file from the QuakeSounds.sma file? I know that tf2 uses sourcemod and not AMX Mod X. However I don't know the differences yet. I'm new to these things
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 03-03-2015 , 08:29   Re: Advanced Quake Sounds 4 [ALL GAMES] + Optional Sounds Pack (Version 5 in August 2
Reply With Quote #147

Not possible. TF2 uses SourceMod (Not AMX ModX) plugins.
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claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 03-05-2015 , 00:57   Re: Advanced Quake Sounds 5 [ALL GAMES] + Optional Sounds Pack (Version 6 in 2015)
Reply With Quote #148

Updated to version 5, sorry for the delay, the problem was that it was created 4 years ago and the entire code must have been edited and possibly rewritten.

Added chat command called sounds or /sounds to enable or disable in-game sounds and messages.
Made it more friendly to other games than CS/ CZ, especially Day of Defeat. Now it supports Bazooka, Panzerschreck, PIAT taking them as they were grenades. Also, Half-Life's RPG Rocket.
Optimized it by caching variables in a faster way.

Have not added different sounds for T and CT, because it's not requested by many people.
Have not added a Last Man Standing feature due to CSCZ DM (DeathMatch) and Half-Life, Day of Defeat and so on...

You guys can now contribute on GITHUB by adding/ fixing things inside SMA/ INI files.

Related to Source Games, I am not able to port this to Source Mod since Source Mod library is too few.
I need string functions such StrTok and Parse that are NOT available in Source Mod. Contact their forums in order to make this able for Source Mod.
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Last edited by claudiuhks; 03-05-2015 at 01:16.
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BaD CopY
Senior Member
Join Date: Oct 2014
Location: Home
Old 03-05-2015 , 15:32   Re: Advanced Quake Sounds 5 [ALL GAMES] + Optional Sounds Pack (Version 6 in 2015)
Reply With Quote #149

Good Work Mr.Claudiu
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 03-06-2015 , 07:04   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #150

Nice to see this plugin keep updating, i like quack sound. quack.. quack..
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