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[L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]


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santdrback
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Join Date: Apr 2020
Old 11-30-2021 , 15:42   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]
Reply With Quote #61

excellent plugin, I have a doubt is there an option, to add to the final tanks that 2 tanks appear with your plugin? , while I'm using a temporary fix that is harrypotter multitanks its version, but if your plugin could add that option it would be excellent otherwise everything is perfect I like how the infected appear is very different from the others appear in strategic places , by the way you could add cvars for, megamobsize? Also consult another thing, I use vscripts modified by me, will your plugin cancel my modified vscripts? for example c2m4_barns_onslaught, what is the same game only q edit it to add more zombies balanced to 8 players and so with all the scripts of the game, will your plugin cancel my vscripts or overwrite? sorry for my english i use google translator
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Sev
Veteran Member
Join Date: May 2010
Old 01-31-2022 , 16:35   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]
Reply With Quote #62

L 01/31/2022 - 15:294: [SM] Exception reported: Client index 0 is invalid
L 01/31/2022 - 15:294: [SM] Blaming: l4d_zspawn.smx
L 01/31/2022 - 15:294: [SM] Call stack trace:
L 01/31/2022 - 15:294: [SM] [0] FakeClientCommand
L 01/31/2022 - 15:294: [SM] [1] Line 1279, l4d_zspawn.sp::Mob_Timer
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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 02-02-2022 , 17:00   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]
Reply With Quote #63

Code:
22:56:58 L 02/02/2022 - 16:56:57: [SM] Exception reported: Invalid convar handle 0 (error 4)
22:56:58 L 02/02/2022 - 16:56:57: [SM] Blaming: l4d_zspawn.smx
22:56:58 L 02/02/2022 - 16:56:57: [SM] Call stack trace:
22:56:58 L 02/02/2022 - 16:56:57: [SM]   [0] ConVar.AddChangeHook
22:56:58 L 02/02/2022 - 16:56:57: [SM]   [1] Line 199, l4d_zspawn.sp::OnPluginStart
It fails to load here too, sourcemod 1.10 and I made sure I installed the latest left 4 dhooks direct.
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Last edited by CosmicD; 02-02-2022 at 17:01.
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rory98
Junior Member
Join Date: Oct 2021
Old 03-09-2022 , 11:21   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.4)[23-Sep-2021]
Reply With Quote #64

Quote:
Originally Posted by CosmicD View Post
Code:
22:56:58 L 02/02/2022 - 16:56:57: [SM] Exception reported: Invalid convar handle 0 (error 4)
22:56:58 L 02/02/2022 - 16:56:57: [SM] Blaming: l4d_zspawn.smx
22:56:58 L 02/02/2022 - 16:56:57: [SM] Call stack trace:
22:56:58 L 02/02/2022 - 16:56:57: [SM]   [0] ConVar.AddChangeHook
22:56:58 L 02/02/2022 - 16:56:57: [SM]   [1] Line 199, l4d_zspawn.sp::OnPluginStart
It fails to load here too, sourcemod 1.10 and I made sure I installed the latest left 4 dhooks direct.
i have same problem, dhooks ext and plugin are installed properly and working but still error :
HTML Code:
L 03/09/2022 - 16:17:23: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 03/09/2022 - 16:17:23: [SM] Blaming: l4d_zspawn (1).smx
L 03/09/2022 - 16:17:23: [SM] Call stack trace:
L 03/09/2022 - 16:17:23: [SM]   [0] ConVar.AddChangeHook
L 03/09/2022 - 16:17:23: [SM]   [1] Line 199, l4d_zspawn.sp::OnPluginStart
L 03/09/2022 - 16:17:23: [SM] Unable to load plugin "l4d_zspawn (1).smx": Error detected in plugin startup (see error logs)
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Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 03-09-2022 , 12:43   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #65

Ok, I found the error, I didn't blocked the ConVar hook on L4D, and while isn't being initialised, it caused an error. The plugin should load on L4D, I can't test right now, but I don't look any more errors in the plugin.
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rory98
Junior Member
Join Date: Oct 2021
Old 03-10-2022 , 08:50   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #66

Quote:
Originally Posted by Earendil View Post
Ok, I found the error, I didn't blocked the ConVar hook on L4D, and while isn't being initialised, it caused an error. The plugin should load on L4D, I can't test right now, but I don't look any more errors in the plugin.
can confirm
works as intended.
thanks.
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rory
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 03-10-2022 , 09:52   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #67

One feature request for you - can you add a CVAR to tweak the number of SI spawns based on player count in game?
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kot4404
Senior Member
Join Date: Mar 2013
Old 04-12-2022 , 08:17   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #68

Is it possible to set the config to disable all the changes and automatic things? I wanted to use this just for spawning many si manually
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ReCreator
Member
Join Date: Nov 2017
Location: Ukraine,Kyiv
Old 04-13-2022 , 16:36   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #69

Probably I misunderstood something, but it seems to me plugin doesn't work as it should.
When I set convars:
Code:
zspawn_dir_allow_tank 0
zspawn_dir_allow_witch 0
zspawn_autotank_min 3
zspawn_autotank_max 3
zspawn_autowitch_min 5
zspawn_autowitch_max 5
I expected constantly 3 tanks and 5 witches spawned something like here.
But I get 2-3 or even sometimes 1 tank and 0 witches per map.

L4D1 SM 1.10 tested on linux and windows.
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Sorry for my pure English...

Last edited by ReCreator; 04-13-2022 at 16:37.
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Spicee
Junior Member
Join Date: Jul 2020
Old 06-06-2022 , 10:14   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #70

Can you set zspawn_autotank_scav_score "10" to "0" by default?
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