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[L4D] Witch Target Fix


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xZk
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Old 01-11-2020 , 13:52   Re: [L4D] Witch Target Fix
Reply With Quote #11

Quote:
Originally Posted by Mi.Cura View Post
Can this be done to work on L4D 2 ?
https://forums.alliedmods.net/showthread.php?t=315481

Last edited by xZk; 01-11-2020 at 13:52.
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Lux
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Old 01-11-2020 , 13:57   Re: [L4D] Witch Target Fix
Reply With Quote #12

The witch fixes are for l4d2, not l4d1 i took a quick look at l4d1 linux they are all inlined like l4d2 windows, likely the same l4d1 windows, anyone who wants to take a crack at patching them for l4d1.

You need to find thses 4 functions in l4d1(from the look of it)
https://github.com/LuxLuma/Left-4-fi...ch.txt#L46-L71

I assumed this was a target fix for l4d1?
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Last edited by Lux; 01-11-2020 at 13:58.
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xZk
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Old 01-11-2020 , 14:06   Re: [L4D] Witch Target Fix
Reply With Quote #13

ops, sorry i thought I saw a gamedata for l4d1 in your post, but it was for another complement... fail me bad :s, i still think you should make it compatible for l4d1 xd
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Lux
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Old 01-11-2020 , 14:21   Re: [L4D] Witch Target Fix
Reply With Quote #14

I thought someone made a fix for l4d1 witch anyway?
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xZk
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Old 01-11-2020 , 14:40   Re: [L4D] Witch Target Fix
Reply With Quote #15

The solution of my plugin was little efficient, so that's why I decided to delete my complement, although it seems that I shouldn't have done it :s.
Also the Accelerator74 extension I think it works only on Linux ...
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Lux
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Old 01-11-2020 , 15:10   Re: [L4D] Witch Target Fix
Reply With Quote #16

Looks to have windows gamedata to me

PHP Code:
             Search"Vomit thrown on me" 
             
First xrefcall above string is WitchAttack::WitchAttack 
             
*/ 
            
"WitchAttack::WitchAttack" 
            

                
"library"        "server" 
                "linux"            "@_ZN11WitchAttackC2EP11CBaseEntity" 
                "windows"        "\x55\x8B\xEC\x53\x56\x8B\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\x33\x2A\x33\x2A\x89\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53" 
                
/* 55 8B EC 53 56 8B ? C7 ? ? ? ? ? ? C7 ? ? ? ? ? ? 33 ? 33 ? 89 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 53 */ 
            
}

            
/* 
             * Search: "Killed our Survivor victim" 
             * This is  WitchAttack::Update 
             * 2nd call is similar to Linux function for WitchAttack::GetVictim 
             */ 
            
"WitchAttack::GetVictim" 
            

                
"library"        "server" 
                "linux"            "@_ZNK11WitchAttack9GetVictimEv" 
                "windows"        "\x55\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x83\x2A\x08\x75" 
                
/* 55 8B ? 8B ? ? 83 ? ? 83 ? 08 75 */ 
            

Ehh I can port the patch to l4d1 if you don't want active hooks to be used.
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xZk
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Old 01-12-2020 , 12:44   Re: [L4D] Witch Target Fix
Reply With Quote #17

It would be ideal , since i know that there are still many people who need this for years
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Old 02-03-2020 , 11:53   Re: [L4D] Witch Target Fix
Reply With Quote #18

Quote:
Originally Posted by Lux View Post
Looks to have windows gamedata to me

PHP Code:
             Search"Vomit thrown on me" 
             
First xrefcall above string is WitchAttack::WitchAttack 
             
*/ 
            
"WitchAttack::WitchAttack" 
            

                
"library"        "server" 
                "linux"            "@_ZN11WitchAttackC2EP11CBaseEntity" 
                "windows"        "\x55\x8B\xEC\x53\x56\x8B\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x2A\x33\x2A\x33\x2A\x89\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53" 
                
/* 55 8B EC 53 56 8B ? C7 ? ? ? ? ? ? C7 ? ? ? ? ? ? 33 ? 33 ? 89 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 53 */ 
            
}

            
/* 
             * Search: "Killed our Survivor victim" 
             * This is  WitchAttack::Update 
             * 2nd call is similar to Linux function for WitchAttack::GetVictim 
             */ 
            
"WitchAttack::GetVictim" 
            

                
"library"        "server" 
                "linux"            "@_ZNK11WitchAttack9GetVictimEv" 
                "windows"        "\x55\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x83\x2A\x08\x75" 
                
/* 55 8B ? 8B ? ? 83 ? ? 83 ? 08 75 */ 
            

Ehh I can port the patch to l4d1 if you don't want active hooks to be used.
If you fidured out with signature for l4d1, could you please adapt (https://github.com/LuxLuma/Left-4-fi...nt_target_loss), for l4d1?
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Silvers
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Old 02-03-2020 , 11:59   Re: [L4D] Witch Target Fix
Reply With Quote #19

Quote:
Originally Posted by ReCreator View Post
If you fidured out with signature for l4d1, could you please adapt (https://github.com/LuxLuma/Left-4-fi...nt_target_loss), for l4d1?
We found L4D1 sigs. I'll notify Lux to post.
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Ellie
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Join Date: Apr 2013
Old 03-22-2020 , 15:42   Re: [L4D] Witch Target Fix
Reply With Quote #20

Quote:
Originally Posted by Silvers View Post
We found L4D1 sigs. I'll notify Lux to post.
Any update on this?
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