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FF2 Companion Boss doesn't appear


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gabuch2
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Join Date: Mar 2011
Location: Chile
Old 03-11-2017 , 15:55   Companion Boss doesn't appear
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Title

Companion bosses don't seem to be working in my server. Any clue why?
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Wliu
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Join Date: Apr 2013
Old 03-11-2017 , 22:44   Re: Companion Boss doesn't appear
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Please give more information, such as:
* The Freak Fortress 2 version your server is running
* What plugins you're running
* Error logs
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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 03-12-2017 , 12:48   Re: Companion Boss doesn't appear
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Code:
"ff2_version" = "1.10.14"
 notify singleplayer replicated
 - Freak Fortress 2 Version
Quote:
01 "Freak Fortress 2: Boss Selection" by RainBolt Dash
02 "[TF2] Customizable Team Names" (1.0.3) by Oshizu▒
03 "Sound Commands" (1.8.0.5973) by AlliedModders LLC
04 ".Nav File Generator" (0.1) by Fluffo
05 "[TF2] Bots become Robots!" (1.0.1) by Oshizu / Kuchiki
06 "Basic Info Triggers" (1.8.0.5973) by AlliedModders LLC
07 "Basic Chat" (1.8.0.5973) by AlliedModders LLC
08 "NativeVotes MapChooser" (1.6.0) by AlliedModders LLC and Powerlord
09 "Basic Votes" (1.8.0.5973) by AlliedModders LLC
10 "Basic Ban Commands" (1.8.0.5973) by AlliedModders LLC
11 "VSH/FF2 Bots[moving]" (1.1) by tRololo312312
12 "Fun Commands" (1.8.0.5973) by AlliedModders LLC
13 "Reserved Slots" (1.8.0.5973) by AlliedModders LLC
14 "[TF2] Thirdperson" (2.1.0) by DarthNinja
15 "Admin File Reader" (1.8.0.5973) by AlliedModders LLC
16 "NativeVotes" (0.8.3) by Powerlord
17 "Be the Robot" (1.3) by MasterOfTheXP
18 "Nextmap" (1.8.0.5973) by AlliedModders LLC
19 "NativeVotes Basic Commands" (1.0) by Powerlord and AlliedModders LLC
20 "[TF2] Auto Spells" (2.2.2) by Teamkiller324
21 "SteamTools Tester" (0.8.3) by Asher Baker (asherkin)
22 "Admin Help" (1.8.0.5973) by AlliedModders LLC
23 "Admin Menu" (1.8.0.5973) by AlliedModders LLC
24 "Client Preferences" (1.8.0.5973) by AlliedModders LLC
25 "Basic Comm Control" (1.8.0.5973) by AlliedModders LLC
26 "Medic's MvM Shield" (1.2.3) by Wolvan
27 "Rock The Vote" (1.8.0.5973) by AlliedModders LLC
28 "[TF2] TF2Attributes" (1.2.1) by FlaminSarge
29 "Basic Commands" (1.8.0.5973) by AlliedModders LLC
30 "Player Commands" (1.8.0.5973) by AlliedModders LLC
31 <Error> "[TF2Items] Manager" (1.4.3) by Damizean & Asherkin
32 "Anti-Flood" (1.8.0.5973) by AlliedModders LLC
33 "Fun Votes" (1.8.0.5973) by AlliedModders LLC
34 "Freak Fortress 2" (1.10.14) by Rainbolt Dash, FlaminSarge, Powerlord, the 50DKP team
35 "Bot Names" (1.3.0) by Rakeri
36 "VSH/FF2 Bots[logic]" (1.1) by tRololo312312
37 "Map Nominations" (1.8.0.5973) by AlliedModders LLC
38 "Spell Randomizer" (1.2.0) by svaugrasn
No error logs were generated.
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Maximilian_
Veteran Member
Join Date: Oct 2014
Old 03-12-2017 , 14:09   Re: Companion Boss doesn't appear
Reply With Quote #4

Character.cfg and CFGs of bosses?
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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 03-12-2017 , 14:25   Re: Companion Boss doesn't appear
Reply With Quote #5

Daft Punk Gold (base)

Daftpunkgold.cfg
PHP Code:
// for "class" key
//1    Scout
//2    Sniper
//3    Soldier
//4    DemoMan
//5    Medic
//6    Heavy
//7    Pyro
//8    Spy
//9    Engineer

"character"
{
    
//Required keys
    
"name"                    "Daft Punk Gold"                //Displayed name of a boss
    
"class"                    "8"                                //9 is engineer.
    
"model"                    "models\freak_fortress_2\daftpunk2\daftpunkgld.mdl"    //Model of this boss
    
"ragedist"                "400.0"                            //Default distance for rage abilities
    
    
"description_en"         "Daft Punk Gold:\nTeleportation: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (Dance + Teleport skills): taunt when the Rage Meter is full.\nYour companion is Daft Punk Silver!"            //Description of this Boss
    
    //Optional keys (with default values)
    
"health_formula"        "(((760+n)*n)^1.04)/2.5"                //Formula of Max (Start) Health of boss. Be careful when you use "lives" over 1!
    
"lives"                    "1"                                //Boss will be "respawned" (actually, he doesn't die) until he has lives. Max HPs is a SUMMARY of _ALL_ lives.
    
"maxspeed"                "340"                            //Max Speed of Boss. Can not be over 520
    
"sound_block_vo"        "1"                                //"1" blocks class's normal lines (Engineer's lines for Vagineer, for example)
    
"companion"                "Daftpunksilver"                                //_Name_ of a companion's boss. Also he can have his own companion, then there will be THREE bosses.
    
"blocked"                "0"                                //This boss can not be randomly called. Use it for companion bosses, like Seeldier for Seeman.
    
    
    
    
"weapon1"                                                //Plz try to put MAIN weapon as 1st
    
{
        
//required
        
"name"                "tf_weapon_knife"                //Classname of boss' weapon
        
"index"                "225"                            //Index of boss' weapon. You can take both in "team fortress 2 content.gcf\tf\scripts\items\items_game.txt"
                                                            //Weapon with index<=3 or 734 is VISIBLE. Over 30 is not.
        //optional
        
"attributes"        "156 ; 1 ; 2025 ; 1 ; 138 ; 0.5"                                //Additional attributes of boss' melee weapon like "attribute1 ; value1 ; attribute2 ; value2" . For example, "40 ; 1" is hidden "no crit" attribute.
    
}
    
    
    
"ability1"                                                //You may use 16 abilities
    
{
        
"name"                "rage_thriller_taunt"
        "arg1"                "0"    
// # of dances
        
"arg2"                "0"    // Affect ubered players? (1=yes, 0=no)
        
"arg3"                "600"    // Range (if 0, will use ragedist value instead)
        
"plugin_name"        "shadow93_abilities"
    
}
    
"ability2"
    
{
        
"name" "dynamic_weighdown"
        
        
// slot is ignored
        
"arg1"    "0" // 1 = disabled by default (can only be re-enabled in code)
        
"arg2"    "0" // number of uses. set to 0 to be infinite.
        
"arg3"    "1.0" // the hale's normal gravity. this will practically always be 1.0
        
        // strings
        
"arg19"    "You have used weighdown!"
        
        "plugin_name"    "ff2_dynamic_defaults"
    
}
    
"ability3"
    
{
        
"name" "dynamic_teleport"
        
        
// slot is not used
        
"arg1"    "2.0" // charge time (fast)
        
"arg2"    "28.0" // teleport cooldown. it's meant to be painful.
        
"arg6"    "15.0" // initial delay before use
        
"arg7"    "100.0" // min damage before emergency teleport becomes available
        
"arg8"    "1" // 1 = try teleporting above the target first, 0 = don't
        
"arg9"    "1" // 1 = try teleporting to the side of the target first, 0 = don't (note that in rare cases the hale may end up falling when they teleport. this will only happen if the player is by a steep non-90 degree slope)
        
"arg10"    "2.0" // duration of stun. can be zero.
        
"arg11"    "0" // 1 = use RELOAD instead of ALT-FIRE
        
"arg12"    "0" // 1 = teleport to same team as yourself
        
"arg13"    "0" // 1 = teleport an enemy (or friend is arg12 is 1) to you
        
        
"arg17"    "EMERGENCY TELEPORT! Look up, press and release ALT-FIRE." // emergency teleport message message
        
"arg18"    "Teleport is not ready. %.1f seconds remaining." // cooldown message
        
"arg19"    "Teleport is ready. %.0f percent charged." // charge message
        
        
"plugin_name"    "ff2_dynamic_defaults"
    
}
    
"ability4"
    
{
        
"name" "teleport_config"  
        "arg1"    "2"        
// ActivationKey     (1 = LeftClick. 2 = RightClick. 3 = ReloadButton. 4 = Special, 5 = Use) 
        
"arg2"    "3"        // No. of Skills     (No. of skill to be given per rage) 
        
"arg3"    "9999.0"    // Teleport Distance    (No. of max distance that the hale can teleport to.)        
        
"arg4"    "1"        // Should skills stack? 1 - yes, 0 - no
      
        
"plugin_name"    "ff2_otokiru_wc3"  
    
}
    
"ability5"  
    
{  
        
"name" "teleport_activator"  
        "arg0"    "3"    
// Do not Change! (Activate when button is pressed.) 
        
"buttonmode" "2" // Do not Change! (Custom button is being used.) 
        
"plugin_name"    "ff2_otokiru_wc3" 
    
}  
    
"ability6"
    
{
        
"name" "rage_stunsg"
        "arg1"    "6.0"
        "plugin_name"    "default_abilities"
    
}
    
    
    
//Optional keys
    //All sound_* keys precache their lines.
    
"sound_begin"                                                //"Let's get dangerous!" Line in mini-setup.
    
{
        
"1" "freak_fortress_2\daftpunk\daftpunk_intro.mp3"
    
}    
    
"sound_ability"                                                //When boss uses ability
    
{
        
"1"     "freak_fortress_2\daftpunk\daftpunk_rage.mp3"                            //This is number of line
        
"slot1"    "0"                                                //This is number of ability slot for this line (for example, 0 is rage and it's defalut value)
    
}    
    
"sound_bgm"                                                    //Background Music
    
{
        
"path1"    "freak_fortress_2\daftpunk\08_get_lucky.mp3"        //path to 1st track
        
"time1"    "247"                                            //length of 1st track
        
"name1"        "{orange}Get Lucky (feat Pharrell Williams & Nile Rodgers){default}"
        "artist1"    "{blue}Daft Punk{default}"
        
        "path2"    "freak_fortress_2\daftpunk\one_more_time.mp3"        
//path to 1st track
        
"time2"    "321"                                            //length of 1st track
        
"name2"        "{orange}One More Time{default}"
        "artist2"    "{blue}Daft Punk{default}"
    
}
    
"sound_precache"                                            //Just precache sounds
    
{
        
"1" "freak_fortress_2\daftpunk\daftpunk_intro.mp3"
        "2" "freak_fortress_2\daftpunk\08_get_lucky.mp3"
        "3" "freak_fortress_2\daftpunk\one_more_time.mp3"
        "4" "freak_fortress_2\daftpunk\daftpunk_rage.mp3"
    
}
    
    
//Optional keys again, for downloadlist
    
"mod_download"                                                //Downloads: ".mdl", ".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".vvd"
    
{
        
"1"    "models\freak_fortress_2\daftpunk2\daftpunkgld"
    
}
    
"mat_download"                                                //Downloads: ".vtf", ".vmt"
    
{
        
"1" "materials\freak_fortress_2\daftpunk2\daftsuit"
        "2" "materials\freak_fortress_2\daftpunk2\dphelm"
        "3" "materials\freak_fortress_2\daftpunk2\gold"
        "4" "materials\freak_fortress_2\daftpunk2\head"
        "5" "materials\freak_fortress_2\daftpunk2\helmgold"
    
}
    
"download"                                                    //Downloads these files
    
{
        
"1" "sound\freak_fortress_2\daftpunk\daftpunk_intro.mp3"
        "2" "sound\freak_fortress_2\daftpunk\08_get_lucky.mp3"
        "3" "sound\freak_fortress_2\daftpunk\one_more_time.mp3"
        "4" "sound\freak_fortress_2\daftpunk\daftpunk_rage.mp3"
        
        "5" "models\freak_fortress_2\daftpunk2\daftpunkgld.phy"
    
}

Daft Punk Silver (companion)
Daftpunksilver.cfg
PHP Code:
// for "class" key
//1    Scout
//2    Sniper
//3    Soldier
//4    DemoMan
//5    Medic
//6    Heavy
//7    Pyro
//8    Spy
//9    Engineer

"character"
{
    
//Required keys
    
"name"                    "Daft Punk Silver"                //Displayed name of a boss
    
"class"                    "8"                                //9 is engineer.
    
"model"                    "models\freak_fortress_2\daftpunk2\daftpunkslvr.mdl"    //Model of this boss
    
"ragedist"                "500.0"                            //Default distance for rage abilities
    
    
"description_en"         "Daft Punk Silver:\nTeleportation: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (Dance + Teleport skills): taunt when the Rage Meter is full.\nYour companion is Daft Punk Gold!"            //Description of this Boss
    
    //Optional keys (with default values)
    
"health_formula"        "(((760+n)*n)^1.04)/2.5"                //Formula of Max (Start) Health of boss. Be careful when you use "lives" over 1!
    
"lives"                    "1"                                //Boss will be "respawned" (actually, he doesn't die) until he has lives. Max HPs is a SUMMARY of _ALL_ lives.
    
"maxspeed"                "340"                            //Max Speed of Boss. Can not be over 520
    
"sound_block_vo"        "1"                                //"1" blocks class's normal lines (Engineer's lines for Vagineer, for example)
    
"blocked"                "1"                                //This boss can not be randomly called. Use it for companion bosses, like Seeldier for Seeman.
    
    
    
    
"weapon1"                                                //Plz try to put MAIN weapon as 1st
    
{
        
//required
        
"name"                "tf_weapon_knife"                //Classname of boss' weapon
        
"index"                "194"                            //Index of boss' weapon. You can take both in "team fortress 2 content.gcf\tf\scripts\items\items_game.txt"
                                                            //Weapon with index<=3 or 734 is VISIBLE. Over 30 is not.
        //optional
        
"attributes"        "347 ; 1 ; 2025 ; 1 ; 138 ; 0.5"                                //Additional attributes of boss' melee weapon like "attribute1 ; value1 ; attribute2 ; value2" . For example, "40 ; 1" is hidden "no crit" attribute.
    
}

    
"ability1"                                                //You may use 16 abilities
    
{
        
"name"                "rage_thriller_taunt"
        "arg1"                "0"    
// # of dances
        
"arg2"                "0"    // Affect ubered players? (1=yes, 0=no)
        
"arg3"                "600"    // Range (if 0, will use ragedist value instead)
        
"plugin_name"        "shadow93_abilities"
    
}
    
"ability2"
    
{
        
"name" "dynamic_weighdown"
        
        
// slot is ignored
        
"arg1"    "0" // 1 = disabled by default (can only be re-enabled in code)
        
"arg2"    "0" // number of uses. set to 0 to be infinite.
        
"arg3"    "1.0" // the hale's normal gravity. this will practically always be 1.0
        
        // strings
        
"arg19"    "You have used weighdown!"
        
        "plugin_name"    "ff2_dynamic_defaults"
    
}
    
"ability3"
    
{
        
"name" "dynamic_teleport"
        
        
// slot is not used
        
"arg1"    "2.0" // charge time (fast)
        
"arg2"    "28.0" // teleport cooldown. it's meant to be painful.
        
"arg6"    "15.0" // initial delay before use
        
"arg7"    "100.0" // min damage before emergency teleport becomes available
        
"arg8"    "1" // 1 = try teleporting above the target first, 0 = don't
        
"arg9"    "1" // 1 = try teleporting to the side of the target first, 0 = don't (note that in rare cases the hale may end up falling when they teleport. this will only happen if the player is by a steep non-90 degree slope)
        
"arg10"    "2.0" // duration of stun. can be zero.
        
"arg11"    "0" // 1 = use RELOAD instead of ALT-FIRE
        
"arg12"    "0" // 1 = teleport to same team as yourself
        
"arg13"    "0" // 1 = teleport an enemy (or friend is arg12 is 1) to you
        
        
"arg17"    "EMERGENCY TELEPORT! Look up, press and release ALT-FIRE." // emergency teleport message message
        
"arg18"    "Teleport is not ready. %.1f seconds remaining." // cooldown message
        
"arg19"    "Teleport is ready. %.0f percent charged." // charge message
        
        
"plugin_name"    "ff2_dynamic_defaults"
    
}
    
"ability4"
    
{
        
"name" "teleport_config"  
        "arg1"    "2"        
// ActivationKey     (1 = LeftClick. 2 = RightClick. 3 = ReloadButton. 4 = Special, 5 = Use) 
        
"arg2"    "3"        // No. of Skills     (No. of skill to be given per rage) 
        
"arg3"    "9999.0"    // Teleport Distance    (No. of max distance that the hale can teleport to.)        
        
"arg4"    "1"        // Should skills stack? 1 - yes, 0 - no
      
        
"plugin_name"    "ff2_otokiru_wc3"  
    
}
    
"ability5"  
    
{  
        
"name" "teleport_activator"  
        "arg0"    "3"    
// Do not Change! (Activate when button is pressed.) 
        
"buttonmode" "2" // Do not Change! (Custom button is being used.) 
        
"plugin_name"    "ff2_otokiru_wc3" 
    
}  
    
"ability6"
    
{
        
"name" "rage_stunsg"
        "arg1"    "6.0"
        "plugin_name"    "default_abilities"
    
}
    
    
    
//Optional keys
    //All sound_* keys precache their lines.

    
"sound_ability"                                                //When boss uses ability
    
{
        
"1"     "freak_fortress_2\daftpunk\daftpunk_rage.mp3"                            //This is number of line
        
"slot1"    "0"        
    
}        
    
    
//Optional keys again, for downloadlist
    
"mod_download"                                                //Downloads: ".mdl", ".dx80.vtx", ".dx90.vtx", ".sw.vtx", ".vvd"
    
{
        
"1"    "models\freak_fortress_2\daftpunk2\daftpunkslvr"
    
}
    
"mat_download"                                                //Downloads: ".vtf", ".vmt"
    
{
        
"1" "materials\freak_fortress_2\daftpunk2\silver"
        "2" "materials\freak_fortress_2\daftpunk2\thomas"
        "3" "materials\freak_fortress_2\daftpunk2\uber"
        "4" "materials\freak_fortress_2\daftpunk2\visor"
        "5" "materials\freak_fortress_2\daftpunk2\white"    
    
}
    
"download"                                                    //Downloads these files
    
{
        
"1" "materials\freak_fortress_2\daftpunk2\silver_effect.vtf"
        "2" "materials\freak_fortress_2\daftpunk2\thomas_normal.vtf"
        "3" "materials\freak_fortress_2\daftpunk2\white_normal.vtf"
        
        "4" "sound\freak_fortress_2\daftpunk\daftpunk_intro.mp3"
        "5" "sound\freak_fortress_2\daftpunk\daftpunk_bgm.mp3"
        "6" "sound\freak_fortress_2\daftpunk\daftpunk_bgm2.mp3"
        "7" "sound\freak_fortress_2\daftpunk\daftpunk_bgm3.mp3"
        "8" "sound\freak_fortress_2\daftpunk\daftpunk_rage.mp3"
        
        "9" "models\freak_fortress_2\daftpunk2\daftpunkslvr.phy"
    
}

characters.cfg
PHP Code:
"Freak Fortress 2"
{
(
REDACTED)
    
"10"    "Daftpunkgold"

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Last edited by gabuch2; 03-12-2017 at 14:27.
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Wliu
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Join Date: Apr 2013
Old 03-12-2017 , 23:15   Re: Companion Boss doesn't appear
Reply With Quote #6

Try putting "11" "Daftpunksilver"
(thanks max for asking for the cfg, I don't think I would have thought of that)
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Last edited by Wliu; 03-12-2017 at 23:16.
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Maximilian_
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Join Date: Oct 2014
Old 03-13-2017 , 03:19   Re: Companion Boss doesn't appear
Reply With Quote #7

Quote:
Originally Posted by Wliu View Post
Try putting "11" "Daftpunksilver"
(thanks max for asking for the cfg, I don't think I would have thought of that)
Typical trouble
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pappyrus
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Join Date: Oct 2016
Location: Private
Old 05-31-2017 , 00:34   Re: Companion Boss doesn't appear
Reply With Quote #8

Quote:
Originally Posted by Gabe Iggy View Post
Title

Companion bosses don't seem to be working in my server. Any clue why?
I have a clue is the bosses companion in the same bosspack?
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JuegosPablo
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Join Date: Feb 2016
Location: Gravity is a Harness
Old 06-01-2017 , 02:32   Re: Companion Boss doesn't appear
Reply With Quote #9

Quote:
Originally Posted by pappyrus View Post
I have a clue is the bosses companion in the same bosspack?
yes on same boss pack

example

"22" "mlgduo" (leader of duo)
"23" "mlgpyroduo" (companion)
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