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[L4D/L4D2] Infected Bots Control (1.0.0)


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LTR.2
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Join Date: Aug 2009
Old 11-07-2009 , 21:47   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #551

i should try to fnd that plugin, the one who executes certain configs on specific gamemodes.

mi123....what do you think i should do about the director spawn? i can't turn it on either, cuz happens the same thing on other gamemodes, the cvars restarts.
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mi123645
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Old 11-08-2009 , 00:51   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #552

Quote:
Originally Posted by LTR.2 View Post
i should try to fnd that plugin, the one who executes certain configs on specific gamemodes.

mi123....what do you think i should do about the director spawn? i can't turn it on either, cuz happens the same thing on other gamemodes, the cvars restarts.
There is a cfg that automatically generates in cfg/sourcemod when the server starts called l4dinfectedbots.cfg. Change the values there.
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LTR.2
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Old 11-08-2009 , 13:33   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #553

right, thaks.
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LTR.2
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Old 11-08-2009 , 17:00   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #554

did i mentioned that survivor bots don't have any health bonus?
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mi123645
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Old 11-08-2009 , 17:22   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #555

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Originally Posted by LTR.2 View Post
did i mentioned that survivor bots don't have any health bonus?
Yes, and I really can't do anything about that.
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LTR.2
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Old 11-08-2009 , 18:05   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #556

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Originally Posted by mi123645 View Post
Yes, and I really can't do anything about that.
then how can i disable health bonus permanently?
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mi123645
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Old 11-09-2009 , 14:30   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #557

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Originally Posted by LTR.2 View Post
then how can i disable health bonus permanently?
m_iVersusHealthBonus most likely will maniupulate that. I'll give it a go when I have time.
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LTR.2
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Old 11-09-2009 , 19:16   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #558

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Originally Posted by mi123645 View Post
m_iVersusHealthBonus most likely will maniupulate that. I'll give it a go when I have time.
kay, thank you =D

have you tried the idea of the random coordinated spawns for versus?
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mi123645
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Old 11-09-2009 , 23:19   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #559

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Originally Posted by LTR.2 View Post
kay, thank you =D

have you tried the idea of the random coordinated spawns for versus?
I tried, didn't work out so well.

and m_iVersusHealthBonus didn't work out the way the way I thought it would. At least it counts the bots health bonus when theres a human on the team.
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LTR.2
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Old 11-10-2009 , 10:39   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #560

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Originally Posted by mi123645 View Post
I tried, didn't work out so well.

and m_iVersusHealthBonus didn't work out the way the way I thought it would. At least it counts the bots health bonus when theres a human on the team.
random? what about one time coordinated, one time uncoordinated, one coordinated, etc.

by turns.

about the health: kind of unfair isn't? there is a way to put a "fake human" in the bots team only when the round starts so the health is counted?
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