Sorry if this isn't the best place to ask this question, but I am not a fan of tf2maps.net. Since a recent tf2 update, one of the spawns on my map has become buildable. For instance, a red engineer can build his stuff in spawn, but a blu engineer cannot. The weird part is, the spawns are mirrored, and set up 100% correctly. (Obviously since this NEVER happened until a recent update, and I've been working on this map for years.) Does anyone have any idea what may have caused this? I don't want to add func_nobuild triggers to my spawns when the spawnroom function should already have nobuild tied into it. Any help would be greatly appreciated.