Raised This Month: $ Target: $400
 0% 

Problema al compilar sma


  
 
 
Thread Tools Display Modes
Author Message
selecto
Junior Member
Join Date: Apr 2013
Old 04-05-2013 , 19:25   Problema al compilar sma
#1

Me da este mensaje y tengo el sma y el amxx en la carpeta de amxxstudio
"Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

Error: Cannot write to file: "C:\Program Files (x86)\AMX Mod X\amxxstudio\zp_extra_goldenak.amx" on line 0

Compilation aborted.
1 Error.
Could not locate output file C:\Program Files (x86)\AMX Mod X\amxxstudio\zp_extra_goldenak.amx (compile failed)."
selecto is offline
chetah
Senior Member
Join Date: Jan 2013
Location: BangBros
Old 04-05-2013 , 20:18   Re: Problema al compilar sma
#2

Cual es el error?
__________________
Minecraft Mod: | %15
"Tomorrowland <3"
chetah is offline
selecto
Junior Member
Join Date: Apr 2013
Old 04-05-2013 , 21:02   Re: Problema al compilar sma
#3

Quote:
Originally Posted by chetah View Post
Cual es el error?
Error: Cannot write to file: "C:\Program Files (x86)\AMX Mod X\amxxstudio\zp_extra_goldenak.amx" on line 0

Compilation aborted.
1 Error.
Could not locate output file C:\Program Files (x86)\AMX Mod X\amxxstudio\zp_extra_goldenak.amx (compile failed)."

lol?
tengo el include y todos los archivos necesarios y me sigue dando error
selecto is offline
chetah
Senior Member
Join Date: Jan 2013
Location: BangBros
Old 04-05-2013 , 22:01   Re: Problema al compilar sma
#4

mm tendras asi

PHP Code:
un espacio//segun yo esta es la linea 0 y parte por el amx a lo mejor es eso 
y dps
PHP Code:
#include <amxmodx> 
si no deja el code para arreglarlo
__________________
Minecraft Mod: | %15
"Tomorrowland <3"

Last edited by chetah; 04-05-2013 at 22:02. Reason: Error.
chetah is offline
selecto
Junior Member
Join Date: Apr 2013
Old 04-05-2013 , 22:37   Re: Problema al compilar sma
#5

Code:
/*
  
 
 [ZP] Extra Item: Golden Ak 47
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 65

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets

Credits:

KaOs - For his Dual MP5 mod

Cvars:


- zp_goldenak_ <2> - Damage Multiplier for Golden Ak 47
- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenak_custom_model <1|0> - Golden ak Custom Model
- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 

 /



#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define is_valid_player(%1) (1 <= %1 <= 32)

new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl"
new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl"

/* Pcvars */
new cvar_dmgmultiplier, cvar_goldbullets,  cvar_custommodel, cvar_uclip

// Item ID
new g_itemid

new bool:g_HasAk[33]

new g_hasZoom[ 33 ]
new bullets[ 33 ]

// Sprite
new m_spriteTexture

const Wep_ak47 = ((1<<CSW_AK47))

public plugin_init()
{
	
	/* CVARS */
	cvar_dmgmultiplier = register_cvar("zp_goldenak_dmg_multiplier", "5")
	cvar_custommodel = register_cvar("zp_goldenak_custom_model", "1")
	cvar_goldbullets = register_cvar("zp_goldenak_gold_bullets", "1")
	cvar_uclip = register_cvar("zp_goldenak_unlimited_clip", "1")
	
	// Register The Plugin
	register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk")
	// Register Zombie Plague extra item
	g_itemid = zp_register_extra_item("Golden Ak 47", 30, ZP_TEAM_HUMAN)
	// Death Msg
	register_event("DeathMsg", "Death", "a")
	// Weapon Pick Up
	register_event("WeapPickup","checkModel","b","1=19")
	// Current Weapon Event
	register_event("CurWeapon","checkWeapon","be","1=1")
	register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0")
	// Ham TakeDamage
	RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage")
	register_forward( FM_CmdStart, "fw_CmdStart" )
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)
	
}

public client_connect(id)
{
	g_HasAk[id] = false
}

public client_disconnect(id)
{
	g_HasAk[id] = false
}

public Death()
{
	g_HasAk[read_data(2)] = false
}

public fwHamPlayerSpawnPost(id)
{
	g_HasAk[id] = false
}

public plugin_precache()
{
	precache_model(AK_V_MODEL)
	precache_model(AK_P_MODEL)
	m_spriteTexture = precache_model("sprites/dot.spr")
	precache_sound("weapons/zoom.wav")
}

public zp_user_infected_post(id)
{
	if (zp_get_user_zombie(id))
	{
		g_HasAk[id] = false
	}
}

public checkModel(id)
{
	if ( zp_get_user_zombie(id) )
		return PLUGIN_HANDLED
	
	new szWeapID = read_data(2)
	
	if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && get_pcvar_num(cvar_custommodel) )
	{
		set_pev(id, pev_viewmodel2, AK_V_MODEL)
		set_pev(id, pev_weaponmodel2, AK_P_MODEL)
	}
	return PLUGIN_HANDLED
}

public checkWeapon(id)
{
	new plrClip, plrAmmo, plrWeap[32]
	new plrWeapId
	
	plrWeapId = get_user_weapon(id, plrClip , plrAmmo)
	
	if (plrWeapId == CSW_AK47 && g_HasAk[id])
	{
		checkModel(id)
	}
	else 
	{
		return PLUGIN_CONTINUE
	}
	
	if (plrClip == 0 && get_pcvar_num(cvar_uclip))
	{
		// If the user is out of ammo..
		get_weaponname(plrWeapId, plrWeap, 31)
		// Get the name of their weapon
		give_item(id, plrWeap)
		engclient_cmd(id, plrWeap) 
		engclient_cmd(id, plrWeap)
		engclient_cmd(id, plrWeap)
	}
	return PLUGIN_HANDLED
}



public fw_TakeDamage(victim, inflictor, attacker, Float:damage)
{
    if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] )
    {
        SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) )
    }
}

public fw_CmdStart( id, uc_handle, seed )
{
	if( !is_user_alive( id ) ) 
		return PLUGIN_HANDLED
	
	if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
	{
		new szClip, szAmmo
		new szWeapID = get_user_weapon( id, szClip, szAmmo )
		
		if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true)
		{
			g_hasZoom[id] = true
			cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 )
			emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 )
		}
		
		else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id])
		{
			g_hasZoom[ id ] = false
			cs_set_user_zoom( id, CS_RESET_ZOOM, 0 )
			
		}
		
	}
	return PLUGIN_HANDLED
}


public make_tracer(id)
{
	if (get_pcvar_num(cvar_goldbullets))
	{
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		new pteam[16]
		
		get_user_team(id, pteam, 15)
		
		if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) 
		{
			new vec1[3], vec2[3]
			get_user_origin(id, vec1, 1) // origin; your camera point.
			get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only)
			
			
			//BEAMENTPOINTS
			message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
			write_byte (0)     //TE_BEAMENTPOINTS 0
			write_coord(vec1[0])
			write_coord(vec1[1])
			write_coord(vec1[2])
			write_coord(vec2[0])
			write_coord(vec2[1])
			write_coord(vec2[2])
			write_short( m_spriteTexture )
			write_byte(1) // framestart
			write_byte(5) // framerate
			write_byte(2) // life
			write_byte(10) // width
			write_byte(0) // noise
			write_byte( 255 )     // r, g, b
			write_byte( 215 )       // r, g, b
			write_byte( 0 )       // r, g, b
			write_byte(200) // brightness
			write_byte(150) // speed
			message_end()
		}
	
		bullets[id] = clip
	}
	
}

public zp_extra_item_selected(player, itemid)
{
	if ( itemid == g_itemid )
	{
		if ( user_has_weapon(player, CSW_AK47) )
		{
			drop_prim(player)
		}
		
		give_item(player, "weapon_ak47")
		client_print(player, print_chat, "[ZP] You bought Golden Ak - 47")
		g_HasAk[player] = true;
	}
}

stock drop_prim(id) 
{
	new weapons[32], num
	get_user_weapons(id, weapons, num)
	for (new i = 0; i < num; i++) {
		if (Wep_ak47 & (1<<weapons[i])) 
		{
			static wname[32]
			get_weaponname(weapons[i], wname, sizeof wname - 1)
			engclient_cmd(id, "drop", wname)
		}
	}
}
selecto is offline
baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 04-06-2013 , 04:34   Re: Problema al compilar sma
#6

no lo cerraste, el comentario

se abre --> /*
se cierra --> */

Last edited by baneado; 04-06-2013 at 04:35.
baneado is offline
chetah
Senior Member
Join Date: Jan 2013
Location: BangBros
Old 04-06-2013 , 17:17   Re: Problema al compilar sma
#7

Mmm mejor ponerselo dx
PHP Code:
/*
  
 
 [ZP] Extra Item: Golden Ak 47
Team: Humans

Description: This plugin adds a new weapon for Human Teams.
Weapon Cost: 65

Features:
- This weapon do more damage
- This weapon has zoom
- Launch Lasers
- This weapon has unlimited bullets

Credits:

KaOs - For his Dual MP5 mod

Cvars:


- zp_goldenak_ <2> - Damage Multiplier for Golden Ak 47
- zp_goldenak_gold_bullets <1|0> - Golden bullets effect ?
- zp_goldenak_custom_model <1|0> - Golden ak Custom Model
- zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip 

 */ 
EDIT: Reemplaza eso mismo por la primera parte que tienes y Baam! Listo
__________________
Minecraft Mod: | %15
"Tomorrowland <3"

Last edited by chetah; 04-06-2013 at 17:17.
chetah is offline
DJHD!
Veteran Member
Join Date: Dec 2009
Location: Santiago, Chile
Old 04-07-2013 , 00:51   Re: Problema al compilar sma
#8

Eso pasa porque donde queda el archivo compilado no tiene permisos para modificar.
__________________
Quote:
Originally Posted by XINLEI View Post
Porque rocccos trata de ser el metalicross que nunca va a poder ser.
DJHD! is offline
Send a message via MSN to DJHD!
baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 04-07-2013 , 08:56   Re: Problema al compilar sma
#9

Quote:
Originally Posted by DJHD! View Post
Eso pasa porque donde queda el archivo compilado no tiene permisos para modificar.
no viste como tiene el plugin...
baneado is offline
SoldierPRO
Junior Member
Join Date: Mar 2013
Location: Monterrey N.L
Old 04-10-2013 , 20:49   Re: Problema al compilar sma
#10

Amigo ami me pasa diferente, copilo algun plugin y me manda esto
"Pawn Compiler Not found .Please check your settings and try again."
Alguien me ayuda D:
__________________
SoldierPRO Helping people to have a good server
SoldierPRO is offline
Send a message via MSN to SoldierPRO Send a message via Skype™ to SoldierPRO
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:05.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode