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[TF2] Adaptive Respawn (v0.2.5 - 2012/07/11)


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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 09-30-2011 , 20:57   Re: [TF2] Adaptive Respawn (v0.2.3 - 2011/09/24)
Reply With Quote #11

You should totally use strncmp for your map comparisons.
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Snow0
Junior Member
Join Date: Jan 2011
Old 10-02-2011 , 14:06   Re: [TF2] Adaptive Respawn (v0.2.4 - 2011/10/02)
Reply With Quote #12

Quote:
Originally Posted by KyleS View Post
You should totally use strncmp for your map comparisons.
Good point.

New Version 0.2.4

- Use strncmp() rather than StrContains()
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Smurfette
Member
Join Date: Oct 2010
Old 10-05-2011 , 01:56   Re: [TF2] Adaptive Respawn (v0.2.4 - 2011/10/02)
Reply With Quote #13

Where do you put the configs?
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Snow0
Junior Member
Join Date: Jan 2011
Old 10-06-2011 , 07:40   Re: [TF2] Adaptive Respawn (v0.2.4 - 2011/10/02)
Reply With Quote #14

Quote:
Originally Posted by Smurfette View Post
Where do you put the configs?
I put them in server.cfg, but you can put them in any config file that is loaded.

The plugin works without any config. You only need to set a cvar if you don't like its default.
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duydangle
Senior Member
Join Date: May 2010
Old 10-08-2011 , 04:24   Re: [TF2] Adaptive Respawn (v0.2.4 - 2011/10/02)
Reply With Quote #15

Can you generate a cfg file when load the plugin the first time? I prefer to have a specific cfg file .
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ZoliEsq
Junior Member
Join Date: Jan 2011
Location: CT, USA
Old 11-05-2011 , 19:20   Re: [TF2] Adaptive Respawn (v0.2.4 - 2011/10/02)
Reply With Quote #16

same
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-29-2012 , 05:22   Re: [TF2] Adaptive Respawn (v0.2.4 - 2011/10/02)
Reply With Quote #17

This plugin needs to set correct server tags to comply with Valve's rules.
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Smurfette
Member
Join Date: Oct 2010
Old 07-10-2012 , 02:34   Re: [TF2] Adaptive Respawn (v0.2.4 - 2011/10/02)
Reply With Quote #18

I'm really confused about this 'valves rules' thing. I have this plugin and still want to continue using it, if I do, what kind of trouble am I going to get in with valve?

And also, could the plugin owner possibly fix whatever the issue valve has with it so I can continue using it without issues =)

Can confirm that this plugin works great and as it says it does.
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Snow0
Junior Member
Join Date: Jan 2011
Old 07-11-2012 , 13:51  
Reply With Quote #19

New Version 0.2.5

- Add "respawntimes" to sv_tags.
- Detect sd_ maps' type as "push".

Since the "respawntimes" tag is now set, servers running this plugin will not be eligible for Quickplay.

Quote:
Originally Posted by Smurfette View Post
I'm really confused about this 'valves rules' thing. I have this plugin and still want to continue using it, if I do, what kind of trouble am I going to get in with valve?
I can't speak for what Valve might do in the future, but I read that it removed some servers from the master list for a month. The new version complies with the rules, so Valve shouldn't have problem with it.

Last edited by Snow0; 07-11-2012 at 13:58.
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rtk
Senior Member
Join Date: Dec 2009
Old 10-26-2012 , 23:23   Re: [TF2] Adaptive Respawn (v0.2.5 - 2012/07/11)
Reply With Quote #20

I think this plugin makes the server crash since the last update (Halloween). This plugin is the foundation of my FastRespawn server so I really need this asap :$

Thanks
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