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need zombie escape release time plugin


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DarkLegacy
Junior Member
Join Date: Feb 2021
Old 02-24-2021 , 10:24   need zombie escape release time plugin
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anyone have zombie escape zombie release time with .sma/source code?
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killer999
Senior Member
Join Date: Dec 2013
Location: India
Old 04-11-2021 , 13:27   Re: need zombie escape release time plugin
Reply With Quote #2

atleast mention some details about the plugin
as per your needs default zombie escape plugin inbuilt has the func of releasing time for zombies at round start
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nG_getwreck
Senior Member
Join Date: Oct 2020
Location: Philippines from South K
Old 04-11-2021 , 21:18   Re: need zombie escape release time plugin
Reply With Quote #3

Quote:
Originally Posted by killer999 View Post
atleast mention some details about the plugin
as per your needs default zombie escape plugin inbuilt has the func of releasing time for zombies at round start
He's probably using ZP as Zombie Escape
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DarkLegacy
Junior Member
Join Date: Feb 2021
Old 04-24-2021 , 07:06   Re: need zombie escape release time plugin
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Iam using old dpcs mod but just forget it iam already set the first zombie teleport to base like latest dpcs

Last edited by DarkLegacy; 04-24-2021 at 07:06.
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DachaA_
Junior Member
Join Date: May 2021
Old 05-13-2021 , 20:29   Re: need zombie escape release time plugin
Reply With Quote #5

Quote:
Originally Posted by DarkLegacy View Post
anyone have zombie escape zombie release time with .sma/source code?
Under 1 you have to find this code: zombieme(id, 0, 0, 1, 0)
Under 2 you can type this below: do_random_spawn(id, 1)

Of course there are a lot of istis codes because there are different game modes in the zp4.3/special... = zombieme(id, 0, 0, 1, 0
Example:
- multiinfection
- swarm
- frist infection | one zm
- plague
...

Below I left you a mountdown as a small detail that may serve you of course if you need it.

Scripting

Quote:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <dhudmessage>
new geri_sayim, geri_sayim_ses, effect

new const Ready[]=
{
"zombie_escape/count/ready_multi.mp3"
}

new const Spread[]= "zombie_escape/count/spread.wav"

new const gerisayim_ses[][]=
{
"zombie_escape/count/1.wav",
"zombie_escape/count/2.wav",
"zombie_escape/count/3.wav",
"zombie_escape/count/4.wav",
"zombie_escape/count/5.wav",
"zombie_escape/count/6.wav",
"zombie_escape/count/7.wav",
"zombie_escape/count/8.wav",
"zombie_escape/count/9.wav",
"zombie_escape/count/10.wav"
}

public plugin_init()
{
register_plugin("Countdown", "1.0", "I don't Know")
register_event("HLTV","event_new_round","a"," 1=0","2=0")

}

public plugin_precache()
{
precache_sound(Ready)
precache_sound(Spread)
precache_sound("zombie_escape/count/20secs.wav")
new i

for( i = 0; i < sizeof gerisayim_ses;i++) engfunc(EngFunc_PrecacheSound, gerisayim_ses[i])
}

public event_new_round()
{
client_cmd(0,"speak zombie_escape/count/20secs.wav")

remove_task(1444)
remove_task(1445)
remove_task(1446)
geri_sayim = 20
geri_sayim_ses = 9

effect = 3

geri_say()

set_task(21.0,"hud", 1446)
}

public geri_say()
{
if(geri_sayim >= 1)
{
client_print(0, print_center, "Ready for Run. Run After: %d Second(s) !!!",geri_sayim)
set_task(1.0,"geri_say", 1444)

if(geri_sayim == 1
{
client_cmd(0,"mp3 play sound/zombie_escape/count/ready_multi.mp3")
}

if(geri_sayim <= 10)
{
ses_baslat(0, gerisayim_ses[geri_sayim_ses])
geri_sayim_ses--
}

geri_sayim--
}
}

stock ses_baslat(p_id, const ses[])
{
if(equal(ses[strlen(ses)-4], ".mp3"))
{
if(p_id == 0)
client_cmd(0,"mp3 play ^"sound/%s^"",ses)
else
{
if(is_user_connected(p_id))
client_cmd(p_id,"mp3 play ^"sound/%s^"",ses)
}
}
else if(equal(ses[strlen(ses)-4], ".wav"))
{
if(p_id == 0)
emit_sound(0, CHAN_AUTO, ses, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
else
{
if(is_user_connected(p_id))
emit_sound(p_id, CHAN_AUTO, ses, VOL_NORM, ATTN_NORM , 0, PITCH_NORM)
}
}
}

Last edited by DachaA_; 05-14-2021 at 01:28.
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